I like the Sahha game. I like it at a conceptual level, though it could use some work on the practical level. I also like that you all are trying to improve an event with new content, which is something that is needed.
The field for Sahha should be changed. It should be harder to kick the ball out of bounds. The out of bounds bit really does not help the pace of the game. Perhaps high walls, nets, forcefields, etc. could be added to keep the balls in bounds more
Sahha is a pvp game so it should be treated as a pvp game. Winning Sahha should allow for the completion of the stronghold quest for conq. shards (I think that quest is called fight to the finish), a Sahha victory should also count towards wins in the pvp campaign
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As with many others, my suggestion would be to increase the drop rate of the copper tickets.
So, by your logic, Protecting The Grillin' Grounds, Summer Feast, and especially Water Battle, would be PvP. That would then apply to the sled racing, fishing, and ice combat events in the Simril celebration. Players compete against each other to collect fireworks in PE during The Protector's Jubilee. In each event players are going up against players.
PvP already has plenty going for it. The fact that it's an event is entirely relevant. The Simril and Summer events are designed to be celebrations, play time. Not everything should feed the Grind.