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[Mod 9] List of known Great Weapon Fighter (Live) bugs.

someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
edited July 2016 in The Militia Barracks
List of known OR suspected GWF bugs. @terramak, @amenar, @commanderander, @panderus

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Confirmed (Active):
  • Unstoppable Silence (since module 5):
    Q: The elusive GWF Unstoppable bug - what can you tell us about that?
    A: As you said, it's elusive. Andy here gave us a ton of help giving us a reproduction case for the bug, that he can reproduce on live, and we can't reproduce internally, and working without a consistant reproduction case makes it so much more difficult to find and fix a bug. We want to fix it. It's on our radar. We suspect it has something to do with latency because it involves the live shard but not the internal shards which historically have less latency. So far our attempts to reproduce it are failing, but we are doing our best to find it and fix it.
  • Hidden Daggers - Encounter does not grant any Action Points in combat.
  • Steel Defense - Rank 4 of this passive feat is not working.
  • Weapon Master - Rank 4 of this Class Feature is not working. It does not stack at all.
  • Deep Gash doesn't respect armor penetration/Resist Ignored. @kieranmtorn
  • Wrong tooltips: Varios power descriptions incomplete and incorrect.
    - Unstoppable power under Powers Menu called Determination.
    - Threatening Rush - the damage number does not show above the tooltip.
    - Punishing Charge - wrong number of encounter power charges in the tooltip. @ajlir
Missing Visuals:
  • Boots of the Dragonslayer link

    Im confident boots of the dragonslayer have appearance on males, females side of the game unfortunately does not have appearance.

Suspected:
  • Dragonborn race, Halfling race: Various weapons not scaling properly (Greataxe of Anger, Axe of the Guardian, Elemental Weapons, etc.).
See also: Abandoned Great Weapon Fighter powers (Current State).
Official feedback thread (M10 PTR): Great Weapon Fighter changes

Please feel free to contribute with links to bug tracker.
/w with typo fixes, ty.
Rimuru?
Dead 🔪
Post edited by someonedies on
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Comments

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  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    @defiantone99 Avalanche of Steel, Crescendo sometimes has no animation too. It happens when you take damage on cast / cancel power on cast.
    Rimuru?
    Dead 🔪
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  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    possible fix && massive nerf upcoming to unstoppable.
    terramak said:


    Combat and Powers
    Buffs, Debuffs, and Effects

    • The Temporary Hit Points provided by the following powers now properly respect the Temporary Hit Point rules - They no longer stack with other Temp. HP sources, and fade when combat ends.
      • Artifact: Wheel of Elements (Earth effect)
      • Companion: Barbarian Shaman: Nature's Wind
      • Great Weapon Fighter: Unstoppable
      • Item: Greater Purified Black Ice Enchantment
      • Item: Greater Purified Restoration Enchantment
      • Item: Greater Purified Tempered Enchantment
      • Item: Lesser Purified Black Ice Enchantment
      • Item: Lesser Purified Restoration Enchantment
      • Item: Lesser Purified Tempered Enchantment
    • The following powers now provide a Shield instead of Temporary Hit Points.
      • Artifact: Blood Crystal Raven Skull
      • Companion: Angel of Protection
    Rimuru?
    Dead 🔪
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    Played on preview. The bug is still present there.
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  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    how about "armor specialization" this is basically doing nothing,
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    xgrandz02 said:

    how about "armor specialization" this is basically doing nothing,

    this is *** design after all; it does not actually reflects on the character sheet.

    Some interesting info here (GF's topic).
    Rimuru?
    Dead 🔪
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  • enomic123enomic123 Member Posts: 16 Arc User

    @defiantone99 is right, I was today on preview server and as soon as you leave combat all your temp HP fall off ...

    So basically, this fixes the temp HP bug which gets unstoppable stuck? Why is this a nerf?
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  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    It happened to us:
    terramak said:

    Release Notes
    Combat and Powers
    Class Powers

    • Great Weapon Fighter: Unstoppable: The Temp HP granted by damage bonuses now caps at 200%. This means that if a player has a lot of damage bonuses and is at maximum Determination, they can receive up to 32% of their Max HP as Temp HP.
    Played on PTR.
    No dodge.
    No block.
    No survival skills.
    Less than 1/3 THP.
    Facepalm..
    Rimuru?
    Dead 🔪
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User

    It happened to us:

    terramak said:

    Release Notes
    Combat and Powers
    Class Powers

    • Great Weapon Fighter: Unstoppable: The Temp HP granted by damage bonuses now caps at 200%. This means that if a player has a lot of damage bonuses and is at maximum Determination, they can receive up to 32% of their Max HP as Temp HP.
    Played on PTR.
    No dodge.
    No block.
    No survival skills.
    Less than 1/3 THP.
    Facepalm..
    They are tapping in the dark. They have no idea how to fix the Unstoppable problem so they will gradualy nerf everything that is remotely tied to it. Next will probably be how we gain Determination.
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    this is a huge nerf for pvp against us!,
    i already said it, no words.... im speechless with that.

    and of course still no words about GF burst...
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    Maybe it won't take 5 minutes for a Paladin to whittle me down now. I've been in many a stand-off with the bubble.
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    update color code.
    Rimuru?
    Dead 🔪
  • ajlir#7970 ajlir Member Posts: 367 Arc User
  • ajlir#7970 ajlir Member Posts: 367 Arc User
    edited July 2016
    Post edited by ajlir#7970 on
  • someonediessomeonedies Member, NW M9 Playtest Posts: 1,257 Arc User
    edited July 2016
    OP is updated
    Post edited by someonedies on
    Rimuru?
    Dead 🔪
  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    Deep Gash doesn't respect armor penetration/Resist Ignored. Yeah, it's a pointless skill, since it doesn't get buffed by the GWF damage buffs. Right now it's only useful for auditing monster Defense Resistance.
  • masterogamasteroga Member Posts: 474 Arc User
    Several skills that are clearly melee dont count as such, and arent boosted by wtahtful determination or hidden daggers. I suspect its because they are probably counted as AOE and the game is too stupid to allow for 2 kinds of attacks. But slicing the legs of your enemy with a sword should clearly count as melee. Theres 3 or 4 others that dont too. Also Avalanche DOES get boosted...and thats about the least melee skill besides hidden daggers lol
  • phillipmcs#8960 phillipmcs Member Posts: 3 New User
    How do i fix my determination bug. The bug is i cannot use my determination at all even when the bar is full or at half. I am lvl 70 so not being able to use it is a big deal.
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