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Insignia Screenshots

two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
Here are some screenshots of insignia, for players who haven't seen any yet. These are from the "Mount Insignia Choice Pack" that is received from the Maze Engine campaign.





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  • polaris1986polaris1986 Member Posts: 320 Arc User
    thanx
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  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    Thanks for posting this info. Could you please show what happens when you try to improve them? do we have to feed them with 5 gold horses up to mythic?
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  • ortuinaortuina Member Posts: 13 Arc User
    edited February 2016
    Another one from Dungeoneering skill.
    http://imgur.com/j1V8iEc
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User

    Thanks for posting this info. Could you please show what happens when you try to improve them? do we have to feed them with 5 gold horses up to mythic?

    Double-clicking does nothing. I think the "double-click to improve" is just a tooltip bug.
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  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    two30 said:

    Thanks for posting this info. Could you please show what happens when you try to improve them? do we have to feed them with 5 gold horses up to mythic?

    Double-clicking does nothing. I think the "double-click to improve" is just a tooltip bug.
    Thanks!
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  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    Aggregating information from these tooltips and from the new dev blog, here's an incomplete list of insignia stats:
    • Insignia of Aggression: Armor Penetration + Action Point Gain
    • Insignia of Courage: Defense + Incoming Healing Bonus
    • Insignia of Dominance: ?
    • Insignia of Leeching: Life Steal + Life Steal Severity
    • Insignia of Mastery: Recovery + Control Bonus
    • Insignia of Refuge: ?
    • Insignia of Skill: Critical Strike + Combat Advantage Bonus
    • Insignia of Vigor: Movement + Stamina/Guard Gain
    I'm guessing that Dominance is Power and Refuge is Deflection.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    I think you're likely correct about the primaries.

    Secondaries, I can only think of Crit Severity missing from offensive stats for Dominance. Alternatively, there is Companion Influence, which is pretty dominate-y.

    Refuge could be Deflection Severity, AoE Resistance, Control Resistance, or even Regeneration.
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  • escatonescaton Member, NW M9 Playtest Posts: 17 Arc User
    Refuge is regeneration and control resist.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited February 2016
    Where in the hell do you get these? I spent 5 hours grinding in different areas and found nothing... nothing.​​
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  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    The mount intro quest can finally be completed, and I received a new insignia as a reward.


    So the updated list of known insignia-suffixes is:
    • Insignia of Aggression: Armor Penetration + Action Point Gain
    • Insignia of Courage: Defense + Incoming Healing Bonus
    • Insignia of Dominance: ?
    • Insignia of Leeching: Life Steal + Life Steal Severity
    • Insignia of Mastery: Recovery + Control Bonus
    • Insignia of Prosperity: Maximum Hit Points + Gold, Glory, and Experience Gain
    • Insignia of Refuge: Regeneration + Control Resist
    • Insignia of Skill: Critical Strike + Combat Advantage Bonus
    • Insignia of Vigor: Movement + Stamina/Guard Gain
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  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    So are these able to be swapped in and out, similar to artifacts?
  • aidek0aidek0 Member Posts: 116 Arc User

    So are these able to be swapped in and out, similar to artifacts?

    What will happen is, that you will have mounts in your stable. Your mounts will have 'enchant slots' on them and you can put these 'insignias' right in there AND remove intact if you want to do so.
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    Evasion is Deflection + AoE Resist. So the updated list of known insignia-suffixes is:
    • Insignia of Aggression: Armor Penetration + Action Point Gain
    • Insignia of Courage: Defense + Incoming Healing Bonus
    • Insignia of Dominance: ?
    • Insignia of Evasion: Deflection + AoE Resist
    • Insignia of Leeching: Life Steal + Life Steal Severity
    • Insignia of Mastery: Recovery + Control Bonus
    • Insignia of Prosperity: Maximum Hit Points + Gold, Glory, and Experience Gain
    • Insignia of Refuge: Regeneration + Control Resist
    • Insignia of Skill: Critical Strike + Combat Advantage Bonus
    • Insignia of Vigor: Movement + Stamina/Guard Gain
    Also, the suffixes appear to be limited to particular slot types, but this needs confirmation.
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  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    Full list:
    • Insignia of Aggression: Armor Penetration + Action Point Gain
    • Insignia of Courage: Defense + Incoming Healing Bonus
    • Insignia of Dominance: Power + Companion Influence
    • Insignia of Evasion: Deflection + AoE Resist
    • Insignia of Leeching: Life Steal + Life Steal Severity
    • Insignia of Mastery: Recovery + Control Bonus
    • Insignia of Prosperity: Maximum Hit Points + Gold, Glory, and Experience Gain
    • Insignia of Refuge: Regeneration + Control Resist
    • Insignia of Skill: Critical Strike + Combat Advantage Bonus
    • Insignia of Vigor: Movement + Stamina/Guard Gain
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