I don't know about you, but I'm getting kind-of tired of Demons. We know they are not going away any time soon, as the upcoming Mod 9 is heavily demon-focused as well, but once that is done, we will get something different (well, I hope so).
Now, it may well be that Mod 10 will be Ravenloft-themed, but I am not going to speculate about that now.
My question: What kind of enemies would you ideally like to see introduced in the future (Mod 10 or whatever), and why? Something that looks cool, or something that would just be fun and/or challenging to fight?
Hoping for improvements...
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1) Maze Engine got announced and 2) Scott (head developer) told us no Foundry update for the remainder of the year.
Without reward most players don't desire to play the Foundry. However at this point, if you want vampyres or something NEW tell us. We love to do NEW. But there are no Astral Diamonds, no double XP, we cannot even offer you a HAMSTER reward. Click my siggy and talk to the few authors and tell us you care enough to play the Foundry without the need of grand rewards.
Thank you
Lots and lots of rats.
Not wererats.
Rats.
Colossal rats.
In a colossal sewer.
Servicing a (colossal) city of (colossal) celestial beings.
I want to subvert the old "kill a billion rats to advance from noob-hood" trope and make them the most powerful things yielding the most powerful rewards. You've still gotta kill a bunch of them, though.
What's the Demon Prince of madness even up to, anyway? Just killing some people and razing some cities? Boring. Lame. Predictable. Decidedly non-chaotic. Using some ancient gizmajig to transform simple rats into the greatest threat to reality we've ever seen? Much better.
https://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_5th_edition_monsters#A92180000_-_Monster_Manual_.282014.29
Remember Neverwinter (not online) how fighting a dragon was something extraordinary and how many more monsters there were in the game. Evil Wizards, Beholders, Vampires, Monsters from lands far away, hell stick anything in a 5x5 chamber fill with some trash before it and give us some content. With the level reduction mechanic you can make even a local Vampire Lord /Goblin King being challenging without taking the grace from dragons.
Example - the beholder for the level 60 artifact quest - this instance is seen once per character, and is so much more colorful than the Demigorgon/Dragons we are fighting each day.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
I actually like the way NW has presented them much more than DDO just for that reason.
I'd love to see some more general content rather than themes. I think themes are kind of what makes so much of the content feel redundant.
A lot of the D&D monsters don't fit into themes such as Beholders. It's hard to really describe but there are so many monsters which belong in nooks and crannies. Random encounters so to speak. Yeah you might be in Neverwinter Wood for some big quest line but that doesn't mean there shouldn't be ancient ruins with some sort of boss monster mini dungeon thing.
I'd love to see the world filled with mini-bosses and side events. Fortified loner wizards that have gargoyles, golems, magical traps and constructs to pose challenges rather than hords of orcs. D&D isn't always about questing with a purpose. Exploration should play a key role as well but I know after two years it is asking too much...
But I mean...big grand open areas are nice and all. They are flashy and showy...
But I'd love some good old fashion dungeon delving with random one off monsters. Let's explore a tower with a beholder as a boss or hunt down a banshee in it's hovel. Not everything can and not everything even should tie back to some major story-line. Sometimes things are just there because they happen to be there...
There really aren't that many options for organized threats in D&D and relying on themes ends up with people burnt out on undead, demons, devils, orcs or whatever else. In order to get the variety we crave the themes have to be put aside at least every once in a while.
And as for beholders being solitary loners: so are dragons. And yet we've got bunches of those. And Demon Princes aren't usually the type to go around cooperating with each other (that's what Devils do), but yet that appears to be going on.
I said content which is not bound to a theme. Forgo the huge open area with a solid theme and work on content which is not tied to a theme. There's no reason that dungeons have to be tied to some event. They could be dungeons that happen to be there. That was my point.
Dragons are united due to a goal to resurrect Tiamat and while they tend to be in very small groups they will congregate for a common goal: that is not the case with beholders. Demons will also work together for a common goal particularly if it involves getting to the prime material plane and of course all those of a lower rank will tend to fall in tow of the princes or or whichever higher authority is threatening them to follow them. It's just a matter that their loyalty is paper thin.
Beholders outright hate all creatures other then themselves including other beholders. Seeing more than one beholder in an area is very rare as they pathologically believe that all other creatures are plotting against them. Demons and devils worry (rightly so) that they are being plotted against but beholders *know* others are plotting against them so they next to never work together under any circumstance.
White Plume mountain would be a close second or Halaster'so Undermountain.
Born of Black Wind: SW Level 80
On a serious note, I would like to explore the nine heIIs. But that's basically the main lore for demons soo..
Furthermore you started out with your gear "locked" and had to unlock it as you progressed further into the zone. Some zones it was impossible to unlock every single piece of the party's gear so you had to pick and choose what was optimal.
The only problem with the event was the insane drop rates on the gear. It was a hardcore event for hardcore players but not because it was totally gear dependent. It required organization, group synergy, and actually skill/timing. Players loved it, just hated the 1% drop rate on the gear lol.
Having something different and somewhat unique is refreshing...
All mmos have same monsters to kill. Neverwinter has it's own stuff. I kinda appreciate that.
Come on devs. You want to base a whole game off D&D sword coast and do so well gettin most of the lore correct and then dont even offer us alignment or approriate God or higher power choices for the game or content to go with it? Not saying that i am evil but I enjoy the Roleplay as much as the action as most of the players here do.
Start progressing the worlds timeline with the story line this is after all a persistent changing game world right? Well get with the program and start progressing it you want content well you apparently have the liscencing from Wizards of the coast to use their products content well use it for Gods sakes. You have plenty of material to make additions and content for this game just off the D&D world and story line spellplague to the sundering. I would love as well as others I expect to see sundering content IG.