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Maze Engine Owlbear Patch Notes: NW.60.20160410a.8

terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
Combat and Powers
Companions
  • Paranoid Delusion: The crowd control (CC) effect of this companion's powers no longer affects enemies immune to CC.
Items and Economy
Skill Nodes
  • In maps with a base enemy level of 71 or higher, skill nodes now properly drop gray-quality items instead of just nothing.

Comments

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited May 2016
    terramak said:


    Items and Economy
    Skill Nodes

    • In maps with a base enemy level of 71 or higher, skill nodes now properly drop gray-quality items instead of just nothing.
    So, not actually replacing the removed refinement so that higher-level nodes can give more than 2 common resources per kit, just making the empty ones give a 6-silver inventory filler instead of nothing at all?

    Ugh.

    Editz: Exasperation makes me incoherent.
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  • loboguildloboguild Member Posts: 2,371 Arc User
    Items and Economy
    Skill Nodes
    In maps with a base enemy level of 71 or higher, skill nodes now properly drop gray-quality items instead of just nothing.

    So, not actually replacing the removed refinement so that higher-level nodes can give more than 2 common resources per kit, just making the empty ones give a 6-silver inventory filler instead of nothing at all?

    Ugh.

    Editz: Exasperation makes me incoherent.

    Should have come up with something better indeed. For most it's a miss no matter whether the node drops nothing or a grey item.​​
  • edited May 2016
    This content has been removed.
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    terramak said:

    • In maps with a base enemy level of 71 or higher, skill nodes now properly drop gray-quality items instead of just nothing.
    Interestingly, this means that Sharandar, Dread Ring and their lairs have a base enemy level below level 71. Are they still level 60?

    Also, please revert. Nobody wants to see your gray junk.
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  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    There are pages upon pages of bugs in the game. I would like to see at least a few of those fixed per week. I dont think that is too much to ask.
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    terramak said:

    Combat and Powers
    Companions

    • Paranoid Delusion: The crowd control (CC) effect of this companion's powers no longer affects enemies immune to CC.
    Excellent! I was honestly concerned about that effect taking the fun out of tomorrow's event. We have several new members in our guild who are also new to the game and I'm really looking forward to seeing them enjoy the event. It's one of the more fun events in the game IMO.

    You know this is coming...any update on the Foundry? If it's possible to undergo Foundry withdrawal then I think I'm experiencing it.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    For comparison's sake, I did just go loot a bunch of nodes in Blacklake, where there never was any refinement stuff to take out. Each node drops 4 common resources, or 2 common and 1 uncommon, or 2 common and 1 treasure. While I can't be 100% sure of the underlying mechanic, they do appear to roll twice on a loot table for "profession" items (which does include treasures, which do get doubled during 2xProf events).

    High level nodes would consistently give a mix of profession and refinement items, as though two different tables were in play and each node rolled once for professions (2 common, 1 uncommon/elemental, or 1 treasure) and again for refinement (1 rank 5, some rank 4s, or 1 mark).

    What they've been doing is just giving their profession roll, with the missing treasures accounting for the completely empty nodes, but nodes that used to contain refinement items are still only giving half the stuff that they used to even when not bugged, and it makes looting them feel like a waste of time and resources. Beginner level nodes give enough items to feel like they're worth it, but the paltry return on the higher level ones is obnoxious. The higher level you get, the worse the skill node contents are. "Disappointing" is being gentle about it.

    Prices on profession stuff have risen somewhat in response to fewer of them hitting the market because they were a byproduct of RP-botting, but I really don't think they're going to ever hit the kind of pricing where you'd get bots farming nodes again just for professions, and even less so if we can get more resources per node. But players can actually use these items if they're so inclined, for masterwork and for making SH resources. Please fix the nodes properly so we don't feel so ripped off.

    (And my test character on Owlbear A. got the Illuminated insignia that just won't drop on live and B. confirmed that nodes still flash SPECIAL REWARD for no particular reason. Incidentally, copying to Owlbear is still disabled, but I had a save there already to confirm that high level nodes are still giving half-loot and my rant wasn't unfair.)
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  • edited May 2016
    This content has been removed.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
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  • hav0clolhav0clol Member, NW M9 Playtest Posts: 147 Arc User
    can't copy over to owlbear... will the lostmauth set exchange vendor still be there?
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    hav0clol said:

    can't copy over to owlbear... will the lostmauth set exchange vendor still be there?

    I didn't check, but they did say they wouldn't remove her without forewarning.
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  • zibadawazibadawa Member Posts: 1,266 Arc User
    edited May 2016
    terramak said:

    Combat and Powers
    Companions

    • Paranoid Delusion: The crowd control (CC) effect of this companion's powers no longer affects enemies immune to CC.
    A problem that shouldn't have existed getting fixed. Good, I guess.
    terramak said:


    Items and Economy
    Skill Nodes

    • In maps with a base enemy level of 71 or higher, skill nodes now properly drop gray-quality items instead of just nothing.
    Fixing a problem with a hair-brained insult. Seriously?
  • vassey1vassey1 Member Posts: 18 Arc User
    Still no fix for the Paladin/Owlbear Combo. It makes an insane amount of damage in Stronghold Siege. Fix the damn bugged companions.
  • rock9000rock9000 Member, NW M9 Playtest Posts: 67 Arc User
    I already said, in WoD i opened an EMPTY Rare reward. Not Gray
    Don't mess with rewards and/or loot table more than you already did.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    I am still opening profession nodes because I need one more Crescent insignia to unlock my last mount bonus boon...but once that is done I have no incentive to bother with them. The situation would be slightly better if the insignia wew BtA, but seriously, give us some stronghold gem vouchers instead of the refinement items...or just something to make the nodes worth bothering with.
    Hoping for improvements...
  • flyingleonflyingleon Member Posts: 451 Arc User
    The bonding fix is very welcome, so is the task which grants a power point. I think the requirement is fair to get a power point.

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