http://mmominds.com/2015/09/18/xb1-mod6-indys-team-slayer-pvp-gf-build/This is my latest build for mod6. Feel free to question, comment, or criticize. Im open to anything that helps make the build better.
LGPG Leader
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
Comments
ASYLUM
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
Weapons master strike is a very good feat. I was using it at first along with Plate agility on my original mod 6 build. WMS is a good feat if you plan on being a 1v1 dueler. I was using it for the 10% damage mitigation reduction on encounters. I've since moved on b/c I wasn't using it much as a debuff prior to my rotation in practice.
Plate Agility.. for me.. is a complete waste. I am a glass cannon and have less than 750 points in deflect. What's the difference between 5% deflect chance and 10%? Plus for me, its kill or be killed. I do not want my fights to last very long.
ASYLUM
So WMS vs Crushing Surge is where im mainly stumped. To throw it all out there, the single target strength of CS is hard to ignore but when dealing with soulforges iv noticed i sometimes whiff the killing blow due to facing the wrong direction or autolocking another enemy. On the other hand WMS allows me to swipe huge arcs over a dead target with almost 0 chance of escape. I dont think the debuff component of WMS is really what makes it shine, since i use it as a super cleave of sorts. But you're right about the 10 points then because why invest in somthing that you aren't utilizing in your primary rotation. The cons of WMS as im sure you've noticed would be the clunky feel after the swing. CS's 3 attacks are quick and fluid with a high dps result. I will probably end up switching back and forth for a while before i decide on what feels better.
Either way i think you make a good point that my focus is 1vX and you're looking at team play in most situations. As for the deflect, im not sure what my actual % is right (been on vacation) but i was hoping to land around 20% without putting too much investment towards it, but we'll see how that effects life steal.
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
I do not use Shield Talent, tide of iron, or stamina/guard gain kits. That's probably as much info I am going to tell so I don't have a buddy of mine getting mad at me for helping out our competition. (not specifically you, just anyone who might read this.)
ASYLUM
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
Im glad to hear you enjoy the build, and that you're having success in pve with it. Finish off that pvp set and you'll feel unkillable in alot of situations
Good Luck!
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
I finally got around to adding info on rings, pve, mounts, artifact weapons, a few companions, and the boons. Enjoy.
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
http://m.imgur.com/5neURlk
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
I think the damage bonus you provide to others credits the damage delt from your teams encounter to you. But yes otherwise it is a combination of steel blitz and commanders strike.
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter