Hi,
I already have a DC and a GWF for pve but I want to play smth new, I now have lvled both on HR (trapper) and one (TR)
From those two when i noticed the TRs feats i was amazed! With all those damage/crit/crit.sev buffs shouldn't they be top DPS ?
I mean GWf are very fine but i think they trade dps for survivability as a class which make me think if SW are really the best dps around.
I know that during mods passed TRs were the ultimate destruction machine where they soloed every dungeon (or so I've heard) but they got nerfed?
From my dungeon runs I notice that either TRs are really weak at least weaker from GWF and SW and easy to die or they'll solo the dungeon from the damage output they have (only seen few players that good).
After going through the feats I wonder what the best dps build for pve would be like?
Will a combination of Dailies ( Shocking Execution - Lurker's Assault) where I use shocking execution with the feat to fill my AP and use lurker's assault to activate the bonus dmg having in tray the feat Invisible Infiltrator be the best stealthed dagger I could produce? which means a DC sigil should be my main artifact? or is the AP gain sufficient as the item lvl gets higher?
Also having all these good feats I wonder at which I should spend my points on?
Are the feats that require a certain amount of HP to be missing good? In particular is Deathknell usable cause i haven't used the class in smth other than lvling and if the target is below 30% and it isn't a boss wouldn't be killed almost instantly from other dpsers?
I was told that the best path to pick are Infiltrator and Executioner but I have to say I REALLY dislike the Deulist flurry at will if the target is moving or if the target get killed i remain like stunned and that'd make me vulnerable to incoming attacks, I can only stop the flurry by using stamina which is not that efficient. Is there a certain way to make this At-Will a great weapon?
Also are the Drows the best race for them or is it another race the best?
Which dice roll is the best :S
Sorry for all those Questions!
Shini
0
Comments
TRs often don't top DPS charts because they're built for single-target DPS over AoE, and dungeons are generally filled with trash mobs where AoE classes excel.
Throw in the fact that GWF can also stand in red and continue to DPS, and deal their damage instantly and not over time via DoTs, and it's no surprise they rank 1st on the charts.
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AS you gear up.. and exceed 3k+ it matters even less.. everything dies so quick.. if you happen to be the "dps" option.. ANY of the classes can do well enough to carry anything.. including edemo.
I will say at lower i levels, gwf is clearly a easier option and they are GREAT farming toons, as you dont have to super gear them to blow through all the dailies.
TR can be good for dungeons and I've been with some very good ones that use smoke bomb to stun the mobs versus using a tank to take the initial agro/beat down.
So yes TR can be a great addition to a PVE team
Personally i enjoy playing tr, he's like a little ninja rolling around throwing daggers.
As noted by @arcofortep12 the races have far less meaning at end game than they did prior to mod 6. This is because diminishing returns were removed (we used racial bonuses to stack more stats without diminishing return penalty). In general i recommend you pick the race that you can stand to look at a couple hours a day. In general half orc is considered to be the best race because of the crit severity bonus (crit severity is difficult and expensive to stack).
From my experience TR is very enjoyable to play, and very powerful in groups or when solo. The combination of high single-target and AoE damage, plus a TR's ability at constant crowd control makes the class one of the best. Therefore I highly recommend TR as a main class.
I have tried several builds, came up with them myself, and the best one for PvE, in my opinion is:
Race: Half-Orc
Class: Trickster Rogue
Paragon Path: Master Infiltrator
Feat Line: Executioner
Starting Ability Scores (these are the scores I rolled originally in 2013; they could perhaps be better if the strength was higher)
15 Str
10 Con
20 Dex
10 Int
08 Wis
13 Cha
Add all ability score increases to Strength and Dexterity for final scores:
22 Str
12 Con
27 Dex
12 Int
10 Wis
15 Cha
Then after equipping maxed Golden Belt of Puissance and adding Campfire your scores are:
25 Str
13 Con
30 Dex
13 Int
11 Wis
16 Cha
Heroic Feats:
Action Advantage (1/5)
Weapon Mastery (3/3)
Toughness (3/3)
Cunning Ambusher (3/3)
Endless Assault (3/3)
Lucky Skirmisher (2/3)
Scoundrel Training (2/3)
Disciple of Strength (3/3)
Paragon Feats:
Flashing Blades (5/5) [Saboteur]
Roll With The Punches (5/5) [Scoundrel]
Bloody Brawler (5/5) [Scoundrel]
Arterial Cut (5/5) [Executioner]
Vicious Pursuit (5/5) [Executioner]
Dying Breath (5/5) [Executioner]
Death Knell (5/5) [Executioner]
Last Moments (5/5) [Executioner]
Shadow of Demise (1) [Executioner]
Powers
Class Features:
Skillful Infiltrator
First Strike
Encounters:
Dazing Strike
Lashing Blade
Smoke Bomb
At-Wills:
Sly Flourish
Duelist's Flurry
Dailies:
Shocking Execution
Whirlwind of Blades
Boons
Sharandar: Dark Fey Hunter, Fey Elusiveness, Elven Haste, Elven Ferocity, Elvish Fury
Dread Ring: Conjurer's Gambit, Evoker's Thirst, Illusion Shimmer, Shadow Touch, Endless Consumption
Icewind Dale: Encroaching Tactics, Refreshing Chill, Sleet Skills, Cool Resolve, Winters Bounty
Underdark: Primordial Might, Primordial Regenesis, Drow Ambush Tactics, Dwarven Stamina, Abyssal Strikes
Tyranny of Dragons: Dragon's Claws, Dragon's Gaze, Draconic Armorbreaker, Dragon's Greed, Dragon's Thirst (1/3), Dragon's Fury (1/3), Dragon's Revival (1/3)
Active Companions:
Dancing Blade (Erinyes of Belial is better but costs 10 times as much)
Seige Master
Air Archon
Fire Archon
Ioun Stone of Radiance (Summoned)
For combat you Stealth in on a fresh group of mobs and hit them with Dazing Strike which crits them all for huge amount because of First Strike (and it's even better if your Artifact Off-hand Class Feature is set to First Strike). Then you smoke bomb and use at-wills to finish them off. Whenever your daily is up, and there are lots of mobs, Stealth and hit Whirlwind of Blades for huge crits on every mob. Otherwise keep using encounters when they are ready, stealth and use smoke bomb when you can because it stuns everything for a long time and deals a lot of critical "damage over time" to them all. If the mobs have high health I start with Flurry to get some bleeds going, then switch to Flourish to finish them off.
With the feats and companions you deal the most damage after the mob has less then 50% health: your damage begins to skyrocket from the Fire Archon plus Death Knell and Last Moments. I made sure to upgrade all my companions to Purple to get the most damage increase out of them and it really pays off, someday I will upgrade Dancing Blade into Erinyes of Belial for another +5% Crit severity.
P.s. I only use Shocking Execution when fighting a single target like a boss or mini-boss.
I can't think of anything else to say at the moment. If anyone makes this TR build I hope they like it.
might want to add, go invisible at will, has built in movement speed and looks pretty cool too.
The quote would and should be a hint to Cryptic CW may need a control boost.
Rolen
but, I digress, it may be that I just like the mechanics of the HR better, he just seems more fun to me at this time.
lag can be a ball-buster to a TR, I seem to cope with it better on my HR.
and who needs stealth anymore? just get an Ambush ring.
TR damage will probably get a buff in the next balancing patch
As somebody who owns both an exe rogue and a swords/destroyer GWF, imo TR needs a large buff to damage, single-target and AOE. My GWF can just stand in huge crowds of CC immune stuff and smash it all, occasionally pressing tab/encounters, my TR has to throw smoke bomb/dazing and roll a lot and wait for cooldowns. I don't think they're in the same ballpark at all, with similar gear score.
e: This is the same power selection I use, my feats are a little different but very close.