How to calculate your character's Resistance Ignored derived from the Armor Penetration stat.
If you have more data, please feel free to provide it to me for a more accurate formula. I am specifically interested in the Resistance Ignored value directly from the Armor Penetration stat (not your total Resistance Ignored).
RI = Resistance Ignored ARP = Armor Penetration
RI = -0.0006973 + (0.0003319*(ARP^0.8493513))
ARP = ((RI + 0.0006973)/0.0003319)^(1/0.8493513)
Key points:
To have exactly 60% resistance ignored, you need an armor penetration stat of ~6,846. If you have other methods of obtaining resistance ignored, such as feats, boons, and ability scores, your armor penetration stat can be lowered accordingly.
In increments of 100 armor penetration stat: Between 0 and 1,400: +1% (or more) RI Between 1,500 and 2,900: +0.9% RI Between 3,000 and 6,600: +0.8% RI Between 6,700 and 17,000: +0.7% RI Between 17,100 and 30,000: +0.6% RI
So if your armor penetration stat sits at 7,000 and you add another 100 armor penetration, your RI will increase ~+0.7%.
kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
I thought it was 1% of resistance ignored for every 400 ARP since they changed things, however I could be mistaken.
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The consensus has been, specifically for armor penetration, every 100 points resulted in +1% resistance ignored up to a certain point before diminishing returns are experienced.
This was intended to be a simple way of viewing the armor penetration stat and is useful at (very) low armor penetration values (under 3,000).
The majority of other stats, such as Power, Defense, and Life Steal, follow a linear progression of 400 points = +1%.
In my experience it's slightly less than 1% RI to 100 Arp, somewhere a little over 0.9%.
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I actually mistyped it and will edit the original post:
In increments of 100 armor penetration stat. So if your armor penetration stat sits at 7,000 and you add another 100 armor penetration, your RI will increase ~+0.7%.
Between 0 and 1,400: +1% (or more) RI Between 1,500 and 2,900: +0.9% RI Between 3,000 and 6,600: +0.8% RI Between 6,700 and 17,000: +0.7% RI Between 17,100 and 30,000: 0.6% RI
What I mean is for example when getting one of my characters up from 50% RI to 60% I needed around 1100 points in arp and that this appeared to be static or linear.
I'll have a look later on a couple of my characters and check the % change as I add/remove armor pen points at different levels just to confirm.
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Nah, boons and ability scores are separate and additive to the numbers I showed above.
If you have boons and ability scores granting, say, 10% resistance ignored, meaning you want another 50% resistance ignored from armor penetration to equal a total of 60%, you would slot an armor penetration stat of ~5,500 as shown above.
Dont forget certain Weapon Enchants help too like Dread and Voral for example.
The debuff and armor pen are two separate things. Stack ArPen all you want, but once you've got more RI than your target has DR, everything after that is useless. Terror, Plaguefire, HV, HP, etc are all IN ADDITION to ArPen.
If all I do is PVE... Should I be maxing my RI at 75% ?
No, you only need 59.5 Max, anything over that is currently wasted in PvE. You will usually see 60% is recommended because it is a nice round number and easier to remember.
As far as I understood, Tiamat had 60% DR, do you have info that contradicts this?
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zephyriahMember, NW M9 PlaytestPosts: 2,980Arc User
As far as I understood, Tiamat had 60% DR, do you have info that contradicts this?
Tiamat has 59.5, as I said people just round it up. You can find the information in PC threads for the exact DR of most types of monsters in high level zones. Here's one for Tiamat confirmation on Reddit
I am just wondering as the Mod drops for us tomorrow... But does anything new require more Arm Pen than usual?
Has anyone tested it yet?
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
I am just wondering as the Mod drops for us tomorrow... But does anything new require more Arm Pen than usual?
Has anyone tested it yet?
Nothing does. <---Tested it.</p>
Phew... I have exactly 59.8% Arm Pen in combat
Thank you.
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Just as an addendum, has anyone ever studied the value of a full 60% vs spending the points on, say, more damage? Would the slight reduction in damage vs big bads like Orcus be offset by increased damage against enemies whose DR was bypassed at a lower level? Just looking at wdj's numbers, and would he be better increasing AP or POW at that point?
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zephyriahMember, NW M9 PlaytestPosts: 2,980Arc User
Just as an addendum, has anyone ever studied the value of a full 60% vs spending the points on, say, more damage? Would the slight reduction in damage vs big bads like Orcus be offset by increased damage against enemies whose DR was bypassed at a lower level? Just looking at wdj's numbers, and would he be better increasing AP or POW at that point?
AP would be a complete waste for him. Anything above 59.5 RI is wasted and he is at 59.8.
@thefabricant thanks for your input. I think your formula is a bit off at higher armor pen stat values compared to mine. For example, at 17,200 armor pen, I come up with ~137% RI with your formula compared to ~131% RI. I am (was) interested in higher armor pen stat values for PvP purposes.
eh, given his track record I would trust thefabricants calculations over anyone elses.
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@armadeonx I agree, he is a great asset and contributor to the community.
Run the numbers and decide for yourself.
The formula I presented isn't 1 I just came up with, I am 100% certain that it is the actual formula and not an approximation. It contains variables for things like character level.
70 = level of character 9977.011 = a unique value that exists for each level
You can use this formula to calculate the arp values for all values from 61-70. You just need that key number for each level. If you want to know why I am so certain, just refer to the site that may not be named.
I have checked it using my own arp values, up to 26.6k arp and I find it works correctly.
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This was intended to be a simple way of viewing the armor penetration stat and is useful at (very) low armor penetration values (under 3,000).
The majority of other stats, such as Power, Defense, and Life Steal, follow a linear progression of 400 points = +1%.
http://neverwinter.gamepedia.com/Recovery
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In increments of 100 armor penetration stat. So if your armor penetration stat sits at 7,000 and you add another 100 armor penetration, your RI will increase ~+0.7%.
Between 0 and 1,400: +1% (or more) RI
Between 1,500 and 2,900: +0.9% RI
Between 3,000 and 6,600: +0.8% RI
Between 6,700 and 17,000: +0.7% RI
Between 17,100 and 30,000: 0.6% RI
The model I came up with shows +0.7% RI for an additional 100 armor penetration stat @ 11,000 armor penetration.
In other words, going from 11,000 to 11,100 armor penetration = +0.7% RI.
I'll have a look later on a couple of my characters and check the % change as I add/remove armor pen points at different levels just to confirm.
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If you have boons and ability scores granting, say, 10% resistance ignored, meaning you want another 50% resistance ignored from armor penetration to equal a total of 60%, you would slot an armor penetration stat of ~5,500 as shown above.
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https://reddit.com/r/Neverwinter/comments/3ntup9/what_is_the_max_pve_ri_value_60_or_65/
Where stat = your stat value.
Also, power/crit etc are 399.795:1, not 400:1.
Has anyone tested it yet?
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I'm sure 60% is still the max amount needed, but great question.
Thank you.
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Would the slight reduction in damage vs big bads like Orcus be offset by increased damage against enemies whose DR was bypassed at a lower level?
Just looking at wdj's numbers, and would he be better increasing AP or POW at that point?
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Run the numbers and decide for yourself.
70 = level of character
9977.011 = a unique value that exists for each level
You can use this formula to calculate the arp values for all values from 61-70. You just need that key number for each level. If you want to know why I am so certain, just refer to the site that may not be named.
I have checked it using my own arp values, up to 26.6k arp and I find it works correctly.