I've see a few different CTAs, and most of them are quick and kind of fun - you get a shot at a companion, some special dye, easy skirmish AD, and it just takes a few minutes. Gate Crashers is incredibly boring. The group drops down, kills the enemies instantly, and sits for 10 minutes waiting for the rest of the enemies to meander their way down to the killing grounds. It's just incredibly boring. Enemies should spawn in groups twice the size they do, and instantly after one group is cleared. Otherwise Gate Crashers will continue to be the boring mess of a CTA it is.
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it made RNG a pure joke, this is all we get, it not right. i see DC still on the lowest top 5, since they dont deal much damages but only heal the most.
mostly CW and HR get the most highest scores and the kills, take them few times to get what they wanted.
just my concept, either upgrade the rewards and remove some rewards and place them on "market" as we collect medallion tokens to spend on, that is plain basic better way to access to "CTA Merchants" to use medallions.
reason why, many are fed up with poor rewards and keep seeing rank 1s and 2's, and these only give 15 and 30 points, even on double 2x refine, it is still a bad joke when we need over 100k-600k refine points, it not going anywhere to make serious progress.
but still, some hard to get rewards are "chances" to get a free rewards, but running more than 20 times and get nothing better than last previous rewards?
as 60/70 lvl character get rank 3's from a chest??? Come on! that is way too low, it should had scale base on character levels, even if someone else character enter with low level as "enchanted levels" would had something different. i would be happy to get rank 5's or if lucky to get a few rank 6's.
my suggession for CTA merchants in future CTA events, allow them to sell few higher ranks, maybe cost 1,000 medallions each for rank 7's? maybe?
And add Zen market for selling "CTA Package" that include 250 or 500 medallions if the price is right, Arc can still make money quicker on events.
If the chest is dropping mostly rank 3s, then they forgot to update it like they did with Garrundar (which was rank 4-6).
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Better than some
Not great
Like the Savage Enchantments
Fixing it though would require the devs to actually go in and update things. And I don't think Cryptic can allot time for that. Deadlines and stuff, ya know.
A "Tower Defense" style "Release next wave if you flip this switch" option would be pretty cool. Multiple versions with harder mobs would be too.
1. the mob took forever to spawn.
2. TR could go to the other side to kill mob because he can solo. He took all the drops and took him forever to kill them all while the other 4 players staying inside doing next to nothing (besides killing mob that spilled over).
it would be sooooo cool if this game did it!