So, Ive been playing this game for about 2 months on XBoxONE. Ive been running a CW and only been doing PVE. I want to get involved in PVP, I am starting a Warlock strictly to run PVP. Could anybody give me a good spec for a Warlock PVP. Thank you.
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1. Smash piggy bank.
2. Buy extra xbox controllers for when you smash those.
3. Convert ungodly amount of zen to ad to purchase everything you need to reach BiS because the length of grind for that on top of playing a warlock for pvp will inflict madness faster than demogorgon.
4. Grind demo like crazy for a +4 ring of ambush for another classes mechanics since your own will not be sufficient.
5. Find a battle buddy because even after steps 1-4 you likely still can't hold your own against an equally geared player or often lower geared.
6. Put character on the shelf and hope for class balance in the future.
All seriousness though, find a team to run with that knows what they're doing and can protect you (pally or good dc, gf or sometimes even really good control classes). Be their dps and help the team, just don't get separated. Without a good team it's really hit or miss and dependent on opponents gear. Unfortunately you will likely find your own build does not actually make a huge difference as it ultimately seems to be luck of the draw for us warlocks. Personally I go for stamina, movement, and life steal. Shadow slip and dip is best tactic I've found. Our control resist is so low that just about any other class can lock you in if you don't keep moving. I've tried to build control resist up, but with little means to do so I have yet to be successful.
If after reading this you still want to be a pvp warlock then I suggest you have a good response for poopoomcmuffns and then ask him for his build. Lol.
Well Endowed (Xbox)
1) No dodge
2) No ability to break out of CC
3) Extremely poor CC relative to other classes (less than GWF, GF, HR, and CW)
4) Extremely poor burst damage
5) Extremely long encounter casting times relative to other classes.
6) Trickster Rogues single you out every match because they take advantage of a broken game mechanic to earn kills. This means you will be sitting at the campfire more often than others.
To have any hope, you first have to build to survive encountering a TR. Here are a few tips:
1) 160,000+ HP
2) Transcendent Feytouched
3) Infernal Spheres encounter
4) Warding Curse class feature
5) Ring of Ambush
6) Ring of Vision
Next, you have to improve your build to survive being perma-rooted or controlled by HRs and CWs:
1) Transcendent Elven Battle
2) Transcendent Elven Battle
3) Both #1 and #2
Finally, you want to be a self-healing machine. This means collecting all of the appropriate mounts to have access to their mount insignia bonuses.
If what I have mentioned is currently outside of your ability to obtain, I strongly discourage you from even considering to queue for PvP. This is for your own protection.
The SWs you may, at times, see at the top of the PvP leaderboards are carried by a premade group, are in an endgame guild with endgame boons, and/or regularly exploit(ed) a deflect glitch to get their kills. This is no exaggeration and I am telling you this to ground your hopes of accomplishing anything in PvP with a SW.
The SWs who do not glitch for kills are well known for their survivability and support, not as a killing machine.
Edit: if you're still encouraged to PvP after my response, choose Soulbinder Temptation. Make sure to slot Borrowed Time as one of your class features and unlock the off hand ability for Borrowed Time as well. This ability will allow Borrowed Time to increase your deflect chance up to 15%.
Just my two cents from a "Sw that gets carried by their premade".
"a dps cleric accompanied by a healing cleric is a godly combo"
Agreed. Fire of the Gods + buffs is pretty great.
Not sure if Fire of the Gods is WAI as it benefits from buffs just as the Lostmauth set bonus did, meaning it hits for far more than just "weapon damage."
Here's another bit from me. Hopefully it helps:
After numerous stalemates against opponnets with a Fury SW (150%+ RI), I finally decided to just switch to a "defensive" build. (Haha, a defensive SW!)
The creeping death DoTs stack the opponent's negation enchants quickly, meaning you basically are always going up against +30% DR and +10% healing where applicable.
The DoTs proc life steal more often, but for small amounts. Not enough burst healing to be useful.
The DoTs used to be able to take down a scrambling rogue who stuck around combat for too long, but now they just proc healing for them via mount insignias.
The real benefit of Fury IMO is the Murderous Flames feat. If you could put together a rotation of Soul Scorch and KF+MF, you could dish some respectable damage.
The problems with this are:
1) It is much more difficult to gain sparks now with the LoL set fix.
2) Using Soul Sorch significantly reduces your survivability.
3) KF+MF is reasonably useful only when your target's health is *at least* below 75%. Then, you try to hit them with it and they dodge or block it... Hello cooldown.
4) If you slot both SS and KF, our best DPS encounters, your survivability will be significantly reduced. This will leave you choosing between WB and HG (for CC), with Essence Defiler to build sparks.
(Edit: meaning you will be slotting WB for survivability and to easily proc the Creeping Death capstone. This rotation = no CC.)
5) With this build by the time you gain sparks, a good player will have either killed you or put you on the ropes.
Unfortunately, I do not run with a GF in PvP and do not want to build a class that relies on another. I know you do not either, I'm just throwing it out there.
Idk about the damage loop with 2x DCs but I believe you. I have seen crazy DoT damage from 2x Righteous DCs debuff+FotG, but not an instakill similar to WB crit, GF bilethorn, owlbear, shadow demon, etc.