So, I was dying my Guardian Fighter's shield with a Veteran Dye Pack to match her overall blue theme and it looks great, then I selected my sword and selected a Bluefire Dye Pack... and it too looks great in the preview window, however, the 'Change' button won't light up so I can't actually change the appearance of my sword with a dye pack?
Why not? If the preview window will show the weapon as dyed why can't I actually proceed with the dying?
Now my sword looks totally out of place with my dyed armor and shield!
EDIT: Okay, this is strange, now when I try to dye my weapon I get an error in the chat window and at the top of my screen; "Weapons cannot be dyed". However, I totally had a very nicely dyed Ensorcelled Mulhorand Longsword in the preview window! It looked great too!
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(Sorry. I'm new, fried and have over-thought this game in all my research. Had to throw in some humor!)
Why, oh why, can't we dye our weapons? We have dyes, why can't we use them on weapons?
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I guess I'd like the choice to either show a dyed weapon or show a weapon enchant effect if a weapon is not dyed. You can simply use a dye remover to remove the dye and get the effect back if that is what you'd want.
Just seems silly to me to restrict our ability to dye things, unless it was causing some sort of game-breaking issue... but I can't find a single reason, as stated by a dev, anywhere online, just that it went away in Mod 2 with no explanation!
EDIT: Given how the game seems to allow dying of arbitrary colors, and given that even recent items can be dyed in the preview window if it glitches and lets you... including all three channels properly... I don't see how dying a weapon could mess up the weapon enchants. I am pretty sure the game itself simply uses the exact same dye system we use to color the stuff you get as random drops, or the named loot like the Ensorcelled items.
Perhaps some items just wouldn't dye well? If not then why not simply put an "Undyable" tag on those specific items and let the rest be dyable?
I just wanted a blue sword to match my blue armor and shield!
There was never a given reason that I know of why they removed this ability.
Gilded weapons are just existing skins with a blessed gold dyepack dumped on them, and if we could just create that effect ourselves, they couldn't make us grind for it.
I am bitter about this. They haven't actually made available any weapons in colours I'd like to use and they ruined a bunch of old ones by automatically putting dungeon or questing dyepack on them which there is no way to get rid of.
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ESPECIALLY, since if the preview window glitches you can see the dyes actually would work on weapons, it just won't let you.
Ah well, I guess since this has been this way since Mod 2 it won't likely be changing any time soon and is just another thing I have to shake my head at... sigh.
It also irritates me that the dye packs are fixed channel, would it have been so hard to update the interface to let us assign the three colors in the pack to whatever channel we wanted? Sometimes the selected channels are just wrong for the item you are dying, but the colors themselves are exactly what you want. Again, sigh!
***edit to finish answering question due to low blood coffee content***
Yes, it will work fine in an Encorcelled weapon.
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Also, since Tymora favored me with a Legendary mount during the Summer Event all my characters, and my partners too for that matter, have full Ensorcelled weapons and off-hands now... which is just amazing at the lower levels! >:)