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Send Aid to Neverwinter, Stronghold Quest for Siege

towretowre Member Posts: 13 Arc User
edited May 2016 in Bug Reports (PC)
The quest requires dispatching 5 specific Stronghold guards to defend Neverwinter. One near the northern entrance, up the stone ramp from the marketplace can not be interacted with even though the marker for the quest is there. The other four scattered around the castle are working, but the quest can not be completed.

Update: Using the command /interactIncludeVolume on the guard does work, or abandoning the quest until the other set of guards is chosen for the quest.
Post edited by towre on

Comments

  • mistranmistran Member Posts: 51 Arc User
    same problem here
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    @terramak This seems fairly urgently in need of an emergency fix, because if it's broken for half of the event, well....
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  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    I just did the quest.It worked for me.Will try with 2nd toon in a sec
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    dsn1118 said:

    I just did the quest.It worked for me.Will try with 2nd toon in a sec

    Apparently the guards you are to speak with are randomized and only one possible one is bugged.

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  • alphastreamalphastream Member, NW M9 Playtest Posts: 209 Arc User
    Same issue. Restarted three times until the guard within sight of the Master of Coin had a yellow icon, and that worked. Got all 5.
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  • beya1beya1 Member, NW M9 Playtest Posts: 10 Arc User
    Guys, did u notice that one of the versions of this quest is bugged? One of the guards at position 2121 / 4314 have a yellow mark over his head but cant be interacted. Is this only for me?
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  • buzzardsbaitbuzzardsbait Member, NW M9 Playtest Posts: 49 Arc User
    I noticed that the three toons that couldn't finish were all Halflings. They were the only ones that that that group of guards. The rest got the group that worked
  • edited May 2016
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  • blackjackwidowblackjackwidow Member, NW M9 Playtest Posts: 424 Arc User

    I noticed that the three toons that couldn't finish were all Halflings. They were the only ones that that that group of guards. The rest got the group that worked

    Must be a coincidence; my halfling completed it fine, but my main elf dc was bugged. I dropped and tried again, it did not work and the one by the marketplace didn't even have the interact above his head the last time. Didn't realize until reading this thread that I should keep dropping and re-taking the quest.

    I thought it was because before I found the quest guards, I had interacted with a couple of the guards that were not part of the quest (you know, the ones that you tell to stand up straight). This was also the first character I tried it on.

    @terramak - please help, this is fairly significant. Thanks
  • flambridgeflambridge Member, NW M9 Playtest Posts: 191 Arc User
    Yep, it are buged.
    I would be report this....
  • mysteriasdrassamysteriasdrassa Member Posts: 299 Arc User
    buggedy, bug, bugged
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    Do the
    /interactIncludeVolume
    Command when standing near him. It will do the job.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited May 2016
    Do the "/interactIncludeVolume" (without "") command when standing near him. It will do the job.
  • sigillmacfinnsigillmacfinn Member, NW M9 Playtest Posts: 111 Arc User
    Also got this bug for same guard in that location - Elf toon - so not a race issue !!
    Urgent Fix would be good :)
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited May 2016

    I noticed that the three toons that couldn't finish were all Halflings. They were the only ones that that that group of guards. The rest got the group that worked

    Totally irrelevant. Any character taking the quest has a 50% chance each time that they'll get the bad set, just like flipping a danged coin.

    Edit: Because there's a workaround for the bug (drop and retake quest until you hit the good set), I actually feel it's less urgent than my initial assessment. It's annoying, but you can always complete the quest if you stubborn it out.
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  • buzzardsbaitbuzzardsbait Member, NW M9 Playtest Posts: 49 Arc User
    yeah, I had a different set of three that couldn't complete it today, so it isn't race related.
  • buzzardsbaitbuzzardsbait Member, NW M9 Playtest Posts: 49 Arc User

    I noticed that the three toons that couldn't finish were all Halflings. They were the only ones that that that group of guards. The rest got the group that worked

    Totally irrelevant. Any character taking the quest has a 50% chance each time that they'll get the bad set, just like flipping a danged coin.

    Edit: Because there's a workaround for the bug (drop and retake quest until you hit the good set), I actually feel it's less urgent than my initial assessment. It's annoying, but you can always complete the quest if you stubborn it out.
    dropping the quest and taking it again till It hit the one that works isn't working lol. I have a couple toons now that I dropped it over 20 times and no joy
  • looomislooomis Member, NW M9 Playtest Posts: 253 Arc User
    micky1p00 said:

    Do the "/interactIncludeVolume" (without "") command when standing near him. It will do the job.

    Confirmed. Thank you.
  • lunarfairy9lunarfairy9 Member Posts: 4 Arc User
    I also got it to work by accepting the quest. After I saw that it was bugged, I switched characters. By the time I switched over again, the quest was working. I don't know if that works for everybody, but give it a shot. Let me know if it works for you guys.
  • venohmvenohm Member, NW M9 Playtest Posts: 13 Arc User
    I hit the quest bugged today. Was able to abandon and take the quest again and it worked.
  • obsiddiaobsiddia Member, NW M9 Playtest Posts: 1,025 Arc User
    photo BrokenGuard._zpsijlaouti.jpg
    Did you really think anyone could steal the power of the god of thieves?
  • krailovkrailov Member Posts: 302 Arc User

    I also got it to work by accepting the quest. After I saw that it was bugged, I switched characters. By the time I switched over again, the quest was working. I don't know if that works for everybody, but give it a shot. Let me know if it works for you guys.

    Nope, did not work for me, and abandoning and re-accepting also did not work (tried several times, always got the same one), only this did:
    towre said:

    ... the command /interactIncludeVolume on the guard...

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  • obsiddiaobsiddia Member, NW M9 Playtest Posts: 1,025 Arc User
    edited May 2016
    I was able to get to work after 5x abandoning where it included the bugged guard.
    Gotta keep running right to that guard. If he's got a dialogue marker, delete the quest
    and ask again. ...yes, pain in the HAMSTER.

    Did you really think anyone could steal the power of the god of thieves?
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    Why run to the bugged guard to see if he has a diamond over his head?

    Just look to your left (when facing the Master of Coin): if that guard has the diamond, you're good to go. Otherwise abandon and re-take until that happens.

    Note that it takes a second or two for the dialogue symbol to appear, so wait a few seconds before you abandon the quest.
  • trostol13trostol13 Member Posts: 5 Arc User
    towre said:

    The quest requires dispatching 5 specific Stronghold guards to defend Neverwinter. One near the northern entrance, up the stone ramp from the marketplace can not be interacted with even though the marker for the quest is there. The other four scattered around the castle are working, but the quest can not be completed.

    Update: Using the command /interactIncludeVolume on the guard does work, or abandoning the quest until the other set of guards is chosen for the quest.

    thanks for this..fixed it for me
  • cabowscabows Member Posts: 4 Arc User
    towre said:

    The quest requires dispatching 5 specific Stronghold guards to defend Neverwinter. One near the northern entrance, up the stone ramp from the marketplace can not be interacted with even though the marker for the quest is there. The other four scattered around the castle are working, but the quest can not be completed.

    Update: Using the command /interactIncludeVolume on the guard does work, or abandoning the quest until the other set of guards is chosen for the quest.

    Thank you, that helped :)
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