Here are some screenshots of insignia, for players who haven't seen any yet. These are from the "Mount Insignia Choice Pack" that is received from the Maze Engine campaign.
"sometimes the world doesn't need another hero, sometimes what it needs is a monster"
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lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
Thanks for posting this info. Could you please show what happens when you try to improve them? do we have to feed them with 5 gold horses up to mythic?
Thanks for posting this info. Could you please show what happens when you try to improve them? do we have to feed them with 5 gold horses up to mythic?
Double-clicking does nothing. I think the "double-click to improve" is just a tooltip bug.
Thanks for posting this info. Could you please show what happens when you try to improve them? do we have to feed them with 5 gold horses up to mythic?
Double-clicking does nothing. I think the "double-click to improve" is just a tooltip bug.
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
I think you're likely correct about the primaries.
Secondaries, I can only think of Crit Severity missing from offensive stats for Dominance. Alternatively, there is Companion Influence, which is pretty dominate-y.
Refuge could be Deflection Severity, AoE Resistance, Control Resistance, or even Regeneration.
So are these able to be swapped in and out, similar to artifacts?
What will happen is, that you will have mounts in your stable. Your mounts will have 'enchant slots' on them and you can put these 'insignias' right in there AND remove intact if you want to do so.
Comments
http://imgur.com/j1V8iEc
- Insignia of Aggression: Armor Penetration + Action Point Gain
- Insignia of Courage: Defense + Incoming Healing Bonus
- Insignia of Dominance: ?
- Insignia of Leeching: Life Steal + Life Steal Severity
- Insignia of Mastery: Recovery + Control Bonus
- Insignia of Refuge: ?
- Insignia of Skill: Critical Strike + Combat Advantage Bonus
- Insignia of Vigor: Movement + Stamina/Guard Gain
I'm guessing that Dominance is Power and Refuge is Deflection.Secondaries, I can only think of Crit Severity missing from offensive stats for Dominance. Alternatively, there is Companion Influence, which is pretty dominate-y.
Refuge could be Deflection Severity, AoE Resistance, Control Resistance, or even Regeneration.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
So the updated list of known insignia-suffixes is:
- Insignia of Aggression: Armor Penetration + Action Point Gain
- Insignia of Courage: Defense + Incoming Healing Bonus
- Insignia of Dominance: ?
- Insignia of Evasion: Deflection + AoE Resist
- Insignia of Leeching: Life Steal + Life Steal Severity
- Insignia of Mastery: Recovery + Control Bonus
- Insignia of Prosperity: Maximum Hit Points + Gold, Glory, and Experience Gain
- Insignia of Refuge: Regeneration + Control Resist
- Insignia of Skill: Critical Strike + Combat Advantage Bonus
- Insignia of Vigor: Movement + Stamina/Guard Gain
Also, the suffixes appear to be limited to particular slot types, but this needs confirmation.