Plus, pallies are not completely invincible. And,no, tlaking about 2500+ IL pallies as being super hard to kill is irrlevant since majority (sans EpicDemo) of dungeons are designed for characters as low as 1600 so, yeah, high iIL pallies should cruise through it unhurt mostly. Just like I've seen high level GWF basically chop bosses down with ease and hardly take any damage too. They should.
Again, majority of 'bubble pallies' don't *need* the bubble. It is for fragile allies. L0L
Agreed, my 2.5k pally can face-tank ETOS bosses without the bubble, even without using damage mitigation passives. For other classes they usually need to be in a guild with good boons (4k+ extra defence etc) and a decent IL & build.
My DC ran ETOS with a group of 4 DPSers - no pally or GF & although there were a few pickups there were no actual deaths & we finished in very good time.
Ofc 2 members were from LGPG & 1 from JHS so were well geared - my DC is nearly 2.8k, with full DF armor and well specced. With 75% AP gain I keep AA active almost permanently, negating some of the need for a tank.
If the group were the typical 2.5-ish puggers we would've had a much harder time.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Paladins are incredibly easy to build as invincible, my Pally never drops below 500k temp hit points and that's at 2200 item, with no summoned Companion.
Not to mention the point of this post has nothing to do with wether or not the Pally needs a bubble to be survivable, obviously it has no benefits to the paladins survivability.
My point is, the protection Pally is by far the most OP tank class ever in an MMO. Taking away from the point of running with balanced groups. It has become any 4 + a Pally, walk through all content effortlessly.
Not to mention all this talk about guild boons is a joke, my paladin was invincible at 2000 item level before strongholds was even released.
Not too mention my DC gets through etos with those 2500 item level pugs, even with no tank. All it takes is a little planning and cooperation.
At this time nefing the pally will cause a frustration in newer gamer's who will soon learn that the epic d's are not designed for the item level allowed to join them. With the loss of allot of veterans over trade bars and DF issues new players is the servers only hope for suitability. Now ask yourself this : Would it be wise to force their hand in making the game less playable at lower levels or would there be more wisdom in staying silent and letting new gamer's get hooked on this game ?
seriously, there is a lot of let them eat cake attitude in these forums. yeah, for those lucky enough to be in a good big active guild you can find people good enough to run the dungeons without any (other form) of crutch. but for those in small guilds or no guild without the boons, without the high level players, relying on randoms.. having a class that can make it doable is the difference between throwing up your hands in despair and putting in another game and staying.
if you think the game is too easy with certain classes form groups with out them. easy peasy. no reason to force other people to play like you think you want to play just because. as my grandmother always used to say. it takes all kinds to make the world go round. let other people play how they want to play. you play how you want to play. easy peasy. dictators make the world a dire play.
Go into PvP and fight the other team when they have Pallys in the group... you cannot pick and chose your enemies. Invincible players making their team also invincible is a stupid way to do PvP.
I have only played it a couple of times and can see how rubbish it can be when fighting these types of players.
I agree with this topic, there is no place for perminant invincible characters in this type of game especially when there is a PvP element to it.
No word of a lie I was wailing on a Pally in PvP for about 10mins and just gave up in the end, it was totally pointless.
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
the pvp element is already pointless and broken though. they need to rework it entirely. it's also a much smaller part of this game than pve. to break something that would effect the larger player base makes no sense.
actually before I came to this game I did a lot of pvp. this has to be one of the WORST pvp games I've ever seen. honestly they should just axe it. so they nerf the pally what then? 90 other ways it's terrible and unbalanced?
what they need to do is make base stats for pvp regardless of rank. there should be a pvp load out with base powers that are equal among the classes. nothing should cross mingle from the pve powers to the pvp powers. a good example of what I mean is the over all model in destiny (ignoring their special trials of osiris thing and anything else they might have added since I stopped playing) doesn't matter if you're a level 7 or a level 70 you play in the same arena and your powers hit the same. If they had that with a variety of powers to choose from that were pretty much equal.. pvp in this game would probably actually be fun. but it's not. it's unbalanced and pointless.
A paladin is not invincible, yes it can be built specifically for almost continuous damage avoidance, but so can a DC, if we are going to start removing classes based on people's personal preference I have a long list of classes that I don't care for too. The reality is any of the classes as they go above about 2.5K IL they become very powerful in their area of specialization. Maybe all the classes should be nerfed as the tanks and healers perform too well and the dps's do too much damage and the controllers stun stuff too much.
I do agree with thefiresidecat that there should be a balance to all players in pvp, making it more reliant on skill than broken gear combinations. Save the 4000 Item level versus 2200 newbie gang beatings for open world areas like icewind. Im all for testing our builds against each other, but not in domination.
PvP aside, although paladins are super frustrating in PvP as well lol, so are a lot of the in game functions, and bugged combos.
My main point, again, is not to destroy paladins, or too make the game unplayable for new players.... It is for BALANCE!!!!
When I ask for paladins protector tree to be "nerfed" I literally just mean I want it to be toned down. A shorter bubble duration or a bubble that doesn't prevent 100% of damage are a MUST. At the very least don't make the paladin invincible... At 2000 item level, you can just smack binding oath and divine call and stay immune for an entire dragon fight, then simply stop spamming binding oath and deal 30 million+ damage...
Also I keep saying, with a half decent GF and Cleric combo, there is no content that cannot be completed with a group of 2500 item level or below. Just takes a little more strategy, and less walk forward spam buttons, walk forward spam buttons....
I help new players by teaching them to play their class, and helping them learn what combination of characters and abilities will help them complete content. Not making them invincible and giving the a dungeon tour.
0
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
lol, I can't wait to see how many people come spamming in PE begging for a Bubble to run Caste Never. All the high and mighty people will be put in their place.
I prefer to exclude the melee classes and just run with ranged characters, but anyhow....
Comments
Again, majority of 'bubble pallies' don't *need* the bubble. It is for fragile allies. L0L
My DC ran ETOS with a group of 4 DPSers - no pally or GF & although there were a few pickups there were no actual deaths & we finished in very good time.
Ofc 2 members were from LGPG & 1 from JHS so were well geared - my DC is nearly 2.8k, with full DF armor and well specced. With 75% AP gain I keep AA active almost permanently, negating some of the need for a tank.
If the group were the typical 2.5-ish puggers we would've had a much harder time.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Not to mention the point of this post has nothing to do with wether or not the Pally needs a bubble to be survivable, obviously it has no benefits to the paladins survivability.
My point is, the protection Pally is by far the most OP tank class ever in an MMO. Taking away from the point of running with balanced groups. It has become any 4 + a Pally, walk through all content effortlessly.
Not to mention all this talk about guild boons is a joke, my paladin was invincible at 2000 item level before strongholds was even released.
Not too mention my DC gets through etos with those 2500 item level pugs, even with no tank. All it takes is a little planning and cooperation.
I have only played it a couple of times and can see how rubbish it can be when fighting these types of players.
I agree with this topic, there is no place for perminant invincible characters in this type of game especially when there is a PvP element to it.
No word of a lie I was wailing on a Pally in PvP for about 10mins and just gave up in the end, it was totally pointless.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
actually before I came to this game I did a lot of pvp. this has to be one of the WORST pvp games I've ever seen. honestly they should just axe it. so they nerf the pally what then? 90 other ways it's terrible and unbalanced?
what they need to do is make base stats for pvp regardless of rank. there should be a pvp load out with base powers that are equal among the classes. nothing should cross mingle from the pve powers to the pvp powers. a good example of what I mean is the over all model in destiny (ignoring their special trials of osiris thing and anything else they might have added since I stopped playing) doesn't matter if you're a level 7 or a level 70 you play in the same arena and your powers hit the same. If they had that with a variety of powers to choose from that were pretty much equal.. pvp in this game would probably actually be fun. but it's not. it's unbalanced and pointless.
OP - Sunshine: 16000 IL
Casual Dailies
PvP aside, although paladins are super frustrating in PvP as well lol, so are a lot of the in game functions, and bugged combos.
My main point, again, is not to destroy paladins, or too make the game unplayable for new players.... It is for BALANCE!!!!
When I ask for paladins protector tree to be "nerfed" I literally just mean I want it to be toned down. A shorter bubble duration or a bubble that doesn't prevent 100% of damage are a MUST. At the very least don't make the paladin invincible... At 2000 item level, you can just smack binding oath and divine call and stay immune for an entire dragon fight, then simply stop spamming binding oath and deal 30 million+ damage...
Also I keep saying, with a half decent GF and Cleric combo, there is no content that cannot be completed with a group of 2500 item level or below. Just takes a little more strategy, and less walk forward spam buttons, walk forward spam buttons....
I help new players by teaching them to play their class, and helping them learn what combination of characters and abilities will help them complete content. Not making them invincible and giving the a dungeon tour.
~Napoleon Bonaparte