So.. After respecting five different times. I'm having trouble landing a solid build for my prot. Pally.. I am completely at a loss. With threat gain being so broken. I'm really starting to feel as the days of the tanking pally is over. Most people I know rolled heals.
Group que's are a joke.. And with no gaurentee to get an actual healer.. It's almost hopeless..
For example. Group make up two protection OP, GWF, SW, TR this was in a que for a epic CN. Yeah.. Even with us synchronizing are bubble spams. And alternating off and on with different dailys we were still getting owned.
It wasn't till we pulled in a Guardian fighter into the group before we were successful.. Now we are three tanking the final boss.. This is ridiculous..
I have tried so many different possibilities.. Trying my hardest to raise my overall damage MIT. But nothing seems to be working.
So please any help you all could give or input..
Thank you.
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i'm OP and i'm permabubble after the nerf. Obviusly is not like in the past. Is a challenge to remain perma but i can cast bubble every 8 second (i f under devoted sigil is istantaneus).
The real thing is that player need to re-learn to play. Now in dungeons players MUST escape from red zone (not stay inside like in the past). If your party know how to play the bubble is still efficent and near to perma.
I think that now i'm 3450 IL but early will be 3700 and bubble will be really perma again.
Remember that permabubble is useseless if your party stay in the red. Try to do CN with this tactic and you will discover a new paladin very very nice to play
Curious about the build you are using to get perma still, encounters etc. or maybe you know stat goals to get there. I was perma but I never got a snail and I now think I am SOL on using this character. May have to respec to a healadin idk. May make sense since dc meta is now dps buff/debuff. Just hurts as gear etc may be completely wrong and require more farming.
I think the damage reduction from 80% to 50% is more of a nerf than the duration to bubble. As you said people can't sit in the red anymore like they did. But, they still can with gf so people will want to avoid Pallys now.
I really wish they had at least buffed the tanky side of the pally to provide some viable dps. The OP is supposed to be a hybrid toon but now he's just a healer that's better than a dc or a tank that does same or less dps while being less tanky than a gf. If they were viable dps you could rationalize being a support dps/tank.
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I picked up extra slots last summer to start an army, then found out about the leadership nerf around mod 6.
I rolled 1 of each character, so I have a gf. Issue is I never played with him, he has just leveled through invoking and leadership. Never selected paragon or anything. He's lvl 70 now, but has no boons etc. put a lot of time effort into OP he became main when mod 6 hit as my TR took major nerf.
I like to main a dps and support, so most of last 8 mo have been focused on GWF and OP, then if play a little on my TR since he had so much stuff. Lately I've been really enjoying my TR and even seeing him out perform GWF, so I just hate to think I'm dumping both.
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I have a 3.6k item level oath of protection. Prior to the nerfs I was perma-bubble and could take Demo on epic demo and Orcus in CN without the aid of an AP tank or haste cleric.
Last week when the nerf came in I was reintroduced to what it was like to feel incorrectly spec'd and poorly equipped.
My guild mate and I spent the entire weekend looking at what we could do. Like most we were both heavy in Justice with a few points in light.
We've changed our focus from perma-bubble to perma-binding oath (or as close to as possible)
Still using Oath of protection but have now gone heavy in light and the rest in bulwark. I'm not in front of my game atm but basically we looked at certain feats that would help increase damage resistance as well as cooldown timer. Justice offers the cool downs but it's more DPS than Tank IMO.
For bulwark I've put 5 points in each of the following Unflinching Resolve, Stand Fast, Sancitity
For Light I went with 5 points in Seraphim, Gifts of Light, Warriors Bastion, Aura Gifts, Holy Bonds and 1 point in Redemption
I'm going to drop the 5 points in Gifts of Light and Aura Gifts and put them into light touched and echoing heals. We've tested and it seems that the right bumper (redemption) is counting as a healing spell and will proc light touched and echoing heals.
The thought process is that we will sacrifice our DPS in order to spot heal our GWF's (cause you know there are tons of them running around)
We've started to use Shield of Faith instead of Divine Protector - it lasts longer and with our AP gain we can keep popping it with little to no downtime.
I've also gone to using Aura of Protection and Aura of Truth rather than Aura of Wisdom and Aura of Vengeance. If I feel like I'm not getting enough cooldown I will switch out Truth for Wisdom.
My guildmate runs a summoned Mercenary with bonding stones, I'm using the Angel of protection from the Piety store.
I'm mixed on the Angel - it does add some healing and more damage mitigation (casts the equiv of GF's Knights Valor) however I don't really see companions gift proc during combat, I see it when I'm out of combat (not sure if it's glitching or if its because it's a healer and not striker)
Occasionally we can still get 1 shot by Orcus... but that dudes a beast so we can live with the occasional 1 shot from him.
But I'm seeing better tanking results with Divine Shield than I am with Diving protector (bubble)
The problem with the bubble is not so much the shorter duration (it's a super fast 6 seconds) it's the loss of damage resistance - I'm sure once people remember that red spots on ground = bad or the ones that never played back in Mod 4 or 5 learn for the first time that red on ground = bad, it won't be as dangerous to use.
Personally CN should have it's item level requirement increased to 2500 and the nerfs wont be nearly as bad as they are at the moment (2k GWF's trying to get Orcus set - and have never played where they have to avoid red)
I'm going to keep the Radiant in my defense slots (guild has defense boon and I'm feated for extra def from equipment) and I'm going to mix in some silvery into my offensive slots.
I've got twisted main and off hand (both are legendary) and I'm somewhere around 18k power, 9k recovery, and 13k defense (I can be more exact later)
I'm using greater plated belt of Constitution and Tiamat's necklace (both legendary). Artifacts im using Sigil of devoted (main artifact) Thyan book of the dead, Wheel of Elements, and Heart of the Black Dragon (all mythic)
Dragonflight head, arms, and feet (power /recovery) and elemental Elven chest (power/recovery)
I think my rings are +4 brutality and +4 sudden defense.
That might give you an idea of where my stats are sitting till I can get exact stats posted.
The pally would just need to get enough AP gain to keep that active and put the rest on defence. Getting to 80% DR is not hard and the pally assumes a proper tank role.
With players being able to achieve perma-bubble again it's quite likely they will do a second nerf to it - effectively burying the class. They need to go back to the drawing table and actually fix threat generation. The pally currently needs the bubble because its group damage reduction is insufficient to counter enemy attacks in T2s.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I mean, I’m invincible – but how exactly is that helping the team. The joy of the bubble wasn’t that it was a buff for us, it was the ability to protect everyone else. But with threat and taunts broken, how exactly does binding oath keep our team alive?
I can face tank Orcus, but nothing is stopping him from turning around and stomping the GWF/TR. I can tank the spider queen, but can’t get aggro of the hordes of adds that fill the arena.
From what I’ve seen, we can’t keep aggro like a GF, and our buffs aren’t as good as a GF or DC.
I want to roll as a protection cleric, but in every single case the healer seems to offer a better boost to the team.
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Threat generation is a completely different subject though, and not one which Pallys have had to consider before.
Each enemy rates party members threat based on how much damage or healing they put out - your recovery & defence mean nothing to it and the 'taunt' skills give a short boost to your current threat but even with the protection paths x5 threat multiplier, that's not enough to out-threat a high dps class with current specs.
To generate sufficient threat and run a proper aggro tank you need your dps output to be higher than 1/5th of the top DPS dealers output in your group. If they are dealing 100 mill, you need to do over 20 mill.
That means bringing your RI to above 55% for a start - most pallys I see have negligible RI. You'll probably also need to lose some of that all-precious recovery to increase crit & power.
You don't need to out dps anyone but you do need to be within range so your x5 threat multiplier can do the rest.
The bubble is a crutch - and a bad one, in that it takes all your resources just for that one skill. As I said above, they need to remove it completely and replace it with a 100% forced taunt skill that makes everything in aura range come at you - and stay on you.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
game - Human/real life - ???
OP 18k+ Devotion/Justice - Light
But be that as it may, I'm still struggling to find my footing. Some of the builds I've tried really excel at specific situations - healing seems great at Orcus, Prot is great at eToS with lower-level groups
I'm just wondering if there's a prot build that can build aggro with healing... but I'm not sure that'd work.
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories.
"In war, unqualified. In peace, disorganised. In death, mild irritation."
JOIN US.
My pally is still a week or 2 away from a proper trial but I've been running with 4 points in aura of radiance and the results are positive. A bit more work on his offence stats should hopefully get him to a working position.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Pally is not fun any more!!! Have levelled a GF and am currently playing and having fun with that. Will wait until others post their results and have a play then.
I tried Orcus with a pug team and found that it was so unpredictable and difficult to plan ahead to tank the dude. I ran the same with my GF which is 300IL lower and even though I dont fully understand how to tank effectively with it we ran it three times without many problems.
That means the pally with need to run at 80% DR without bubble and binding oath may fall out of favor - I mean, only 20% feedback + maxed at pally HP makes it almost pointless already.
Going full on defence stat + dps spec makes much more sense these days.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Have spent a lot of time and money in building my pally to have it nerfed so badly
they are making it so that its a game for individuals rather than a team effort
Its really sad what they did. I could understand nerfing the timer OR the damage it mitigates.. But both, really come on.
There is a gentleman that has posted up his talent spec here in this chat. I have tried it and it works, ehhh...OK. I still haven't had the chance to talk to him one on one to learn his rotation. I can honestly say threat gain is still an issue, even more now that we can't protect our party members from damage anymore.
I still feel as if the day of the bubble is dead. My current rotation and dailys doesn't even include the bubble daily anymore. And it won't not until other people learn to dungeon.. And that may take awhile.