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What's the FIRST thing that should be adressed to make HR balanced with other classes in PVP?

userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
edited July 2016 in PvP Discussion
Please, consider that changes that are announced on live do not change anything in general for HR in PVP, so HR stays in its current state, if the changes go live.
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What's the FIRST thing that should be adressed to make HR balanced with other classes in PVP? 8 votes

the ability that allows HR to proc burst damage in any form or way higher sustained damage
62%
defiantone99thestiauserutf8lhaindesmetalldjt 5 votes
HR needs more survivability
25%
chroococciirfaan 2 votes
HR needs more control
0%
HR needs more mobility
12%
theguiido 1 vote

Comments

  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    I don't pvp so I won't vote on this ther3n, but I know what you pushing for, you want people to vote for more burst damage. An alternative to adding burst damage, is for dots to prevent an opponent from gaining life, be it from healing or lifestealing, while under the effect of a DoT. This has the added benefit that it is only really functional in pvp, it doesn't effect pve, whilst adding more burst damage to HR, will make them broken in pve.
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    the ability that allows HR to proc burst damage in any form or way higher sustained damage

    I don't pvp so I won't vote on this ther3n, but I know what you pushing for, you want people to vote for more burst damage. An alternative to adding burst damage, is for dots to prevent an opponent from gaining life, be it from healing or lifestealing, while under the effect of a DoT. This has the added benefit that it is only really functional in pvp, it doesn't effect pve, whilst adding more burst damage to HR, will make them broken in pve.

    ty for your reply. we discussed that. I know what are you applying for as well. You guys 1shot bosses on GF/GWF/SW with debuffs, whatever. Seemed legit so far, at least you continued to do that, which meant you loved that. :p I don't mind if HR 1shots bosses (it can be done now, as we know, lol), i just do not care. Why should I care about broken useless no-content PVE? I just want to fight team vs team and have fun with it.
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    At the moment we are in the process of fixing pve, lets not break it even further with your suggestion considering the current dev changes may slowly be resolving these issues.
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    the ability that allows HR to proc burst damage in any form or way higher sustained damage

    At the moment we are in the process of fixing pve, lets not break it even further with your suggestion considering the current dev changes may slowly be resolving these issues.

    they are slowly resolving those issues for like... how many years? :-)
    pve is almost dead since mod6 (content)
    and absolutely dead since mod6 end (difficulty)
    all pve that people do now is farming orange rings and SH dragons.
    and, mate, you are not playing this game, right? :p
    you want piercing damage on HRs because it doesn't affect PVE? Suggest it to the devs. I don't care about the way they boost hr killing abilities in pvp. I just know that should be adressed NOW. I hope devs would understand it too. And i hope it happens before new module pops.
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  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    edited July 2016
    lol..,we do NOT need more Burst machines like GF Sry.

    What's the FIRST thing that should be adressed to make HR balanced with other classes in PVP?

    1. Remove the possibility to create a Perma-root build, then you can talk about increasing your DPS.
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    the ability that allows HR to proc burst damage in any form or way higher sustained damage
    xgrandz02 said:

    lol..,we NO need more Burst machines like GF Sry.

    What's the FIRST thing that should be adressed to make HR balanced with other classes in PVP?

    1. Remove the possibility to create a Perma-root build, than you can talk about increasing your DPS.

    .... I don't know what game you are playing, but if you play this game you should realize that:
    1. There's no perma CC on HR in endgame. And HR CC is mediocre to CW and TR CC.
    2. The definition of burst damage doesn't include anything about 1 or 2-shotting people. Ice knife is a burst damage, desintegrate is a burst damage, IBS is a burst damage. If CW hits you with 20-30k, if GWF hits you with 40-60k it still remains the burst damage the same as 150-200k bull charge.


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  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    the ability that allows HR to proc burst damage in any form or way higher sustained damage

    DoTs are mostly useless in PVP. You will likely end up healing more than hurting your opponent. Burst is what wins fights, or out-gearing your enemy. But with the new insignia bonus, Whenever you take greater than 35% of your Maximum Hit Points in pre-mitigated damage from a single blow, you are healed for 10% of your maximum Hit Points over 5 seconds. This effect can occur once every 10 seconds, burst may not be enough to kill someone. lol

    1. "healing more than hurting" - yes, on full defensive build it used to be like that in mod9.
    2. "burst may not be enough to kill someone" - yeah, ofc. my point is that hr needs some kind of burst to participate in group focused killing in premades, the same as GWF/TR/GF. Nobody really can clear somebody in 1on1 in premade vs premade without huge luck. All kills that happen in premades are often the result of focused teamwork. And as HR still has not bad CC, his burst must be way smaller than possible GWF burst, for example. I don't want some encounter power on HR to be replaced by shocking execution, because it would be just stupidly OP. Despite PVP community really hates that, and i do not like that idea also, but probably some piercing damage would make a deifference. If slasher's mark was piercing for example, HR still won't be able to kill somebody, but he would do competitive burst damage. And ofc, that would need balancing as well.
    ABSOLUTE
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