I am regularly getting one shot through Astral shield with 110k health, what has changed ,and what is the magic number I need to survive shocking executioner. To me it feels like mod 5 all over again, just bring back the 5 man Jenner tr team to complete the joke that pvp has become.
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We know its broken, SE is meant to be a finisher, not a one shot through my fully empowered astral shield + hallowed ground. Ur defense stat doesnt make a difference either. My dude j-prophet can dunk me for 180k lol.
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
OP - Sunshine: 16000 IL
Casual Dailies
*giggles*
Anyway. SE is broken because it bypasses all DAMAGE resistance and, PC players claim, Tenacity *I don't think this part is accurate*. But the ignore DR is, and it is the problem on this skill. This makes TRs built for dunks to be able to slot full power (maximizing the base damage of SE) and recovery for faster SE refill . So they don't need to worry about armor pen... like everyone else needs... (unfair). Add action point gain from necklace + haste DC + mounts that refill ap and stuff, and there you go. broken. They need to make it stop being armor piercing. It is not fair specially because there are classes that can't dodge this HAMSTER...
Anyway, TR went from the highest skill cap class to one of the lowest skill cap classes. i remember from mod 1~3 on PC it took a lot of skills to play tr. Now they have so many features (high deflection with high deflection severity, multiple dodges, CCs, and 1 shot dailies) that I barely have respect for TR players nowadays.
as someone said, this has been around a while. But it took a while to TRs realize the optimum build (they would got it earlier if they had contact with PC friends). Power boon is the way to go with TRs for dunks.
DENIAL
One TR guildie could damage a maximum of 143k SE, which left me hanging. I can heal back full hp in few seconds thanks to the wheels/shores combo, so I have been able to fight most of the TRs. It makes easier using the vision ring so I can fight back even when they are perma stealth.
I know for sure, the DCs on PC are full hp, like 150k+ HP. it is the only way they make it against TRs too. So I would say that is for every class...
Defense is important, but I think at the end of the day HP is a much better stats (high hp means more temporary hit points for classes that have this, higher HP means survive dunks, high hp is n ot affected by defense debuffs/terror, high hp also maximize healings from potions/artifacts/shore set, boons/regen. I think at the end of the day, defense is less effective than HP in PvP. Don't forget Armor Pen makes defense less effective too I have 150% so even if you use full pvp gear I am still cutting through 50% of your DR. It is known that 70% DR is the cap, so you can easily get it with getting defensive artifacts (bruer's helm, eye of lathander, seldarine, emblem, sygil of devoted) plus regular boons. I have 8k defense and I use the hp boon and I hit like a truck when I have my offensive stacks up.
Adding too much more defense will make me less effective as for now I already have 71% DR when I have negation and scars fully stacked.
My suggestion to anyone for now is to build up HP to survive dunks until they rework SE. Some people say tenacity doesn't work, but I am sure it does. It is good if you can afford at least one rosegold ring in the near future. I will probably be using two for another extra 1k tenacity (that 5% DR and 5% crit resistance ) is basically a 10% debuff on SE.
DENIAL
DENIAL
SE would not hit for 100k+ damage if tenacity was applying, it'd do like 30-40k damage at most because tenacity decreases damage by 60-70% on crit hits.
Tip: from a former top PC player, quit PvP while you can, don't fall into the trap of "I invested in this game and I don't want that investment to go to waste". They don't know their own game and you will not be getting any improvements for a very long time if at all because your development pattern pretty much follows the PC's exactly (balance changes will not be any different), so unless PC gets amazing improvements (which it won't because the devs don't know how to do it), you won't see any either.
Personally, I think no daily should take more than 50 or 60% of a target's life. It would be fun if they fixed SE, and watch all those Super AP gain TRs start to run armor penetration and feytouch.
DENIAL
personally I think not. I think it would still do decent damage. I do agree that TRs are funny attacking unless they use shocking execution. to be honest, I don't even have a lot of trouble fighting TRs... I am a GWF at 150k HP, crazy heals, etc, so I can survive multiple SE until I kill a TR. Now what is broken is bring two of these guys in a premade with two or 3 supports. They have stealth/mobility, and an annoying CC, and when they time two dailies together, it is very vicious. personally I think it is the problem. The problem is that I think they are funny because they don't stack armor pen to just maximize the power build. Maybe they can be pretty decent if they did stack armor pen? not sure though.
Now I agree, if they did nerfed SE to work as respecting tenacity, they should do a slight damage buff to trs. (As long as there is a rework with smoke bomb to be honest, and other innates advantages of trs such as high deflection severity
too be honest, I think the problem is tenacity blocking critical damage. I think tenacity should Interfere with the overall damage, not that plus critical damage. It is funny I made many many tests. and my critical hits ARE ALWAYS LOWER than my regular hits on PvP. This why I don't run Lostmauth set on pvp, and I am full STR and CON to have a low crit chance on purpose. It is funny not many ppl caught up to that.
DENIAL
Yeah I saw that enchantment. Might be interesting for TRs if they messed with SE, might be good for HRs too, they use a lot of encounters.
DENIAL
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
Let's assume 40% tenacity (realistically with lionsmane gear etc. it's higher, probably closer to 42-43% or something I don't remember).
If SE was affected by tenacity, assuming the TR is mitigating ALL your defense, the damage would be:
120,000 * (1 - 0.4)^2 = 43200 (formula is [base damage] * [1 - tenacity]^2)
Decent damage? Sure. When it's the TR's only source of damage? No. And being a GWF you will have insane amounts of DR with negation + sprint + ring if you have it, so the TR will NEVER mitigate your defense to 0, so realistically the value will be probably around 30k or less. Considering your HP is 150k that's pretty much peanuts.
Also in regards to saying 2-3 TRs focusing you, that's not really much different than 2-3 GWFs focusing you or 2-3 GFs focusing you - you're going to die either way. Honestly, 2-3 TRs is far weaker than 2-3 GF/GWFs.
The problem with the PvP in this game is not necessarily tenacity, it's the power creep and the dev's inability to play the game and hence see the problem with the classes. It's the players that find the broken BiS builds, the devs play at something like 2-3k ilvl with probably stupid builds. Their resources are so limited that they aren't able to hire proper game testers or have time to focus on the balance aspect of the game; I'm pretty sure they're pressured by WotC to push out new content at set intervals (to coincide with WotC's content releases as well), which reduces the time they can spend on balances.
Tenacity is a problem of its own, it splits the playerbase between those who have lionsmane gear and those who don't, because it makes such a difference. Yes, the way it affects crit damage is stupid, but that's honestly not the biggest problem atm.
Were on the exact same mod as you.
And Gannicus is essentially right, many people rant about rainbows for the exact reason that TRs are still in the S class of PvP and 2 of them playing together can cause kills through Gift of Faith and 130k HP. Its not skill based anymore, its coordination. I do cheesy set up kills on my GF with my best TRs and theres rarely a target that survives.
Now you are right about Tenacity and lionsmane being a sort of gate for PvP. But Drains, Guild Boons, and everything else Strongholds is a large contributor to that problem.
Personally I'd like to see NW shift away from these big team formats and implement a more balanced 2v2 and 3v3 ladder system, then they will see where the real imbalances are. *Cough* GiftoffaithIntothefrayBubbleShockingExecutionCourageBreakerSmokebombGiftofHaste *Cough*
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
GT: its indy time
PSN: itsindytime
Twitch: indygoinlive
The Kanye West of Neverwinter
Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
SE isn't even the worst of it. Try playing a class that has no dodge (Gwf or warlock) and getting courage breaker spammed inside of a smoke bomb spam. The main reason rogues are broken is because stuns and crowd control effects in general are broken.
No diminishing returns on crowd control effects in PVP is a huge mistake in any MMO and leads to broken imbalanced stuff like this. Players will always take the easiest path to the win which is why the mechanics of the game need to thwart that path.
Unfortunately the devs don't really care about pvp balance in this game at all because it was designed around pve. So if your looking for a competeive pvp game based on skill, this is not the game for you. That's why leaderboards, bragging, and epeen in Neverwinter are all meaningless. However if you understand these facts, accept them for what they are, stay away from 5s, and play for the fun of it, you will have a much better time IMO.