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HR Class Balance feedback is closed down

jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
All 3 class balance feed back threads are closed. Is It to soon to assume what's on preview is final draft? How do you feel archery, combat and trapper made out?
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  • maximus#5077 maximus Member Posts: 21 Arc User
    It will be a good mod for Hunter Rangers.

    Hopefully Steel Breeze will stay as it is (buff in dmg, but no charges). I will remain using the Trapper class not only because it is the most fun but because imo is the highest dmg dealing tree.

    If you are counting on Cryptic changing what they already did to the class, dont.

    Lets just hope for the best.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User

    It will be a good mod for Hunter Rangers.

    Hopefully Steel Breeze will stay as it is (buff in dmg, but no charges). I will remain using the Trapper class not only because it is the most fun but because imo is the highest dmg dealing tree.

    If you are counting on Cryptic changing what they already did to the class, dont.

    Lets just hope for the best.

    I'm not so sure about Mod 10 bringing HRs back into the limelight. I also don't agree that Trapper, as the CC tree, should be the highest damage-dealing of the three. Of course any major nerfs to Trapper would cause massive nerd-rage amongst the HR community due to it being the only viable tree since it was introduced as many have invested lots of time and money into their gear etc. The outcry following the initial change to Swiftness of the Fox is proof enough of that. Therefore the status quo will remain as the game can't afford to hemorrhage any more players so the devs won't do much to Trapper.

    My guess is that the Piercing Blade change won't go live - it cannot and should not - meaning that Combat will continue to lag way behind Trapper and Archery in terms of performance. Archers will see an improvement and a slight change to the way they play due to the major buffs Aimed Shot received, but sadly the "support tree" will remain at the top of the pile in all aspects of game-play.

    BTW it's not an opinion to state that Trapper deals the most damage - that is fact. But saying it's the most fun to play is very much based on personal opinion. I think Combat is the the most fun to play even in it's current dismal state and IMO Trapper doesn't even factor when compared with old Hybrid Mod 2 HR which was the best times for HR.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    I think as it stands now I will wait to see. They may just leave as is on preview with combat having piercing damage they may just use it to justify not balancing TR and GWF. I would guess they fear large crowd of GWF and TRs leaving game if nerfed them.

    Note though elven battle only allows plant growth 1 pb hit and no ticks. I tested several ways on preview . So with EB bug PB wont be that over powered. Now I need to respect back to trapper and see if EB does this with roots as well. and see what else Trapper can do now
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited August 2016
    lirithiel said:

    It will be a good mod for Hunter Rangers.

    Hopefully Steel Breeze will stay as it is (buff in dmg, but no charges). I will remain using the Trapper class not only because it is the most fun but because imo is the highest dmg dealing tree.

    If you are counting on Cryptic changing what they already did to the class, dont.

    Lets just hope for the best.

    I'm not so sure about Mod 10 bringing HRs back into the limelight. I also don't agree that Trapper, as the CC tree, should be the highest damage-dealing of the three.
    Nice logic, the path that utilizes roots(which is CC) and rapid encounter spam should be the highest DPS tree. Archery is glass cannon, no way to keep mobs off it, now way to perma stun whole packs.....

    Selfish high ego trappers want it all.

  • aaramis75aaramis75 Member Posts: 348 Arc User
    Tested all 3 specs on test. Archery got a dps boost with Aimed Shot but is still a glass cannon; Trapper is pretty much the same - no huge changes there; and Combat currently is much improved but still lacks mobility.

    Things are certainly improved overall, but nowhere near 100% fixed. And if Piercing Blades gets nerfed, it'll be a huge setback for Combat that still lacks burst.
  • soonergmsoonergm Member Posts: 503 Arc User
    i love playing trapper.

    that said, i don't have to have my path be the highest DPS in the class or the game, but it should be very viable(all 3 paths should). if they were to take away some DPS and make the trapper tree about control, then the control would have to be better. like a lot better. i am not on preview, i am an XB1 player, so if control has been buffed then that would be fine.

    however as it stands in mod 9, our controlling is garbage. what good is rooting the mobs when the mobs can still attack and 1 shot all the squishy dps in your party? as @ironzerg79 says about CW.... death is the best crowd control, and that is currently still nothing but the truth.

    i don't understand why some of you have to turn every thread in to an "us vs trappers" thread every time. it's not our fault that so much of this game is broken.
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  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    ghoulz66 said:

    lirithiel said:

    It will be a good mod for Hunter Rangers.

    Hopefully Steel Breeze will stay as it is (buff in dmg, but no charges). I will remain using the Trapper class not only because it is the most fun but because imo is the highest dmg dealing tree.

    If you are counting on Cryptic changing what they already did to the class, dont.

    Lets just hope for the best.

    I'm not so sure about Mod 10 bringing HRs back into the limelight. I also don't agree that Trapper, as the CC tree, should be the highest damage-dealing of the three.
    Nice logic, the path that utilizes roots(which is CC) and rapid encounter spam should be the highest DPS tree. Archery is glass cannon, no way to keep mobs off it, now way to perma stun whole packs.....

    Selfish high ego trappers want it all.

    It's not so much that they want it all, but the fact that they HAVE it all. You yourself pointed out that Trapper offers everything that Archery and Combat can bring to the table and then some. There is still no comparison. I guess equality was always too much to ask for or expect. I still maintain that Trapper should be the lowest damage-dealing tree due to the fact that they have all the CC and can buff/debuff pretty well if they choose to.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    lirithiel said:

    ghoulz66 said:

    lirithiel said:

    It will be a good mod for Hunter Rangers.

    Hopefully Steel Breeze will stay as it is (buff in dmg, but no charges). I will remain using the Trapper class not only because it is the most fun but because imo is the highest dmg dealing tree.

    If you are counting on Cryptic changing what they already did to the class, dont.

    Lets just hope for the best.

    I'm not so sure about Mod 10 bringing HRs back into the limelight. I also don't agree that Trapper, as the CC tree, should be the highest damage-dealing of the three.
    Nice logic, the path that utilizes roots(which is CC) and rapid encounter spam should be the highest DPS tree. Archery is glass cannon, no way to keep mobs off it, now way to perma stun whole packs.....

    Selfish high ego trappers want it all.

    It's not so much that they want it all, but the fact that they HAVE it all. You yourself pointed out that Trapper offers everything that Archery and Combat can bring to the table and then some. There is still no comparison. I guess equality was always too much to ask for or expect. I still maintain that Trapper should be the lowest damage-dealing tree due to the fact that they have all the CC and can buff/debuff pretty well if they choose to.
    Then why the, did you contradict yourself and say Trapper should be the highest DPS...!?

  • aslan3775aslan3775 Member, NW M9 Playtest Posts: 295 Arc User
    ghoulz66 said:

    lirithiel said:

    ghoulz66 said:

    lirithiel said:

    It will be a good mod for Hunter Rangers.

    Hopefully Steel Breeze will stay as it is (buff in dmg, but no charges). I will remain using the Trapper class not only because it is the most fun but because imo is the highest dmg dealing tree.

    If you are counting on Cryptic changing what they already did to the class, dont.

    Lets just hope for the best.

    I'm not so sure about Mod 10 bringing HRs back into the limelight. I also don't agree that Trapper, as the CC tree, should be the highest damage-dealing of the three.
    Nice logic, the path that utilizes roots(which is CC) and rapid encounter spam should be the highest DPS tree. Archery is glass cannon, no way to keep mobs off it, now way to perma stun whole packs.....

    Selfish high ego trappers want it all.

    It's not so much that they want it all, but the fact that they HAVE it all. You yourself pointed out that Trapper offers everything that Archery and Combat can bring to the table and then some. There is still no comparison. I guess equality was always too much to ask for or expect. I still maintain that Trapper should be the lowest damage-dealing tree due to the fact that they have all the CC and can buff/debuff pretty well if they choose to.
    Then why the, did you contradict yourself and say Trapper should be the highest DPS...!?

    I think you might have mis-read what Lirithiel said--you missed the "I don't agree that Trapper should be the highest . . ." I think both of you have the same viewpoint, that being that Trappers have the most advantages regarding their path--highest dps, best control/buff&debuff, and that they can do anything the other two paths can do but do it better. At least from reading the thread, that is what I understand. Could be wrong :)
  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    Will trapper be best well ?
    not if the preview changes go live my hybrid build is amazing now
    on Preview
    I tried archer path dps is unreal and clearly with the right party Archer will be top in dps, but it will take correct party to survive. but is a DPS machine and can out do trapper in DPS

    I tried Combat but I met a combat HR in IWD and would say after fighting him combat is in no way weak. He could care less about pve so he is pure PVP and a beast 190k HP 65% deflect 30% life steal so I have to say in pvp HR will be fine if this build goes live. So PVP will have a build better than trapper

    but im done with the HAMSTER for tat we all need to work togather so we can maximize our potential
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    and the reason is Amenar leaving cryptic. time for final theorycrafting guys :p
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    vinceent1 said:

    and the reason is Amenar leaving cryptic. time for final theorycrafting guys :p

    Whaat? Where did you hear this?
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • jaegernljaegernl Member, NW M9 Playtest Posts: 455 Arc User
    I did the absolute minimum when it comes to testing. I like my Trapper and the way it plays. Hunter Ranger has been my favourite since I started playing this game and it still is.

    I was perfectly content with the Hunter Ranger Trapper as it stood. My Trapper was fine. If anything, I didn't want damage *buffs*. I wanted everyone's - including the HR - damage to be nerfed. In PvE, players are capable of far too high an output of damage. One of the culprits - ITF - has been adressed, but in response the Devs buffed some of our skills. I am absolutely flabbergasted.

    How I like to play has to do with teamwork. Synergy between buffs/debuffs and classes. Once you optimilize that, you get 2-3 second boss battles, and that's just sad. You want optimization to be something you strife for, and not something that devolves the game from fun to something you can do whilst cooking dinner. Hell, we 5-manned Tiamat with GF/DC/MoF/HR/HR. For a Striker class that's so grossly underperforming - per Dev Blog - that should say enough. If you can 5-man a 25-person raid, something is wrong, and that's why I want everyone to be nerfed.

    Honesty requires me to say I'm talking about Trapper here, though. I played Archer for a while when I started - when crits lowered cooldowns - and I played Combat afterwards, before Trapper was a thing. The high-point of my HR experience still is the Mod 4 Combat Stormwarden HR - with Royal Guard - playstyle. How Combat and Archery stand right now, I don't know. Trapper is still pretty much the same, but with higher Encounter and Daily damage. I dabbled with a Combat HR on Preview - I even slapped a T. Lightning on it to see if the old days would return - but was *not* impressed by the damage. And by that I mean: Not impressed compared to what other builds are capable off. However, survivability was through the roof, whatever that - in teamplay: nothing - is worth.

    I am well aware the *nerf* message is an impopular one, though. And yes, I am also aware some, if not most, will have a different gaming experience - meaning they will still see a challenge in some bosses - so I hold no illusions. That is by no means meant as a sneer, or a L2P. Rather, it is meant as an illustation to what I call the Neverwinter Paradox: You improve to make the game progressively less interesting/challenging for you. In a lot of RPG's, improvement means being able to face more challenging fights. However, in Neverwinter, it seems to mean improvement means trivializing, and progressively making less interesting, a lot of the content.

    Anyhow, I got side-tracked. My message: HR is fine. We adapt. We overcome. It has been, and will be, my favourite class, and while this balance pass hasn't fixed all the issues, everyone here still gets to play the coolest class the game has to offer.
    Isaac the Adequate - Level 70 Oath of Protection Paladin
    Aurelius the Awkward - Level 70 Pathfinder Ranger
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  • jaymadiv#8056 jaymadiv Member Posts: 423 Arc User
    lirithiel said:

    vinceent1 said:

    and the reason is Amenar leaving cryptic. time for final theorycrafting guys :p

    Whaat? Where did you hear this?
    PC General Discussion, he announced it.
    image
  • aaramis75aaramis75 Member Posts: 348 Arc User
    vinceent1 said:

    and the reason is Amenar leaving cryptic. time for final theorycrafting guys :p

    That's a real shame. There aren't many MMOs out there these days where devs will interact directly with players and try to find a common ground and/or work with the players to ensure balance.

    Amenar had finally taken that responsibility, and the players LOVED him/her for it. Players were starting to earn some trust in the company, feeling as though their input was *finally* being heard - and now it's gone.

    Very sad.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Who's going to rebalance the GWF now? Guess Defiantone99 is going to be crying in a corner now.

    Combat still left alone with a HAMSTER ton of things to sort out.
  • feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    On the bright(ish) side, if they treat us the way they've treated TR and GF we'll be left with completely OP piercing damage for years. On the other hand, TR becoming a completely no-skill joke in mod 5 was the reason I stopped playing TR...
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited August 2016
    i m siwtching to combat hr + orcus set..
    aiming for a tanky build
    not sure i ll still perform nicely in pve tho

    mobility is also a big problem but i hope orcus set + pathfinder action + pathfinder action as offhand passive will be of help

    i would honestly keep my trapper but im not liking how it performs as pathfinder at all and i ll never switch to stormwarden

    however if combat really sucks hard in pve i ll back to trapper, keep my orcus set and totally devote myself to pve..maybe even acquiring a pve set xD
    Post edited by rayrdan on
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    i blame myself today to have expressed a negative feedback about steel breeze, archery and in particular combat overall performances would have been in a better place
  • wdj40wdj40 Member Posts: 1,958 Arc User
    rayrdan said:

    i m siwtching to combat hr + orcus set..
    aiming for a tanky build
    not sure i ll still perform nicely in pve tho

    mobility is also a big problem but i hope orcus set + pathfinder action + pathfinder action as offhand passive will be of help

    i would honestly keep my trapper but im not liking how it performs as pathfinder at all and i ll never switch to stormwarden

    however if combat really sucks hard in pve i ll back to trapper, keep my orcus set and totally devote myself to pve..maybe even acquiring a pve set xD

    As soon as these changes hit the Xbox I think I will be leaving Pathfinder... I cannot see the point in it with all the buffs to Stormwarden etc. I will really miss it as I have been a Pathfinder probably 95% of my time in the game.

    I`ll probably have to get myself a Pseudodragon to make up some Stamina losses from Slashers Mark.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    The reason for me to stay pathfinder is carefull attack
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    rayrdan said:

    The reason for me to stay pathfinder is carefull attack

    That and Slasher's Mark are the only reasons to go Pathfinder - neither path has really offered anything OMG in the past but SW is looking a lot better with Mod 10 changes. On live I've even gotten into the habit of using CtG for single target and mob packs, along with Aimed Strike now. I see no reason to use Rapid Strike after seeing the ACT logs for our at-wills on preview from one of the testers.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    rayrdan said:

    i blame myself today to have expressed a negative feedback about steel breeze, archery and in particular combat overall performances would have been in a better place

    Ya, a pity...

    Would have been nice on combat to have a melee attack with charges on it, but Trappers want everything in the end. All too late now anyway with the only DEV cooperating with players that worked on the classes gone. Would be really grim if he was fired for doing just that.
  • wdj40wdj40 Member Posts: 1,958 Arc User
    rayrdan said:

    The reason for me to stay pathfinder is carefull attack

    You have access to PC and preview... please explain. CA has been "fixed" has it not?
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • marnivalmarnival Member Posts: 1,432 Arc User
    LOL was on preview and tested some stuff and pathfinder trapper high recovery 10 points in melee you can have some serious fun with ambush+ghost. Not that it is doing tremendous damage but you sure are going to be hard to target ha ha.

    This can become some fun trolling that is for sure :-)..
  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    Good luck all on the launch of Mod 10. I hope some of the changes made it thru from preview. There no telling since Amenar left. So hopeful we can get back to a close nit group who helps each other get the best out of the HR class
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    Aimed shot cooldown reducing dont work, god save the archery
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    @wdj40 carefull was multiproccing swiftness of the fox, thats the only fix.
    Oh and aspect of serpent ranged stacks do not increase anymore for each carefull proc.. I dont really like this but thats it. Carefull is still a nice single target dps
  • divectoredivectore Member Posts: 190 Arc User
    vinceent1 said:

    Aimed shot cooldown reducing dont work, god save the archery

    Have you the Archery feat? because it work perfectly in preview
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    divectore said:

    vinceent1 said:

    Aimed shot cooldown reducing dont work, god save the archery

    Have you the Archery feat? because it work perfectly in preview
    of course i have
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