I find alot of archer player debating between the used of aimed shot and rapid shot being which is more effective. I can answered by there is no absolute between the 2. The proper use of at-will is not to choose between which is most effective and spam it all the way. As u all know HR powers is situational which make us HR the most flexible class in NWO. The correct way of using at-will is to mix between the 2 to produce the most damaging outcome. Here is what my experience as an archer tell me :
In single boss fight, balance between aimed shot and rapid shot/hunter teamwork.
during mob clearing phase, balance between rapid/hunter teamwork and splitshot.
As for electric shot, i m not a storm warden so u have to find ur own purpose to it. A tips for pathfinder friend, user quary feat to further boost ur damage during single target fight. The purpose is not to choose one..it is to mix both. If u cling to much on a single at-will, u will find things not as smooth or damaging as it is.
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The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
It all comes down to experience to when to use aimshot. Thats why u got 2 at-will slot to switch between in different situation. U have no reason to use aimshot if u feel u can't pull it in time ( which can be told by experience), therefore u switch rapid/hunter instead in that situation.
Frankly there is no reason for spamming only one at-will. The question goes both ways. Why spam rapid when u have spare time to pull aimshot for extra damage? Why spam aimshot if ur situation does not permit?
Same question go for splitshot. Why spam splitshot when there is only one mob left alive? Why spam rapid/hunter on single mob when there is a whole group waiting to be killed? Its your own judgement to decide when to use which.
Edit: i like to add, just in case u dont know, u can shift out of aim shot anytime. So i dont think there will be any problem when a green globe is approaching.
- long cast animation
- locks u into spot only shift can break it
- try to cast when monster dies... Or keeps casting just and monster just died mid cast
- extreamly bad to use with any encounters
- delay recast after u use an encounter
Benfits of using aimed shot
+ Hits hard
See there is too many negatives to be using aimed shot even the elemental bow gives movement speed when u land a hit... Whilst the ogher elemental bows gives more damage at other at willls..... Also each rank of aimed shot is HAMSTER... O.25sec of the cast time each rank..... May aswell not level at all
Look at warcraft hunters they had to redesign aimed shot becausw og its long cast time and that it locks u into place and was clunky to use... Its the same problem that HR is facing now.... Until aimed shot can be used whilst casting or be like split shot.... No one will use it
Rapid fire and split shot is superior in every single aspec vs aimed shot
Character: Vendetta
- long cast animation -> Further burst damage in exchange of mobility. Sound fair to me.
- locks u into spot only shift can break it -> Lesson 101, never use aim shot when u are in pressurized situation. Such as u are targeted by the boss or u see red circle beneath your feet. Use your other at-will like rapid or hunter to deal with that situation. Only use aimshot when u are in a calm situation. Ofcourse u can pull some flashy stunt if u are skill at it but thats ur risk.
- try to cast when monster dies... Or keeps casting just and monster just died mid cast -> i mean there is no reason for u to use aimshot when u know u dont have enough time to pull it before the mob dies rite? If u do, that bad judgement call and u deserve that. So what u do if u dont use aimshot? u sit there do nothing and loose dps? Nope. All u need to do is simple..just use ur 2nd at-will, rapid to finish him off.
- extreamly bad to use with any encounters -> this is why i say u are spamming only aimed shot. If u are experiencing what lirithiel mention, could not weave encounter in between, that mean u are using aimshot when the encounter power cooldown is less than aimshot charge time. U should not use aimshot as your encounter cooldown is approaching. Thats bad management of at-will and u deserve that. Instead u should use your the other at-will, which is rapid to transit into your encounter.
- delay recast after u use an encounter -> same as above
U see, all the above arent a problem. Using aimshot isnt the end of the world..i mean u still have your rapid shot equipt at the same time rite? All u need is be flexible and weave in ur rapid when mobility is needed. But ofcourse its still ur decision to spam only rapid throughout single boss fight. Its your loss for not using ur at-will to full potential. Player that know how to manage between 2 at-will will certainly outdps u while retain the same mobility as urs with extra burst that u dont have.
About rapidshot + splitshot? There is no reason to use splitshot in a single boss fight. If u do, u are doing it wrong and is surely will be out performed by person who use aimshot + rapid. As mention in my initial post, only use rapid + splitshot in mob clearing phase. As for open world, its all comes to ur preference. Either aimshot + rapid or rapid + splitshot does not matter, ur encounter does most of the job anyway.
Conclusion is, its not about how bad aimshot is..its about how bad u are using it.
Edit : also FYI, just in case u dont know, there is no such thing as ultimate BIS encounter and at-will set when u play HR. HR is a flexible class. We switch out encounter and at-will all the time between boss fight and mob clearing.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
time frame : 5x rapid = 3x splitshot ( min charging )
Damage per shot ratio : avg 1 rapid (include 3rd shot) = 1 splitshot ( min charging )
Time frame : 15x rapid = 4x split ( max charging )
Damage per shot ratio : avg 3 rapid ( include 3rd shot) = 1 splitshot ( max charging)
time frame : 15x rapid = 4x aim shot
Damage per shot ration : avg 7 rapid ( include 3rd shot ) = 1 aimshot
*All damage not include 10% boost from artifact weapon. Average damage done on dummy ( might be abit off from tooltip).