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Power creep friend or foe?

kievitzkievitz Member, NW M9 Playtest Posts: 260 Arc User
edited March 2016 in General Discussion (PC)
Has cryptic gone overboard with it or is it good to be able to have "super toons" in the game?

Power creep friend or foe? 92 votes

Friend, yes, we need to be able to have "super toons"
16%
karakla1tvcitymok33rickcase276rebelscum58verdonix1linoge63altumaasbaronstragenurlord283trill34tegger0gwildfiredemilkyguyik1ng#2518 15 votes
Foe, no, able to have "super toons" is bad
29%
vascheeyceaethermagenubbiearcofortep12hedgebetidontwinitskkreds351wardenpowersdaryaremilemoumscheregenerdemamalion1234tebancisnerosmelodicahulvielmorghulis21kriostsubnoctebtfd 27 votes
I don't care
16%
coliersilence1xissssshourabaskironzerg79arabaturdfnceblu3armyarcanjo86benskix2someonediesdeathbeezfatgunsrjc9000teapotsmcgee 15 votes
Perhaps more difficult content is needed to catch up with it
38%
nemo314sorce#8115santralafaxzukn75defiantone99lectorkingputzboy78loexwellproudfishklieneradanaeinsiegmessahlatecmystdumdragonredfireeeaidek0bitt3rnightmar3mordecai24fancypantsdancer 35 votes
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Comments

  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    Friend, yes, we need to be able to have "super toons"
    It is why we progress
  • zukn75zukn75 Member Posts: 364 Arc User
    Perhaps more difficult content is needed to catch up with it
    The way Cryptic has introduced power creep has negatively influenced my playing experience. By not providing enough content for the varying degrees of "Power per toon" and funneling everyone into the latest content with no competency gate only an easily jumped gear gate means the newest content can't challenge old players with strategies and tactics, it must challenge new players with poor gear and limited experience and skills. This is a design philosophy inherent in the FTP churn model that has been adopted and not a design a long term based game would choose to use. This means much as I love FR RP and D&D this isn't going to be the game that holds my longterm attention, (No that's not an "I quit" statement) I'll be be back now and again to see what's going on, but this isn't the D'nD I play regularly, the DM ain't running a campaign I enjoy, I'm looking for another table.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Too much imbalance now. People doing 100x more DPS than less geared people is a little over the top. Management really need to let one module pass by for 3 months of balancing.
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    edited March 2016
    Perhaps more difficult content is needed to catch up with it
    If people are already burning CN final boss in 30 seconds flat we really need something else in this game for those people, I agree.

    Like maybe tiered dungeons? Remember when we did regular LOL when they introduced it? Gave you a chance to get used to the new dungeon. Nothing like that for CN I guess. Make tier 3 CN an apocalyptic 1hko fest the likes of which no one has ever seen and reward them with +1 rings at the end. LOL and have a reasonable 2.5k IL casual person version for the people who actually earn most of their things via in game RNG.

    My fun is waning with the rampant itemization and tokenization. I don't want to collect any more BS I just want to play the game. I'm hesitant to put too much stock into any item.

    I'm not sure what to do for fun in this game anymore right now. It's not because I'm overpowered. It's because there is an ever increasing gap of gear/items. Too many options and it's making things more complicated and less fun. Why does anyone need a party anymore if everyone can solo dungeons now with their 300,000 Stats and their super legendary mounts? I play support characters as mains because I find fun in helping people. This phallus waving is becoming obnoxious and basic.​​
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    --
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  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    I don't care
    I think it comes back to class balance; that's not really had a good look in 3 mods now and it's getting out of hand.

    If you look at some of these class synergies, no way where they intended for stat scores this high.
    You have some powers/feats/skills/trees that are utterly useless and some that are godly powerful, especially when they buff a stat based on another stat, but where made in the context of mod 1-3 equipment. Scaling wasn't a priority and the day came.

    I don't think a broad-stroke stat nerf is the answer. Yes, there is a power creep.
    But that creep is effecting classes differently so even as difficulty increases, it will effect classes disproportionately.

  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    I think the devs are trying, though I'm also concerned about power creep, and we've been talking about it in guild chat. Lately the devs seem to have been putting a lot of thought into enemy fight mechanics, and that's a good thing. A thinking enemy (or as close as one can come to it with AI) will always be more challenging (and more fun). This is something that Foundry authors have really had to deal with, since the Foundry editor is so crippled: they've had to rely much more on strategy and mechanics to make fights interesting.
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    Perhaps more difficult content is needed to catch up with it
    I would rather power creep was fixed by introducing new, challenging and interesting content, then by having it addressed by altering existing content.
  • wildfiredewildfirede Member Posts: 886 Arc User
    Friend, yes, we need to be able to have "super toons"
    friend, now i can go mount instead of r12 and if i want to go hardcore both.
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    I don't care
    I don't care because I don't care that much about it anymore. Cryptic, with already limited resources, is designing content for the average player, not the 0.01% of people who are "killing the CN boss in 30 seconds". There's no ROI in making some sort of super-hard dungeon, especially when the reality is you'll still have those players complaining that the rewards don't justify the challenge.

    If there was a large enough playerbase that wanted to be challenge simply for the sake of being challenged, it would be something worth considering. But there's not. With the challenge comes the expectation of over-powered rewards for completing that challenge, which then exasperates the problem.

    But the positive side of things is this only benefits the average player, and those who don't want to sink thousands of hours (or dollars) into this game to do the PvE content. For those other players who are already bored with CN, the problem is easily rectified by either gearing down, or trying to beat Orcus without using cheeseball tactics.

    Both of which would serve to add challenge back to the game.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    Perhaps more difficult content is needed to catch up with it

    I would rather power creep was fixed by introducing new, challenging and interesting content, then by having it addressed by altering existing content.

    If there was even the slightest chance of that happening I would have voted for it. But about 2.5k IL seems to be the F2P sweet spot. Creating harder content means having to raise that average F2P IL. And then people will have to spend less on getting BiS for PvP or for fun. So I don't see it happening.
    @magenubbie by introducing rank 8 enchants into the drop pool of CN, they already have raised the average ilvl I predict. I suspect the price of R8's will drop to below 10k AD eventually and all ranks above that will be based on that ground level. The exception being brutals, savages etc.
  • arabaturarabatur Member, NW M9 Playtest Posts: 778 Arc User
    I don't care
    I don't need to be super to invoke.
    Definitely not an Arc User.
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited March 2016

    I don't care because I don't care that much about it anymore. Cryptic, with already limited resources, is designing content for the average player, not the 0.01% of people who are "killing the CN boss in 30 seconds". There's no ROI in making some sort of super-hard dungeon, especially when the reality is you'll still have those players complaining that the rewards don't justify the challenge.

    If there was a large enough playerbase that wanted to be challenge simply for the sake of being challenged, it would be something worth considering. But there's not. With the challenge comes the expectation of over-powered rewards for completing that challenge, which then exasperates the problem.

    But the positive side of things is this only benefits the average player, and those who don't want to sink thousands of hours (or dollars) into this game to do the PvE content. For those other players who are already bored with CN, the problem is easily rectified by either gearing down, or trying to beat Orcus without using cheeseball tactics.

    Both of which would serve to add challenge back to the game.

    I would agree if there weren't mechanics that work beyond overall power. Bosses that do little besides hitting hard and having lots of HP have to be balanced around item level. Bosses that need players to fill roles and use tactics do not. So it's as much a design issue as not having the playerbase for super hard dungeons.

    Putting skill into the equation breaks the more challenge = more avg item level needed meta.

    It's also quite an issue that PVP is as broken as it is, because those players historically feel the need to max out the most. Now if there's no challenge in PVE and no reason to PVP, who is going to bring in revenue? The most blatant paywalls hit on your way to 3k when the game becomes so grindy that you pay to accelerate.
  • niadanniadan Member Posts: 1,635 Arc User
    Just simply let there be a TOTAL IL threshold for the party to be able to run content with smaller high IL groups. Give them special recognition through titles, or some such. This would also let guilds run (carry) newbies through the content.
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited March 2016
    Friend, yes, we need to be able to have "super toons"
    I don't think there should be any total IL limit

    We all want to increase in power and it is like inflation... it all evens out

    The 4K I fight in PVP today was the 3.5K when I was 2.9K

    I work on my character and they work on theirs... but they seem to be better at it

    If you penalize them, people will feel trapped, frustrated and quit
  • duryntedurynte Member Posts: 132 Arc User
    I agree with @ironzerg79.

    The 3/5 participants PuG dungeons where all the damage done was on near equal level, say something like 2 Mio, have been the most interesting and challenging. But then there are those where one is waaay overpowered and would score 50 Mio and the others 1 Mio (besides overall ugly dungeon experience for the lower level participants caused by this). I'd say about 25% difference in stats from lowest to highest is ok, but 5000% is not.

    Anyways, I doubt it will get improved, even if tried. In part because f2p incentives tend to big differences. And I dare say, I pity the one given the task to rebalance classes and stats (and/or all mobs). 8 classes with 3 paragons each, with powers and feats each, 12 slots for various stones and levels, 4 artifact gear with slots and 4 artifacts out of some 30 to choose from, some with set bonus, gear and weapon enchants, 6 boon campaigns, 5 companions out of some 30 with 3+6 slots for various stones, and now added 5 mounts each 2-3 slots. Then there are some rings with various chance of something. I don't care if the numbers above are accurate, and some, e.g. powers and feats, are equal to others. Even if cut down to half, it is, pardon me saying, still a big mess, and I am somewhat puzzled it turns out working most of the time.

    To those "look, I clear hardest in 30 seconds solo!!!" looking for a challenge: Repeat just with main weapon, no gear, no stones, no enchants, no artifact, no companion, no horses. Then slightly keep adding back, until you find the sweet spot, where you feel there is an entertaining challenge for you. Try it solo, duo, trio, quartett, quintett in various compositions.
  • grabmooregrabmoore Member Posts: 188 Arc User
    Foe, no, able to have "super toons" is bad

    I would rather power creep was fixed by introducing new, challenging and interesting content, then by having it addressed by altering existing content.

    If there was even the slightest chance of that happening I would have voted for it. But about 2.5k IL seems to be the F2P sweet spot. Creating harder content means having to raise that average F2P IL. And then people will have to spend less on getting BiS for PvP or for fun. So I don't see it happening.
    This! Powercreep is one of the reasons for the boredom this game has come to.
    Harder content would scare new players.
    @grabmoore

    Heroes of Darkness

    Retired since 02/15
    My opinions are my own. Please do not judge my friends nor guild for my statements.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    It's not just gear and ilvl that's the problem. It's broken classes and balance that's really hurting the endgame.
  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    Friend, yes, we need to be able to have "super toons"
    No such thing as too much power...ever ever annnd ever :D
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    I don't care
    @loboguild I agree wholeheartedly with you. I'd love to see encounter designs that rewarded teamwork and strategy, as opposed to encounters that reward gearscore. I remember some very cool encounters in WoW that were still challenging to parties that were 10 or 20 levels above the content, truly faceroll territory.

    To that end, I think that last couple mods have shown a definite improvement in how battles are scripted, and there's effort being made to make encounters more strategic.

    From a mechanics perspective, I think the Tiamat and Demogorgon are solid fights. But you can't ignored the mechanics, although with the amount of power creep, the tolerance you need to overcome to make the mechanics mostly trivial is fairly low. The updated boss fights in eCC, eGWD and eToS were much better than the previous iterations. And the fights in CN are definitely better than they were in the original version, but there's enough cheese floating around that groups are still essentially ignoring them.

    If the developers would take bold action on a few major cheese factors, the game would be a lot healthier for it:

    The top three, beyond class balances are:

    1) The Lostmauth set bonues
    2) Bonding Runestones
    3) Ridiculous AP game

    Right now, the meta is pretty easy, especially for DPS. Equipped Lostmauth, a summoned companion with 3xR12 Bondings, and any number of ridiculous boosts to AP gain and you're set. Everything outside of that is fairly trivial, be it the rest of your gear or even your build and stats.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • reds351reds351 Member, NW M9 Playtest Posts: 343 Arc User
    Foe, no, able to have "super toons" is bad
    In mod 5 we ended up doing dungeon runs with no armor the game got so easy.

    We need to balance the game and make it so regardless at any item level you at least need stay our of the big obvious red circles. Being able to stand and attack a boss without having to dodge anything due to a pally bubble is just stupid.

    At the moment you don't even need the (pally) tank to agro the boss just put up a perma bubble and who cares who is getting hit.

    Yesterday we had people with 300k power (now fixed) but we have top level GWF's having a set bonus tick for 200k every crit, Even a GWF that soloed all the T2's.

    Power creep is bad as it makes content pointless, CN was already pointless to most of the player base at the release of this mod.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2016
    Foe, no, able to have "super toons" is bad
    + for all opinions above but.........................WE bought them and we keep buying the power creep. Checked some posts and i saw comments like: zentharim is the best my power goes 60k DONT ADJust bondings or fix them and now i see this post: power creep. come on.

    OR other comment like: my cw will hit like a track if i get dread enchantment. get it ( gated behind zen market and rng !) but then dont come here to say you dont have content you will do what they want : you will give them money.
  • amafia313amafia313 Member Posts: 270 Arc User
    Are we seriously still complaining about the Lostmauth set?
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    Foe, no, able to have "super toons" is bad
    i will add to your comment : are we seriously still complaining about the bubble ?:)
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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2016
    Foe, no, able to have "super toons" is bad

    @loboguild I agree wholeheartedly with you. I'd love to see encounter designs that rewarded teamwork and strategy, as opposed to encounters that reward gearscore. I remember some very cool encounters in WoW that were still challenging to parties that were 10 or 20 levels above the content, truly faceroll territory.

    To that end, I think that last couple mods have shown a definite improvement in how battles are scripted, and there's effort being made to make encounters more strategic.

    From a mechanics perspective, I think the Tiamat and Demogorgon are solid fights. But you can't ignored the mechanics, although with the amount of power creep, the tolerance you need to overcome to make the mechanics mostly trivial is fairly low. The updated boss fights in eCC, eGWD and eToS were much better than the previous iterations. And the fights in CN are definitely better than they were in the original version, but there's enough cheese floating around that groups are still essentially ignoring them.

    If the developers would take bold action on a few major cheese factors, the game would be a lot healthier for it:

    The top three, beyond class balances are:

    1) The Lostmauth set bonues
    2) Bonding Runestones
    3) Ridiculous AP game

    Right now, the meta is pretty easy, especially for DPS. Equipped Lostmauth, a summoned companion with 3xR12 Bondings, and any number of ridiculous boosts to AP gain and you're set. Everything outside of that is fairly trivial, be it the rest of your gear or even your build and stats.

    I am pretty sure that if they nerf all 3 of those, the exodus of Mod 6 will look tiny in comparison to what will happen.
    i spended time to get them and money but i dont care if the game will improve.
    WE NEED ITEM BALANCE thanks.
    Post edited by mamalion1234 on
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    ok, i didnt vote this time, reason why devs pull out wards and rubies from t-bar merchant is to slow down many other players so they cant even join "3k Club" for tiamat runs, they wont invite me or give message for zerg time-into zone set timer, saying oh sorry, not yet 3k?
    man, how arrogance they are.
  • plaviaplavia Member Posts: 540 Arc User
    Perhaps more difficult content is needed to catch up with it
    they need to reduce the AP gain by more then half (or increase the amount needed for daily, either way)
    OP bubble can be spamed constatnly
    I am DC and i can spam annointed army daily constanly now...
    when all party is immune its way too easy, all looks like ZERG now.

    I miss the old go slowl, dont argo adds, CW push over cliff etc.
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