PvP in this game really isn't balanced, and very few play it for this reason.
Easy solution would be to remove all the gear stats, campaign boons, mount powers, etc. from domination, Gauntlegrym and Stronghold PvP and use some kind of base stats for each class.
I can imagine that a special PvP base stat needs to be created to be balanced, which would be a bit of work, but once that happened there wouldn't be an unfair advantage of 1k ilvl or more for either side.
It's handled like this in Blade & Soul and works really fine, as soon as you enter arena PvP there, no gear stats (they still apply in open PvP though).
For those who don't know, Blade & Soul PvP is eSports in Asia for which it has to be pretty balanced. Would propose something like that for Neverwinter, too.
And regarding the unavoidable question "For what should I get better gear then?", you get it for PvE and openPvP, that's it.
As said, it works really well in BnS and PvP should be about skill anyway, shouldn't it? So there's no need for gear stats in PvP.
Comments
However,* all games I ever played have allowed players to use their items earned or paid for in pvp.
Rakion, knight online, regnum, rohan, battle of the immortals, c2,gunz, heroes in the sky, and even runescape.
Plus this is not esport... this is neverwinter!!!
Everyone does have a fair chance to win, if they gear up properly. (Unless someone one shots you, or stun lock kills you, or 3vs 1 you, or 5 vs 1 you. *see where this is going?)
Those that lack gear get dominated by certain classes. Those that have gear dominate many classes.
Notice I said no forced gear equality changes. If they create a bare domination 5vs5 que, I wouldn't mind. Everyone in the bare domination could have transmute skin weapons as main and offhands and all skill points reduced to rank 1(to keep things balanced). Be totally naked in transmute armors with no added defenses, and slap each other with 1 damage all day.
Let's all that no cc skills will work, and you get a total of 10 hit points.. there will be a 3 second delay after all attacks before you can attack again. (To keep it fair for everyone)
(See how Ludacris these nerf rants can become)
My solution would be to allow players to right click each other in game anywhere on map, and choose FIGHT 1vs1. This battle would continue until someone dies or leaves the map. Then you can choose who you battle and bla bla bla bla (can fight in protectors enclave, or any map)
Remove pvp (1/10th the posts if pve anyway) and let players who want to face other players do a /roll 100.. the bigger number wins
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
So for an MMO, having no gear stats applied in serious PvP actually is a good thing, since this is a way to keep PvP balanced.
Plus, from my experience, I know that it works pretty well. Go and play some Blade & Soul if you like, PvP is fun there.
You can do it at something like lvl 20, play against an endgame player and have the same chance to win, since gear stats don't apply (well, more or less, you have less skill points, which makes a difference, but if you're skilled enough, you might still win; once you reached endgame, it's really even). And since gear stats don't apply, more players are motivated to do some PvP every now and then.
Not saying they should do exactly the same, but to me it seems a pretty good direction to go.
Btw, I mentioned that BnS PvP is eSports for the sole reason to emphasize that MMO PvP can actually be balanced!
And if you don't like a balanced PvP, I don't know. As a PvPer, you should go crazy if it's only your own skill which won you the fight and not your stats!
Also you said in serious pvp things should be different, and this is not a serious pvp game. No matter what you do here it will be based on who has the most stats, because we all have different race bonuses and initial Stat dice rolls at start. (Not to mention different assortmenta of basics armors and weapons rings and so on).
I would not mind if never winter added a scale pvp battle zone where everyone was pushed to lvl 70 and could pick their weapons, enchantments, and rings before each round.
I would mind if any existing pvp arenas were changed to fit those who have not put in the time to aquire gear, skill points, game skill via time spent playing, just so they could whine less... (they would find other things to complain about with the new pvp anyhow)
Test your own skill against other players skill, that's all PvP really is about!
And your gear would still be useful in open PvP and PvE.
That's not fun or cool... I will stick with my custom model, even if I don't win all.the time.
Just go to icewindale and fight with friends with whatever gear sets you want. No companions. Reset your character and don't add boons. Your problem is solved.
I don't know if you noticed it, but PvP in Neverwinter is pretty much dead!
Queues take forever and if you're lucky to get a match, many players leave instantly.
Why is this? Well, the answer is obvious, it's because the actual PvP system is broken. They see there are players with a much higher ilvl in the opposite team and instanty leave. The remaining players can stay and get slaughtered 4 vs 5 or 3 vs 5 or even 1 vs 5 or leave, too.
That's how PvP in Neverwinter is atm. You need to get very, very lucky to get a satisfying match.
And one obvious solution which was implemented in other MMO games and works fine there is....yes, suurpriiiiise, remove all the gear stat stuff and let people play it with balanced stats. I have no idea how one can realize this in Neverwinter, but it is a solution.
No matter whether you like it or not.
Pvp is dead because people have to spend so much time just trying to get boons and build their strongholds.. people that have time to Pvp are the bis players.
And your arguments are partly pretty far-fetched. I hear that you're really butthurt due to my proposal because you invested so much time and effort into getting your gear, that's what I take from all your post and that's your only argument so far.
And, maybe, this "Those that lack gear get dominated by certain classes. Those that have gear dominate many classes", I read this as you like dominance based on gear.
However, the reason why PvP is dead in this game is neither that this is not a "serious" PvP game (which is BnS neither, it's an MMO, just like this, with a pretty well implemented PVP system), nor different rolls or race bonus (should be easy to fix this if one applies PvP specific base stats for each class, which should be the same, no matter what you run in PvE or open PvP), nor that only BiS players have the time for it, face the truth, it's hard to miss it, urabask posted it and magenubbie did it earlier, too.
"No one plays it because it's an unbalanced mess with an excessive barrier to entry : | "
"It's a fine price to pay if it returns half the game to the general public and make it playable again."
This!
This is the reason why PvP is dead in this game and nothing else!
So the question you should ask yourself is, do you want a living PvP, for which a better system is desperately needed or do you just want to wallow yourself in your gear for which you invested so much and think of yourself that you're one of the best PvP players? (since you have BiS gear, not because of your superior skill).
It's your choice, I prefer a living PvP at any time.
Like a lvl 1 trying to kill a lvl 35.
Put in the time effort and possibly money and you will be bis too.
I am not butthurt, but I like the fact that we build our characters, customize them, then battle others to see not only who has the best build, but who has the most skill.
However, your choice isn't the choice of everyone else. In this thread, 4 people posted who chose the living PvP.
Now it's up to the devs what they make of it and, of course, the following posters.
To make this more clear, you have 2 combatants, one has a pistol, the other a knife. Now the fight begins, knife combatant is approaching, prepares to strike and...is shot down half a second before he can hit the pistol guy.
To make it even more interesting, our knife combatant was very learnt at martial arts, while our pistol guy is a 265 pounds bus driver.
You get the point?
Do you really not understand that it makes no sense to basically cut off the potential playerbase for PvP at something like 5% of the gane's total playerbase or less?
Again go to icewindale, and have honor matches with friends in game that share your ideals. Don't try to force it on everyone.
Enough said.
No use to continue writing with you, I think I'll just ignore your posts from now on, unless you have something constructive to say.
Also don't try to incite anger in people that don't agree with you. That method may work on some here and get threads shut down. Doesn't work with me.
Have a good day.