I logged in to do some skirmish runs with my alts. And I noticed some extreme changes to some of their skills.
I'd go as far to say their bugged at best, and game-breaking at worst.
I have eye of the storm passive on my control wizard and it now no longer has a cool-down so you stay in 100% crit mode till the fight is over, even if the fight is 10 minutes long. Where in the patch notes was there changes to the Control Wizard? I never saw CW's mentioned at all.
Devoted Cleric also had skill changes, these didn't show up in the patch notes either. Neither were they mentioned on the preview patch notes.
I just noticed them today and they were not there last week.
So how did these major class-changes just show up on the live server all of a sudden?
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zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
seems to be bugged again, its not more 100% for 4sec every 20sec,
now its permanent 100%-
The hard part is keeping it active. If you stop attacking for even a couple seconds, EotS stops working and you have to wait for it to proc again. There is no visual for it, the icon disappears, but all hits crit. The crit chance % increase does show in the stats screen. This happened last week, and the patch notes didn't mention any class modifications.
Since a CW and DC skills got broken, class changes were going on.
http://www.arcgames.com/en/games/neverwinter/news/detail/9938303-patch-notes:-nw.60.2016.0410a.4
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1215847/gigacycles-oath-of-devotion-build-on-life-support
The skill wasn't over-nerfed, it was just way too overpowered, and we got used to it, and took it for granted.
I didn't say all the time, I said during combat. When RA is used, it only generates sufficient Action Points when you are in proximity of 4 or more Allies and Enemies. If you are not around enough people/enemies the Shield of Faith would expire because of lack of Action points. It was a build dependent on the proximity of others. When you have instances where everyone in the party and/or raid is dealt damage. This damage that can one-shot the weaker Defense Rating classes no matter where they stand ...... Orcus, eDemo, etc. And think about how laggy this game is .... a rouge goes to a SH dragon fight, dragon then rotates a little does a swipe ....... dead, and there is no warning for that stuff. We don't get warnings when a DPS pulls agro from tanks (hence the partial rotations of the dragons). 20 people per dragon only or it becomes immune ...... with this game's declining population, perfect party configurations are a bit hard to come by. Furthermore, only a handful of GF tanks survive using KV in SH dragon runs, the assistance of both a DC and an OP's shield of faith is needed for a GF to survive using KV. My point is, where do you get a steady and sufficient source of Damage Mitigation?