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Empty dungeon instaces, new skill nodes and trashed pug queue

kievitzkievitz Member, NW M9 Playtest Posts: 260 Arc User
edited March 2016 in General Discussion (PC)
Yeah, TME is a really great mod...hell no.

Queued for pirate dung, first i got a pug queue group, it formed a party, but i couldnt get into the instance, i was stuck in PE while other party members were in pirate. Left the party and queue, to queue again, my new party got in but the instance was empy except for the final boss.

And further more in these 2 days pug queuing for skirmishes POM and Throne has been pure sht. Sometimes it takes over an hour to get into a pug for them???. And the constant drops from the queue.

*** up system or less players in pug queue??? old pug que was way better IMO.

Not to mention EDemo the new "master", seriously.

Collecting daily AD prizes are now near imposible for casuals who play only for few hours a day or less.

New skill nodes??:

An arcane skill node popped three arcane seals which i tried to interact with, no chance of opening the node or to act with the 3 seals, and the skill node chance percent seems to be 65%???
Is there any info on this new node mechanic???

plus various other bugs all around the game.

GG devs

Comments

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  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    verdonix1 said:

    Get a guild in a better game

    FIFY
  • This content has been removed.
  • kievitzkievitz Member, NW M9 Playtest Posts: 260 Arc User
    I have a guild but when im running daily campaign quests its nice to have que up, so i can run the daily AD from skirms and low level dungs in between quests.

    I play casual, some dailys and few dungeon runs with guildies, occasionally i play more than 1 or 2 hours in a row.

    In that timeframe the only viable options for daily AD were pugs.

    I have 1 main toon and 2 at level 60 atm, and i mostly play on my main char, im not a multitoon person.

    But it seems this game is forcing to that path.

    Pugs should be viable in this game or not?.

  • kievitzkievitz Member, NW M9 Playtest Posts: 260 Arc User
    edited March 2016
    verdonix1 said:

    I decided I needed to add to this so I didn't come off like a total HAMSTER.

    This is suppose to be a SOCIAL game, MMORPG implies that, why else play with a MASSIVE amount of other players?
    From day one this game infringed upon social behaviour... with this new patch, we can FINALLY group with our friends... for me, this is an AMAZING step forward.

    Skill nodes always had "RNGesus" streaks of kit breakage and always will... pray to the Cryptic random generator.

    I am sorry you like PUGs... but 96.7% of the rest of us, HATE them... I would rather vote for a Clinton.

    Try to find a guild, you'll like the game much more.

    no worries no HAMSTER taken :), ill manage somehow :).

    Edit add
    *Seems there truly is a problem with the que system, stated in known issues in TME in the bug section.
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited March 2016
    I will say POM is so much harder than it was... I havw been in at least 6... maybe 8 and all have been bronze for the first 2 rounds...

    Is this some kind of a bug?

    BTW... there is a queue bug for GG PVP which will not allow singles players to enter

    Dom is ok
  • empalasempalas Member, NW M9 Playtest Posts: 804 Arc User
    One of the problems is for the Daily dungeon AD runs there are now 7 total choices so yes pugging will take you longer to get a group together unless one is faster than all of the others like TOS was with just the 3. Then people will just run it and forget about the others. Not sure if TOS is still faster than the rest or not.
  • regenerderegenerde Member Posts: 3,050 Arc User
    edited March 2016
    To add a different view on the skill nodes, i ran around for some time going through skill nodes, got two insignias after a while, and suddenly the only drop was a single grey "treasure" junk item for a long time. Then another insignia, and the skill nodes were back into 1 grey "treasure" junk item mode...

    At that point, i gave up for today.

    I don't get this... the drop is allready bop and random, and it will take a lot of time going through skill nodes and getting some usefull insignias.
    So what is the reason behind punishing "us" even more with turning the loot into a single grey item from time to time?
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    regenerde said:

    To add a different view on the skill nodes, i ran around for some time going through skill nodes, got two insignias after a while, and suddenly the only drop was a single grey "treasure" junk item for a long time. Then another insignia, and the skill nodes were back into 1 grey "treasure" junk item mode...

    At that point, i gave up for today.

    I don't get this... the drop is allready bop and random, and it will take a lot of time going through skill nodes and getting some usefull insignias.
    So what is the reason behind punishing "us" even more with turning the loot into a single grey item from time to time?

    Sounds like you went on a looting binge in a low-level area, where you looted so many nodes in so short a time that your account gets flagged to get junk for a time period. There are zones where this can happen even if you're not overlevelled, if you don't bother fighting anything and can just skip node to node. There's nothing you can do to get unflagged except wait it out (about ten minutes). Either loot skill nodes alternating with questing/fighting to keep from getting flagged in the first place, or accept that you're going to get flagged and do something else while the flagging cools down.

    Skill nodes have worked like this literally for years, as an anti-botting measure. It's likely that more people will notice now though.
    Guild Leader - The Lords of Light

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  • regenerderegenerde Member Posts: 3,050 Arc User
    edited March 2016
    Thank you for the answer, i was running around in Neverdeath Graveyard, the dragon encounter area, where your level gets adjusted, but it seems that doesn't matter.

    And the real fun part is, bots won't feel this measure at any point, since they are not running around in the open, but going through instances over and over again...
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
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