Hi there,
I've been seeing palas with perma bubbles and shielding the hell out of a party.
My question is: Is it worth it to build a DC in this game with the objective of healing?
It seems to me that roles are just a concept in this game... and you can get useless or usefull totally depending on the party skills.
Any help will be appreciated, tks
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Anyhow healers can find a niche in this game but they are far from necessary.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
- you spam AA seamless: in this case heals are pretty useless (my case)
- you have a DC+GF+OP in your party: heals are useless again.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
BTW it should be noted that CN is more about damage mitigation than heals. The spike damage is high so focusing on preventing damage will go much farther than healing
Heals still help for the if you're having trouble getting time to pop steel defense though. GF can tank a hit or two and heals make it a lot easier. Only worth it if you can keep Hallowed ground up while you spam AA. If you're spamming AA without hallowed ground you're giving up +35% damage for your party from ITF alone.
keep in mind the AA protect you from control (with demon limitation)
with OP i can spam AA allmost all time, but only cause i try to buff the OP.
with GF its not the case. i agree the HG will do better damage, especially on bosses.
but on adds by the time i drop HG the party allready moved 100 feet away.
so, that's the thing. i believe you will always have lower level pallys running around because it's pretty expensive to get to true perma-bubble status. also, perma-bubble does not make the pally invincible... binding oath does, but only if your recovery is high enough for back to back binding oath. that's a specialty build though, not all pallys are like that. so when binding oath goes off, there is a price to pay, and it doesn't take long to go down after those temp HP are blown away and you have the agro of everything in the mob.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
As i suspected i'll have to ditch my DC since i'm a "healer kind of guy" on all MMORPG i've been playing.
I don't like the idea of playing in party with 4 players and a potion/elixir (me as DC).
For the time being, that's all a DC is in this game: A potion for the other party members.
If all i'm good for is buffing i don't see a point getting to lvl70, wich is excrutiating as a virtuous build, compared with my GWF for example.
I understand the concept, but i won't enjoy it, personnaly.
Hopefully the DC will be usefull and indispensable again since his playstyle as healer is one of the best i played lately.
Thanks all
Pug runs usually need healer badly and many times DC is in most important role to make run successful -> it feels good to be able to do that and DC is always welcome to any party.
Other thing. Cryptic have said they are gonna nerf OP in near(?) future, so that means probably no perma bubble -> OP's too cry for heals. Sure OP or temptation SW can heal too, but buffs they provide ain't even close to what DC can offer.
Oh one more thing. GF/DC combo will make runs a LOT faster, so that's one more thing to consider -> Things tend to become very boring at some point so at least i want to do them quickly.
Going back to the opening post, its not just the palladin however, with life steal going back to pre mod 6 levels (and showing how much a waste of time mod 6 was), I am observing monster life steals that I have no doubt will start out healing even the monster virtuous clerics. This is why I believe they should simply give clerics (and other classes) roughly the same dps.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
YES. Healers = GOOD.
Especially Virtuous DCs, and no, not because of GoH.
If the virt is a solid build (as mine is), they can keep a party shielded, buffed, and full on HP. They can also debuff bad guys. I've been on many T2 runs with no tank (well, my yeti tanked) with a Virt DC and still had smooth runs.
I'm so sick and tired of "such and such a class is useless now". No. They're not. Every class brings something to the table. Unless, of course, you've made the class into something it's not. Heal over Time is not a "waste".. it keeps parties alive.
YMMV.
Whatever.
"...I grab my wiener and charge!" - ironzerg79
We should be more carefull about wording: DCs are not healers only. It's not an equation and too many players don't understand this simple concept.
If a team needs heals only, then it should ask for an OP devotion and not a DC. That means that the real power of the DC is in the mix of the features where healing is just an ingredient.
The weight of such ingridient in the overall mix depends on many circumstances: there are DCs where healing is just a very minor feature because they mainly perform another role which is not "The Healer".
Generally speaking, a heal-only cleric is not a good DC, but be ready to be at least a decent healer if and when needed.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
This... so much this. Remember when the SWs came into their own as healers. Everyone was running their mouths because a SW was getting bigger numbers as a dps/healer. We are buff/debuff/healers at some level or another. GFs are buff/debuff/tanks. People want to pigeon hole classes but the game is not designed for that and it shouldn't be in 5 person parties (to small for absolute role specialization.
Vampire's Craving - Whenever you perform a Lifesteal, you are healed for 3% of your maximum Hit Points over 4 seconds
Survivor's Blessing - Whenever you Deflect an attack, you are healed for 3% of your maximum Hit Points over 4 seconds
Oppressor's Reprieve - Whenever you are Stunned, Knocked, or Immobilized, you are healed for 4% of your maximum Hit Points over 4 seconds
Barbarian's Revelry - Whenever you perform a Critical Strike, you are healed for 1.5% of your maximum Hit Points
Magistrate's Patience - Whenever you perform a Critical Strike, your target will gain a stack of Magistrate's Consideration. Enemies affected by Magistrate's Consideration take Psychic Damage equal to 10% of your Power over 4 seconds. Allies affected by Magistrate's Consideration are healed for 3% of your maximum Hit Points over 4 seconds
Champion's Return - Whenever you are reduced to 50% Hit Points, you instantly recover 20% of your Stamina and are healed for 20% of your maximum Hit Points over 10 seconds. This effect can only occur once every 60 seconds
Just more reason why a pure healer doesn't have a big role in this game outside of low ilvls who have not built up their stats yet
I don't want pigeon holing, but the game has forced pigeon holing, as cleric there is only real role and that is buffing/debuffing, but how many new players do think picked the cleric with that in mind ? How many players do you think have been lost because they realized just how badly the game has designed the roles to be played.
To some extent you're right, but I see few tempt SWs today and no tempt SWs are asked to be a healer. That means that the mix of features provided by the cleric is more effective than the mix from the SW for that particular role.
Imo a class vs class comparison is meaningless if the overall context is not taken into account: the temp SW heals better and dps better than the cleric, the OP provides protection and dps better than the GF, but many teams want GF+DC because their interactions and their features work very well together.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
true, many clerics i meet think its all about heals and they end up suprised they do bad in PVE / PVP
i wholdn't advice to take Faitful path unless u plan on PVP only!
in my experiance Rightuous path do around 2X more damage then other paths and buff the party for maybe 10% - 25% more so don't expect do out damage SW or GWF (or any other class to be honest)
virtuous path is great buff debuff path, but even here i advice new player to avoid healing buff feats --> take cleanising fire, gift of haste, unbreakbale devotion and have faith.
all the healing % increase are useless for PVE (in PVP it might make sense and even on that we can argue)
1) we don't do big pulls which favors CWS because of their larger range of aoes and attack speed
2) its a low dps party which gives more time for DOTs to do their magic
You will never hold up on the damage chart if things are dropping in half a rotation because our DOTs haven't even hit their second proc yet. That's why on the charts on a high dps team the gap on a right DC looks larger than it really is. If a right DC is really a jerk and cares about the dps chart he can forgo debuffs like bear your sins to increase combat time and therefore increase personal dps standing in terms of the charts. Also not using a debuff enchant or high prophet gear is an effective way to get higher standing on the chart.
But yes if you do door-to-door dungeon runs the Right DC will probably be 3rd or 4th on your paingiver chart.
I agree however in the current meta the value of damage mitigation is superior to healing. With so much lifesteal and other means of self preservation the best gift you can provide for survive-ability is prevent their ever needing to be a heal to start with.
— (The unwritten rule)