test content
What is the Arc Client?
Install Arc

GF TACTICIAN - Massive Party Buff + Immortality on Iron Vanguard

bulix91bulix91 Member, NW M9 Playtest Posts: 30 Arc User
Hello,
I wanted to show You my Guardian Fighter with massive buffs and debuffs :)

1. Character and Statistics



As You can see the best is "Defence" and "Recovery" those are main statistics you should increase that you can make nice buffs. Defence increases your Damage Resistance which is increasing effectivness of "Into The Frey". Recovery makes that you can use all encounters much more often and also increases AP Gain.
I am using Seldarine Artifact Set because of stat "Life Steal" which gives me this Immortality like in title, I have combined it with passive "Gurded Assault" what deflects damage delt to You in to foe while you rise your shield. It works beautifly right now with 4,2k Life Steal without using any enchantments increasing Life Steal only Artifacts, Belt, Cloak and Boons as I will show in next screenshots.

2. Feats and Boons













3. Companions and Enchantments



About enchantmens:
Offensive Slots - All Silvery Enchantments
Defensive Slots - Azure Enchantments on Character and Silvery Enchantments in Iouns Stone Items
Runestones:
Offensive - Arcane Runestone for Recovery
Defensive - Eldritch Runestone for 10% of total Companion Statistics
Weapon Enchantment Slot: T. Terror or T. Plague fire for more debuff
Armor Enchantment Slot: T. Elven Battle almost no stuns or prones and of course great + 30% Stamina Regen

4. Powers

At-wills: Crushing Surge and Tide of Iron (first basic debuff)
Encounters (single target): Commanders Strike, Into The Frey, Knight Valor
Encounters (AoE, mobs): Enforced Threat, Into The Frey, Knight Valor
Dailys: Villain's Menace and Terrifying Impact
Passives: Guarded Assault and Enhanced Mark (increased threat on single marked foe)

Offhand (shield) power: Guarded Assault which lowers Run Speed of attacker for 5%

The last one is very important because with "Crushing Pin" first Tactician feat which debuff mobs while you use controll power on it. This Guarded Assault passive from our Offhand Artifact weapon is control power. Each time we got hit on rised shield, foe is automaticly debuffed.


I hope that I helped lots of people make their great party buffer. If you have any questions just post it below :)
Thank You and Cheers falks :D
«1

Comments

  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    Speaking of that last part, I've found activating crushing pin with guarded assault to be unreliable. How do you make sure you proc crushing pin every time you block an attack?
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • urabaskurabask Member Posts: 2,923 Arc User
    Using silvery enchants on your companion's defensive slots seems like a waste. The whole goal in debuffing/buffing as a GF is to make boss fights so fast that you shouldn't care about deflect.
    oliboyph said:

    Speaking of that last part, I've found activating crushing pin with guarded assault to be unreliable. How do you make sure you proc crushing pin every time you block an attack?

    I just use griffon's wrath to proc it.
    I8r4ux9.jpg
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    urabask said:

    I just use griffon's wrath to proc it.

    I do, I find it much easier to use griffon's wrath instead. I just hear people saying i can use guarded assault instead, i was wondering if there was a trick to it.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • zachwhozachwho Member Posts: 100 Arc User
    I'm not sure about a trick, but slotting the guarded assault class feature on your artifact off hand will slow your affected targets. That triggers crushing pin
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    zachwho said:

    I'm not sure about a trick, but slotting the guarded assault class feature on your artifact off hand will slow your affected targets. That triggers crushing pin

    It's not reliable at all. It only procs once in a while when I test it out.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • bulix91bulix91 Member, NW M9 Playtest Posts: 30 Arc User
    Every time I got hit on my rised shield i put Rising Pin on mob who hit me. Griffons Wrath is also very good but I am using it on Tiamat for example on each head. On the other side when I am on Lostmouth, each his attack is AoE and almost all the time crushing pin is on the foe so it's better, much more better than Griffons Wrath only belive me tested it much more times.
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    bulix91 said:

    Every time I got hit on my rised shield i put Rising Pin on mob who hit me. Griffons Wrath is also very good but I am using it on Tiamat for example on each head. On the other side when I am on Lostmouth, each his attack is AoE and almost all the time crushing pin is on the foe so it's better, much more better than Griffons Wrath only belive me tested it much more times.

    It doesn't seem to work that well for me.... I wonder why. Maybe it's just the icon not showing up? anyway I'll continue testing it out.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2016
    bulix91 said:

    Hello,
    I wanted to show You my Guardian Fighter with massive buffs and debuffs :)

    1. Character and Statistics



    As You can see the best is "Defence" and "Recovery" those are main statistics you should increase that you can make nice buffs. Defence increases your Damage Resistance which is increasing effectivness of "Into The Frey". Recovery makes that you can use all encounters much more often and also increases AP Gain.
    I am using Seldarine Artifact Set because of stat "Life Steal" which gives me this Immortality like in title, I have combined it with passive "Gurded Assault" what deflects damage delt to You in to foe while you rise your shield. It works beautifly right now with 4,2k Life Steal without using any enchantments increasing Life Steal only Artifacts, Belt, Cloak and Boons as I will show in next screenshots.

    2. Feats and Boons













    3. Companions and Enchantments



    About enchantmens:
    Offensive Slots - All Silvery Enchantments
    Defensive Slots - Azure Enchantments on Character and Silvery Enchantments in Iouns Stone Items
    Runestones:
    Offensive - Arcane Runestone for Recovery
    Defensive - Eldritch Runestone for 10% of total Companion Statistics
    Weapon Enchantment Slot: T. Terror or T. Plague fire for more debuff
    Armor Enchantment Slot: T. Elven Battle almost no stuns or prones and of course great + 30% Stamina Regen

    4. Powers

    At-wills: Crushing Surge and Tide of Iron (first basic debuff)
    Encounters (single target): Commanders Strike, Into The Frey, Knight Valor
    Encounters (AoE, mobs): Enforced Threat, Into The Frey, Knight Valor
    Dailys: Villain's Menace and Terrifying Impact
    Passives: Guarded Assault and Enhanced Mark (increased threat on single marked foe)

    Offhand (shield) power: Guarded Assault which lowers Run Speed of attacker for 5%

    The last one is very important because with "Crushing Pin" first Tactician feat which debuff mobs while you use controll power on it. This Guarded Assault passive from our Offhand Artifact weapon is control power. Each time we got hit on rised shield, foe is automaticly debuffed.


    I hope that I helped lots of people make their great party buffer. If you have any questions just post it below :)
    Thank You and Cheers falks :D

    FIGhters recovery+guard assault = health back is not necessary the lifesteal stat.
    actually any attack with this daily just the assault for more.
  • kemi1984kemi1984 Member Posts: 849 Arc User
    oliboyph said:

    bulix91 said:

    Every time I got hit on my rised shield i put Rising Pin on mob who hit me. Griffons Wrath is also very good but I am using it on Tiamat for example on each head. On the other side when I am on Lostmouth, each his attack is AoE and almost all the time crushing pin is on the foe so it's better, much more better than Griffons Wrath only belive me tested it much more times.

    It doesn't seem to work that well for me.... I wonder why. Maybe it's just the icon not showing up? anyway I'll continue testing it out.
    Sometimes it's a bit hard to test because mobs do drop like flies :pensive:

    Good guide, there's little to no diversity at the moment. Not sure there's an option to build a much different style/played support/buffer GF. We're kinda forced to use same skills as there's no alternative really.

    Don't want to be rude, it's just a fact that the guides are pretty similar. Still a good one and kudos to you for sharing it.

    As for the Griffon Wrath, I changed it from previously used, Commanders Strike since it turns out to be better - Crushing Pin ofc.
    On a side note, I wasn't aware that GA proc's CP so that's a cool new thing I learned from this guide :) I was using GA but wasn't aware about this additional bonus!

    Having a bit of deflect helps and thus I took Fey Thistle boon from Sha. haven't really looked at ACT to see how much it does but just a thing that adds up to our threat generation.

    I'm using Seldarine as well, LS from the set helps a lot and enabled me to switch SH boon from LS one to Defense - even more passive DR not counting Bondings proc's.

    Also those UD ring's (Rising Defense, and rising Focus - Defense and Recovery respectively) are really great. Offense and defense slots that can be filled with Azures and Silveries. These rings have almost 100% uptime and using KV, I'm getting max stacks, on both of them, within seconds. So this is my humble little advise if I may add :).

    Cheers for the guide, and cya in game! :)
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    Buffbot, recovery in offense, and not investing in int? each point in int is around 0.1s less on ITF.

    U defiiately dont need that much con, even if it looks tempting.

    (Sin)cerely
    Kain


  • bulix91bulix91 Member, NW M9 Playtest Posts: 30 Arc User
    I was thinking about Rings of Rising Defence and Recovery but I would rather take pure statistics. I will gather some AD to buy Rosegold Restoration Rings (2 slots also) with much more Recovery than those I actually have.

    I know that it is really hard with Recovery that is gives really not much with every point, but I really want to have ITF and Enforced Threat to be on permamently :)

    I have made such LS because I do not want to depend on daily, I've made some kind of hybrid, so when I would go on PvP and there will be a lots of people with AP Drain I will be able to stand on with no worries :D About PvE always better to use Villain's Menace than Fighters Recovery much more better in large groups of mobs which are casting all the time CC :P
  • kemi1984kemi1984 Member Posts: 849 Arc User
    I wouldn't waste AD on these mastercraft rings. I do understand that getting those I've mentioned is gated behind RNG.
    But, in my opinion, they're much better and in fact, easier to get than buying those Rose from the AH.

    Both recovery and defense will reach full stacks in seconds with KV on - trust me I'm using them for a bit now.

    Of course Rose, might work better for you if want to go PVP a bit.
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • urabaskurabask Member Posts: 2,923 Arc User
    edited March 2016
    bulix91 said:

    I was thinking about Rings of Rising Defence and Recovery but I would rather take pure statistics. I will gather some AD to buy Rosegold Restoration Rings (2 slots also) with much more Recovery than those I actually have.

    I know that it is really hard with Recovery that is gives really not much with every point, but I really want to have ITF and Enforced Threat to be on permamently :)

    I have made such LS because I do not want to depend on daily, I've made some kind of hybrid, so when I would go on PvP and there will be a lots of people with AP Drain I will be able to stand on with no worries :D About PvE always better to use Villain's Menace than Fighters Recovery much more better in large groups of mobs which are casting all the time CC :P

    You'd be paying 3+ million AD to get 1.27% extra recharge speed over adamant personalized rings O_o
    I8r4ux9.jpg
  • bulix91bulix91 Member, NW M9 Playtest Posts: 30 Arc User
    While I will finish making enchantments on r12 and I will upgrade companion all to epic and ioun to legend I wouldn't have anything to spent AD on so yes after I finish everything I will make myself rings for 1+ million AD not 3 :)
  • urabaskurabask Member Posts: 2,923 Arc User
    edited March 2016
    bulix91 said:

    While I will finish making enchantments on r12 and I will upgrade companion all to epic and ioun to legend I wouldn't have anything to spent AD on so yes after I finish everything I will make myself rings for 1+ million AD not 3 :)

    You'd be better off saving for mounts.

    Or switching to a Bulette cub with bonding runestones/ summoned companion with bonding runestones. Not sure why you're so obsessed with recovery. Even with 6.5k recovery I've got a ~1.5 second gap on my ITF cooldown.
    kemi1984 said:

    I'm using Seldarine as well, LS from the set helps a lot and enabled me to switch SH boon from LS one to Defense - even more passive DR not counting Bondings proc's.

    I just stop using KV so I don't have to worry about that. Even in pugs I haven't really seen a need for KV and when I run with guildmates everything melts so it doesn't matter. So I'm using the lathander set for random one hits and the active ability. Stats are better on it too.
    Post edited by urabask on
    I8r4ux9.jpg
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    U can prolly get there 5 INT more, which is 0.5s shorter ITF cooldown. As far as i am ap junkie, i think its worth taking 5% ap gain by decreasing CON. (1k rec more is worth around 0.25s off ITF)

    (Sin)cerely
    Kain


  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User

    U can prolly get there 5 INT more, which is 0.5s shorter ITF cooldown. As far as i am ap junkie, i think its worth taking 5% ap gain by decreasing CON. (1k rec more is worth around 0.25s off ITF)

    (Sin)cerely
    Kain

    BTW, i wanted to ask about INT. If you have recovery does that also increase the effect of INT in terms of reducing cooldowns? Or does it just add directly on top of INT?
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    oliboyph said:

    U can prolly get there 5 INT more, which is 0.5s shorter ITF cooldown. As far as i am ap junkie, i think its worth taking 5% ap gain by decreasing CON. (1k rec more is worth around 0.25s off ITF)

    (Sin)cerely
    Kain

    BTW, i wanted to ask about INT. If you have recovery does that also increase the effect of INT in terms of reducing cooldowns? Or does it just add directly on top of INT?
    AS far as i noticed, no correlation. But i guess its nice idea to check it out, i will jump on previev when having a bit of time. I understand u r asking if its:

    Base_CD x (1-int_cd-reduction) x (1-rec_reduction) vs Base_CD - (Base_CD x int_cd_reduction) - (Base_CD x rec_reduction)

    ?

    (Sin)cerely
    Kain


  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User

    oliboyph said:

    U can prolly get there 5 INT more, which is 0.5s shorter ITF cooldown. As far as i am ap junkie, i think its worth taking 5% ap gain by decreasing CON. (1k rec more is worth around 0.25s off ITF)

    (Sin)cerely
    Kain

    BTW, i wanted to ask about INT. If you have recovery does that also increase the effect of INT in terms of reducing cooldowns? Or does it just add directly on top of INT?
    AS far as i noticed, no correlation. But i guess its nice idea to check it out, i will jump on previev when having a bit of time. I understand u r asking if its:

    Base_CD x (1-int_cd-reduction) x (1-rec_reduction) vs Base_CD - (Base_CD x int_cd_reduction) - (Base_CD x rec_reduction)

    ?

    (Sin)cerely
    Kain
    yes, that's right. Thanks.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited March 2016
    It is Base CD/(1+sum of all recharge speed increase bonuses). There is no multiplication involved.
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited March 2016

    It is Base CD/(1+sum of all recharge speed increase bonuses). There is no multiplication involved.

    I dont need to make sure, right? QQ

    Btw thats the better option. When numbers r above 1, like x1.3 from DC's BTS u want it to multiply, but if modifiers r under 1 and u minimize, u want them to add to each other.

    (Sin)cerely
    Kain


  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited March 2016
    bummel



  • malabogpigfeedermalabogpigfeeder Member Posts: 97 Arc User
    edited March 2016
    bulix91 said:



    Offhand (shield) power: Guarded Assault which lowers Run Speed of attacker for 5%

    The last one is very important because with "Crushing Pin" first Tactician feat which debuff mobs while you use controll power on it. This Guarded Assault passive from our Offhand Artifact weapon is control power. Each time we got hit on rised shield, foe is automaticly debuffed.

    I never thought of this, this build is interesting, original but i dont recommend it for low IL players, steel defence is a requisite for a tatician starting to play, mobs hit too much now to afford run only with ST and GA on T2.

    And i dont use comanding strike in single target, i go with lunging strike, casting itf right after using it and villains menace. Also earthen weapon set.
    I would appreciate you to not read my signature, now that you did, dont do it again.
  • bulix91bulix91 Member, NW M9 Playtest Posts: 30 Arc User
    I also recommend Steel Defence on low IL. Everything fine malabogpigfeeder but one thing - earthen weapon set, You are loosing too much Defence on this Weapon Set, in my opinion the best is old one for GF Elemental Fire from module 6.
  • malabogpigfeedermalabogpigfeeder Member Posts: 97 Arc User
    bulix91 said:

    I also recommend Steel Defence on low IL. Everything fine malabogpigfeeder but one thing - earthen weapon set, You are loosing too much Defence on this Weapon Set, in my opinion the best is old one for GF Elemental Fire from module 6.

    I disagree, the zones ones have potential, fire would make more or less sence when im not taking damage and to make steel defence even more efective, but when i use steel defence (t2) the ap fills easly itself. Drowned, good to avoid using FR that many times is a must with bad or no healer, we spare FR, let the drowned hearth heal us and cast vm instead, howling set.....no, earth set, it doesnt proc as much as people may think in battle i can get 3 stacks max, i'll eventually move, because i must or because it's convenient for my performance. And....well it's original, i like it.
    I would appreciate you to not read my signature, now that you did, dont do it again.
  • grimahgrimah Member Posts: 1,658 Arc User
    I didn't know about the crushing pin thing, very useful.

    But since you dont use Threatening rush (for extra aoe marking), then I don't see why you would pick IV over steel defense. Also, commander's strike is not worth using unless you have Steel Blitz.

    I wont comment on the build itself since I'm not very keen on Tactician :P
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited March 2016
    grimah said:

    I didn't know about the crushing pin thing, very useful.

    But since you dont use Threatening rush (for extra aoe marking), then I don't see why you would pick IV over steel defense. Also, commander's strike is not worth using unless you have Steel Blitz.

    I wont comment on the build itself since I'm not very keen on Tactician :P

    Well CS (commander's strike) is quite good on heralds with 30+ ppl, or in tiamat, last time i checked it can go to 1mln with 1 hit on tiamat head, and it was 3 rounder team). Its situational skill, but after u have already sloted KV/Anvil and ITF, its third obvious choice, and its how i would recommend to use it.

    (Sin)cerely
    Kain
    Post edited by zekethesinner on


  • lantern22lantern22 Member, NW M9 Playtest Posts: 1,111 Arc User
    edited March 2016
    ^^ CM ??? - CP?
  • lantern22lantern22 Member, NW M9 Playtest Posts: 1,111 Arc User
    I can see the Party Buff aspect of this build, but wouldn't Steel Defense be better at immortality? At the moment I'm an IV with a similar build to this, but I'm thinking of respeccing to SM to tank Orcus?
  • grimahgrimah Member Posts: 1,658 Arc User


    Well CM is quite good on heralds with 30+ ppl, or in tiamat, last time i checked it can go to 1mln with 1 hit on tiamat head, and it was 3 rounder team). Its situational skill, but after u have already sloted KV/Anvil and ITF, its third obvious choice, and its how i would recommend to use it.

    (Sin)cerely
    Kain

    Use it with steel blitz on tiamat and you will see what I mean.

    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
    and also the featured satirical comedic adventure "A Call for Heroes".
Sign In or Register to comment.