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Guild Size? or what makes a good guild? aka Guild Building 101

demigodgamer#7121 demigodgamer Member Posts: 194 Arc User
What would consider a reasonable guild size? How many people is too many? I know a lot of people have heard "the more the merrier" but not in this case. So what do you consider manageable? Thanks:) I wanted to update this just a bit. Another this I wanted to ask what are you're turn's on's and turnoff's, that you will allow in a guild?
Mod Edit: We do not speak of these things here.



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  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    For a single person running a guild, 50 can be a challenge. For a team of leaders/officers, the max of 149 is not a problem.
  • demigodgamer#7121 demigodgamer Member Posts: 194 Arc User
    zephyriah said:

    For a single person running a guild, 50 can be a challenge. For a team of leaders/officers, the max of 149 is not a problem.

    Then your the acceptation then. I would say 10-20 was manageable. But hey! it's your guild.



  • tachiharatachihara Member Posts: 30 Arc User
    I dunno, I don't have time to run one these days. I believe a good group of people can essentially manage themselves with day to day things. 149 isn't far fetched, if you have the time to give all those people direction. Organization is the toughest task for a leader. Back in the early WoW days it took hours to get a scheduled 40 man raid together.
  • demigodgamer#7121 demigodgamer Member Posts: 194 Arc User
    tachihara said:

    I dunno, I don't have time to run one these days. I believe a good group of people can essentially manage themselves with day to day things. 149 isn't far fetched, if you have the time to give all those people direction. Organization is the toughest task for a leader. Back in the early WoW days it took hours to get a scheduled 40 man raid together.

    I can believe that to be honest, right I have I have less then 10 member's. And it's a pain in the butt, getting them all together at once:( And soon it will be less then 10. Because I am getting to kick a few out very soon?



  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    25 with out ant co leaders and around 20 more members per a leader. Top I would state is 100ish and would be manageable.
  • ravenskyaravenskya Member Posts: 1,891 Arc User
    I think we have about 15 people in our guild - we have all been friends for a long time though so we all pretty much self direct with our leader telling the other 5 founders what we are working toward. We want to add a handful more and try to get to about 25 or so - but since we are all friends it's hard to want to bring in people we don't know.
    Founding Member of "Wrong Side of the Stronghold"
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  • demigodgamer#7121 demigodgamer Member Posts: 194 Arc User
    edited July 2016
    ravenskya said:

    I think we have about 15 people in our guild - we have all been friends for a long time though so we all pretty much self direct with our leader telling the other 5 founders what we are working toward. We want to add a handful more and try to get to about 25 or so - but since we are all friends it's hard to want to bring in people we don't know.

    Agreed:) I feel the same way, problem Is a lot of these are people I met online. It would be real nice, if we were friends in RL too. Or friends for a real long time too. Thanks for sharing that.



  • drathmor#2709 drathmor Member Posts: 113 Arc User
    mine is comprised of old guild members from other games so we all kind of do our own thing in game so far as most haven't reached end game yet but I have been going in and setting the project goals and contributing to help by leading by example
  • facoffindye#5884 facoffindye Member Posts: 4 Arc User
    Guilds are overrated IMHO. If that's your thing , good for you but I am forever of the opinion that essentially they're useless.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    edited July 2016

    Guilds are overrated IMHO. If that's your thing , good for you but I am forever of the opinion that essentially they're useless.

    You'll lose that opinion once you come to appreciate the boons they give. e.g. my guild on xbox is GH 20, that adds 10k power, armor pen, defence, etc. That makes a huge difference, they outweigh all the campaign boons combined.

    To the OP, you kinda answered your own question by saying how difficult it is to get all your members together to run something. At max membership you'll have more than enough people online at peak times. The trick with management is to avoid management. Just remove inactives and a-holes and the rest usually takes care of itself. People don't want to be managed, they just want an active group of people they can call on when they want to do dungeons etc.
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  • facoffindye#5884 facoffindye Member Posts: 4 Arc User
    OK but on the Ps4 side there's like 3000 guilds and each has like 3-4 members. Even the ones that claim a ton of members have squat active. Ever. Regardless of time of day or night. Guilds on this side are just sad. What's even funnier is people just keep spamming new guilds all hrs of the day. lol
  • terranos#5982 terranos Member Posts: 7 Arc User
    Yeah there's a massive oversupply of guilds atm and people just keep spamming to create more. Something about too many chiefs and not enough indians.

    I'm sure it will settle as the initial population rush dies off.

    As for "management" it really depends if you are happy to let people do their own thing with occasional contributions to the guild or you want a bunch of serfs to order around.

    Looks like OP is looking for the latter. Good luck with that, most people aren't much interested in being told what to do with their game time, especially when it's a new game and many haven't even hit max level yet.
  • shontsushontsu Member Posts: 99 Arc User
    I'm just hoping all the guild spam dies down soon :p.
  • shontsushontsu Member Posts: 99 Arc User
    I have wondered what the appeal is for all these folks who need to beg help to create a guild is. Do guild leaders get some kind of bonus I'm unaware of? Is there some reason to have a guild of one?
  • roundy12#3140 roundy12 Member Posts: 4 Arc User
    shontsu, I think it was more for the mini mission xp to create a guild. It has calmed down a bit, or is it that the gold spammers are getting worse.
  • demigodgamer#7121 demigodgamer Member Posts: 194 Arc User

    What would consider a reasonable guild size? How many people is too many? I know a lot of people have heard "the more the merrier" but not in this case. So what do you consider manageable? Thanks:) I wanted to update this just a bit. Another this I wanted to ask what are you're turn's on's and turnoff's, that you will allow in a guild?
    Mod Edit: We do not speak of these things here.

    Why don't we speak of these thing's? Afraid we might actually have a dialogue?



  • demigodgamer#7121 demigodgamer Member Posts: 194 Arc User

    OK but on the Ps4 side there's like 3000 guilds and each has like 3-4 members. Even the ones that claim a ton of members have squat active. Ever. Regardless of time of day or night. Guilds on this side are just sad. What's even funnier is people just keep spamming new guilds all hrs of the day. lol

    Truth is I can believe that. As to what you said?



  • demigodgamer#7121 demigodgamer Member Posts: 194 Arc User

    Yeah there's a massive oversupply of guilds atm and people just keep spamming to create more. Something about too many chiefs and not enough indians.



    I'm sure it will settle as the initial population rush dies off.



    As for "management" it really depends if you are happy to let people do their own thing with occasional contributions to the guild or you want a bunch of serfs to order around.



    Looks like OP is looking for the latter. Good luck with that, most people aren't much interested in being told what to do with their game time, especially when it's a new game and many haven't even hit max level yet.

    IF they don't enjoyed being told what to do? Why are they a part of a guild in the first place? For the record , I don't tell people what to do with their "game time" but IF you want to get thing's done in a guild? Guess what, and if all they want to do is "run dungeon's" they can do it elsewhere. As far as I am concerned. You don't need to be in a guild to do that. And on top of that your holding my guild back and wasting my time. Just saying



  • demigodgamer#7121 demigodgamer Member Posts: 194 Arc User

    What would consider a reasonable guild size? How many people is too many? I know a lot of people have heard "the more the merrier" but not in this case. So what do you consider manageable? Thanks:) I wanted to update this just a bit. Another this I wanted to ask what are you're turn's on's and turnoff's, that you will allow in a guild?
    Mod Edit: We do not speak of these things here.

    Why don't we speak of these thing's? Afraid we might actually have a dialogue?
    Well then perhaps , I should go somewhere I can "speak" of these things? Say my like website:P



  • ravenskyaravenskya Member Posts: 1,891 Arc User


    IF they don't enjoyed being told what to do? Why are they a part of a guild in the first place? For the record , I don't tell people what to do with their "game time" but IF you want to get thing's done in a guild? Guess what, and if all they want to do is "run dungeon's" they can do it elsewhere. As far as I am concerned. You don't need to be in a guild to do that. And on top of that your holding my guild back and wasting my time. Just saying

    Our guild is up to 35 people now - everyone knows most of the people from previous games (Dragon Age, The Division, ESO). We have a guild so that we can all play together (or as many of us who are on at any given time). I don't think any one has told anybody what to do, just - "When you can, chuck stuff in the Mimic so we can make the guild better" And so far everyone has been doing it. Generally there will be someone running heroic encounters in the Stronghold and anyone who wants to join in can. Someone else will be power leveling people's Alts in the stronghold, and the rest of the group is sorting through who is where so they can team up in the campaigns or run the storyline together. I guess if your guild is just friends looking to have a good time you don't need to dictate - I can't imagine any of the people in our guild being okay with being told what to do. Well maybe one or two of them would be fine with it, but its more fun this way.

    Over the weekend as each of them logged on one of us would ask "Hey whatcha doin?" and the answer was "I'm picking up the Guild missions so I can do them while I'm running my missions, what's everyone else up to?" then we answer "A and B are in PVP, C and D are running heroic encounters in the stronghold, E is Lv 25 in Neverdeath, F and G are Dragon Hunting, H made a new character and is killing Orcs, I and J are on their 70's working on Icewindale"

    Then again - maybe we are missing the point of a guild
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    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

  • demigodgamer#7121 demigodgamer Member Posts: 194 Arc User
    edited August 2016
    And I think it has to do with a lot of "self entitlement" , I think a lot of people just want to say that they are in a guild. But my deal is that I have a couple of guild member's that are in the guild and I didn't invite them in. That would be my former "2nd in Command's" doing. I started out with 10 member's down to 4 member's currently. And that really doesn't bother me, because I believe in "quality over quantity" OK. And I think , that is the reason I had another member leave the guild. When I think about the word "fun", I guess it really depends on your definition of "fun" see when I hear the word "fun" It makes me think? That your not serious and your "phoning" it in. But that's me. But at the same time we do have "fun" talk about geek stuff and keep thing's light as possible. But again, IF you want that stronghold built ? You have to work together. It's about team work and being part of a family and loyalty and growing together as a guild:) And IF not, then why bother at all. And of course helping but, not playing the game for you either.



  • shontsushontsu Member Posts: 99 Arc User
    Man, you have a real issue with anyone not playing exactly the way you want them to huh? One moment you're "not power levelling", next "fun makes you think you're not serious and phoning it in"? I'm not quite sure why you make these threads other than to complain about people not doing what you want them to.

    I knew no-one before starting this game. I joined a guild that seemed suitable, mostly Australian with some US members which suits my time frames perfectly. As a general rule we do our stronghold dailies for nice XP, and donate the marks to the Mimic. Higher levels who still need any of their 2 daily dungeons for AD will generally hop in and run with a lower who's doing their daily stronghold quest dungeon to make it easy, have fun and hang out. 60+ loot from that can go into the Mimic too. We'll almost always have a playstation chat going, so can hop in, just hang out but also ask/answer questions and get help if needed. To this point I don't think I've heard/seen a single person get told what to do (other than the request to pop marks in the mimic, but they have no point other than that anyway). The closest I've seen was when I was personally "strongly advised" to grab free level 7+ companion enchants out of guild bank to help my stats.

    There are different types of guilds, people just need to find what suits them. Some people like strict "Do X and we'll achieve Y and everyone will be uber!" guilds, some like "Family and friends hanging out together" guilds. I tend to like "Do what you can to help each other and we'll get there eventually" guilds. There's clearly some who like "look at how many members we have, and we powerlevel!" guilds.

    My advice would be, the more demanding you want to be as a guild leader, the more you need to bring to the table. People don't like being told what to do in their leisure time unless there's adequate reward in exchange.
  • demigodgamer#7121 demigodgamer Member Posts: 194 Arc User
    edited August 2016
    shontsu said:

    Man, you have a real issue with anyone not playing exactly the way you want them to huh? One moment you're "not power levelling", next "fun makes you think you're not serious and phoning it in"? I'm not quite sure why you make these threads other than to complain about people not doing what you want them to.

    I knew no-one before starting this game. I joined a guild that seemed suitable, mostly Australian with some US members which suits my time frames perfectly. As a general rule we do our stronghold dailies for nice XP, and donate the marks to the Mimic. Higher levels who still need any of their 2 daily dungeons for AD will generally hop in and run with a lower who's doing their daily stronghold quest dungeon to make it easy, have fun and hang out. 60+ loot from that can go into the Mimic too. We'll almost always have a playstation chat going, so can hop in, just hang out but also ask/answer questions and get help if needed. To this point I don't think I've heard/seen a single person get told what to do (other than the request to pop marks in the mimic, but they have no point other than that anyway). The closest I've seen was when I was personally "strongly advised" to grab free level 7+ companion enchants out of guild bank to help my stats.

    There are different types of guilds, people just need to find what suits them. Some people like strict "Do X and we'll achieve Y and everyone will be uber!" guilds, some like "Family and friends hanging out together" guilds. I tend to like "Do what you can to help each other and we'll get there eventually" guilds. There's clearly some who like "look at how many members we have, and we powerlevel!" guilds.

    My advice would be, the more demanding you want to be as a guild leader, the more you need to bring to the table. People don't like being told what to do in their leisure time unless there's adequate reward in exchange.

    "People don't like being told what to do in their leisure time unless there's adequate reward in exchange."

    Exactly.



  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User

    mine is comprised of old guild members from other games so we all kind of do our own thing in game so far as most haven't reached end game yet but I have been going in and setting the project goals and contributing to help by leading by example

    I am at end game and it is 65% solo and 20 group and the rest should be for guild stuff.

    I do three areas for dailies, run 2 skirmishes, 2 dungeons and than do guild dailies. Takes me about 2-3 hours to get through all,of that.

    Guild will take some time to build up with all the various structured and cost of building them.
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  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited August 2016
    Some people are like "hey, I wanna be in charge of a cool guild!!" .....and then they realize the cost of maintaining one, both in time and AD cost (that guild bank is expensive), and the guild dies out. A healthy guild has contributing members that do their dailies fairly regularly (as a guild master, I'm aware that my guildies have lives, after all) and contribute to the overall strength of the guild. You'll have those that are like "what can you do for me?" Guild structure in this game really isn't about the individual--it's about the guild. That's probably going to prove even more true when the alliance system is introduced on PS4.

    As for how many is enough? That's what you have officers for. A small guild probably can get away with just the guildmaster running it...but as the guild grows in size you're going to definitely need a hand unless your idea of a day in NW is sitting in PE shouting ad nauseam for new recruits. Doesn't mean you have to hand your officers the keys to everything but yeah, someone else to handle invite requests, recruiting, and the like is definitely a must as your guild grows in size. The max number of unique accounts, by the way, is 150--so you can have more members than accounts, and that will mean a LOT of alts.

    Claims of "powerleveling" ...I find those to be dubious at best and more of a way to attract new blood. There really isn't a true way to "powerlevel" in this game unless you're using high rank azures in your utility slots and those don't require a guild to use. Rank 7 (which can be easily obtained through trade bars from opening lockboxes and right now the AD > ZEN rate is a buyers' market) is more than a sufficient boost to EXP gained. You need a pretty high level stronghold to get the max EXP boost from boons and I highly doubt that two weeks into the full launch of the game anyone has a guild that high-leveled.
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  • urabaskurabask Member Posts: 2,923 Arc User
    Eh. I'd think pe

    wouldn't mind finding a decent guild on ps4 tbh, one that doesn't only require you when they've finished doing everything they wanted to do by themselves without offering - then when you yourself are busy and don't immediately drop everything and run to the call... you are moved to the 'c' team'... even though in-house teams don't 'really exist' hahaha. hard to believe most are grown ups

    How is this even possible on PS4? Game hasn't even been out a month ...

    People shouldn't even be geared enough to be that narrow minded already.
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  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User

    The max number of unique accounts, by the way, is 150--so you can have more members than accounts, and that will mean a LOT of alts.

    Claims of "powerleveling" ...I find those to be dubious at best and more of a way to attract new blood. There really isn't a true way to "powerlevel" in this game unless you're using high rank azures in your utility slots and those don't require a guild to use. Rank 7 (which can be easily obtained through trade bars from opening lockboxes and right now the AD > ZEN rate is a buyers' market) is more than a sufficient boost to EXP gained. You need a pretty high level stronghold to get the max EXP boost from boons and I highly doubt that two weeks into the full launch of the game anyone has a guild that high-leveled.

    I think you misspoke or I misunderstood and we define members differently, it is not possible to have more members than accounts. Members=accounts or a member may have multiple accounts making fewer members than accounts. There can be more characters than accounts with alts.

    Power leveling it is not dubious, it is very easy and very possible in a guild setting. The amount of XP given by level 70 mobs was recently increased. The small HE's in the Stronghold give very high XP to low levels. At level 20, it is possible in a group to gain about 10-12 levels running just the small HE's with Lake Supply and Dock supply being the best in less than an hour. I've seen lower than 20 characters gain 3 levels on one HE. Of course, progression does slow as levels increase the closer one gets to 60. Best results with a full party of 5. One or two 70's with 3 low levels works well.
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    yup micromanaging is a weird concept. if you have ten members and you are planning a purge you are really doing it wrong. sounds like you should be playing a solo game. I was a member of another little guild for destiny and there were some top members like that. little dictators. tried to run it like an army instead ofa group of friends (which we had been before) it ripped us apart and most aren't friends any more. I think it's a really sad approach. just because there is a guild, just because there is a leader.. doesn't mean it gives you dictator powers. People are still there to have fun and play just like before you were a guild/clan... the guild/clan is there to enhance the fun. not suck it out.

    our guild is currently at about 130 ( we were full but purged the non players and non contributors) we ask for influence but nothing else because it's the one thing that people have to do to build the guild. As Armandeaux said the boons in a guild make the game way better and it's one of the big reasons to be part of building a guild. the other reason is to have people to run things with. pugs are kind of terribad. It's also a good way to make friends.

    as far as organizing things it's not that hard. just say hay who wants to do stuff now. and boom. thing planned. We did our first dragon run today. we are undergeared still but enthusiastic. I think there was enough for two dragons but we were also under organised on it (it was our first attempt and who knew so many people would show up) but it was a fun kind of cacophony and people got a taste for what the dragons are like. And the dragons give good rewards for levelling up stronghold and giving dragonflight gear later when you get market 4.

    powerlevelling is real, as zephyriah said. (not gonna quote it's just true) just about everyone who doesnt' want to run all the content has done it. the easiest 5 mans don't give much xp but one encounter as a low level along the lines of lake is just level after level. I went from level 5 to level 20 in a five heroic run that was mixed with the beast, spiders type heroic and lake type heroic.



    the problem with these little guilds is without the sheer numbers giving to the coffer you're never going to build your stronghold. you're never going to get your boons. and those boons are tasty.
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