So, I've never really tought about what enchantments should I use because I choose the Feytouched and Negation/Soulforged combination of course but yesterday when I just checked the AH when I was bored I realized that there is a lot useless enchantments in the game at the moment. I mean lot of players usually using the Feytouched, Vorpal, Dread, (Holy Avenger, Plague Fire... maybe), Terror, Negation, Soulforged and the Elven Battle enchantments. But there is others like Bronzewood, Flaming, Bilethorn, Frost, Lifedrinker, Frostburn, Barkshield, Fireburst, Bloodtheft etc. enchantments. Only those people using these enchantments who can't afford Feytouched or Dread and Negation or Elven Battle. So it is just an idea but maybe the other enchantments need a LITTLE (!) buff. I wrote the little word with uppercase letters because really just a little buff needed, I mean some of them like Bronzewood is not that bad but have a really long cooldown on it. So correct some enchants so don't have to see all players are using the same enchantments because those are the only usable enchants in the game at the moment. And now I know some player will be write here that it is not true because they are using a different one but it is true to be honest. Perfect combination in the game at the moment is: Feytouched or Dread + Negation or Elven Battle (or Soulforged for PvE). Let me know if it is a very bad idea but for example I just really like how the Flaming enchantment looks like but I know if I change my Feytouched I can delete my character (of course just kidding with this but you know how I mean).
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Eg. Bilethorn is good for some TRs, lifedrinker/blood theft is good for some SW's, lightning is better than vorpal for certain CW builds. Frost is the best cheapest one for lesser/regular in solo PvE at low ilvl.
it was a nice improvement, but it is not enough..
Every enchant should be viable... and for most, some of them should be better for some class so for example a vorpal can be good for a SW but due to sinergy a Lifedrinker or terror/dread are better..
Or enchants should be "role oriented" so a GF OP should look for more survaivability instead DPS class should look for damage or additional features that help them deal more damage.
I would like to see all enchant viable, i am bored of using always the same 2 because the others do not benefit my playstile.
So if, I wanted Crit and LS then I could use a recipe that imbues Crit and another that imbues LS. There would be a further recipe to clean the enchant, so you could start over. Maybe have different recipes for each lvl of enchant gem, say one for green, one for blue, purple, pure, etc.
Might even introduce new powers for the enchants with these, who wants a Crit with a bleed!!! Or a Def with a heal!!!
I am sure that there would be issues with this and that it would take some programming but it is an interesting idea.
That is how mmos work.