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Is Neverwinter's content too easy?

Or is it the class?

I rolled an Oathbound Paladin and the regular content from 1-60 has been amazingly easy. I did purchase the Heirloom pack and that may have contributed to it.

I have NOT done any of the epic or group content at this point, but i simply rolled through all the regular content. I ran with the rogue companion and probably used a total of 15 potions from 1-60.

I will be rolling a cleric soon and leveling them. I am interested in seeing if the content is as easy with them.

What are your thought? Is it the Heirloom pack? the class? Or is it just too easy.

As an aside, it is not my skill I am notoriously slow and poor at leveling in MMO's and any other games.

Comments

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  • wdj40wdj40 Member Posts: 1,958 Arc User

    Or is it the class?

    I rolled an Oathbound Paladin and the regular content from 1-60 has been amazingly easy. I did purchase the Heirloom pack and that may have contributed to it.

    I have NOT done any of the epic or group content at this point, but i simply rolled through all the regular content. I ran with the rogue companion and probably used a total of 15 potions from 1-60.

    I will be rolling a cleric soon and leveling them. I am interested in seeing if the content is as easy with them.

    What are your thought? Is it the Heirloom pack? the class? Or is it just too easy.

    As an aside, it is not my skill I am notoriously slow and poor at leveling in MMO's and any other games.

    Unfortunately you should have not bought the Heirloom Pack on your 1st playthrough. You pretty much ran through with over-powered weapons and made most equipment drops worthless. I bought the Heirloom Pack after I had completed my 1st playthrough. That way I was able to pick up and use equipment and Unique items whist playing the story and not rush it too much.
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  • s4v10rxs4v10rx Member Posts: 389 Arc User
    story line quest is easy, i suggest that you level ur pally to lv 70 and do the epic dungeon to give you more of a challenge and if your GS score is not 3K, it will give you lierally a lot of challenge just to main ur bubble pally and keeping ur team alive during the run.
    Guild: Asylum
    Character:
    7thS1n---Trickster Rouge LV 70(perma-Stun build)
    7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
    7ThM4G3-- Control Wizard
    7ThW4rL0CK-- Scrooge Warlock
    7THW4R--Great Weapon Fighter
  • spelldazerspelldazer Member Posts: 315 Arc User
    It's the pally. Try it with a squishy TR and it won't be easy at all.
  • donager#7880 donager Member Posts: 7 Arc User
    wdj40 said:

    Or is it the class?

    I rolled an Oathbound Paladin and the regular content from 1-60 has been amazingly easy. I did purchase the Heirloom pack and that may have contributed to it.

    I have NOT done any of the epic or group content at this point, but i simply rolled through all the regular content. I ran with the rogue companion and probably used a total of 15 potions from 1-60.

    I will be rolling a cleric soon and leveling them. I am interested in seeing if the content is as easy with them.

    What are your thought? Is it the Heirloom pack? the class? Or is it just too easy.

    As an aside, it is not my skill I am notoriously slow and poor at leveling in MMO's and any other games.

    Unfortunately you should have not bought the Heirloom Pack on your 1st playthrough. You pretty much ran through with over-powered weapons and made most equipment drops worthless. I bought the Heirloom Pack after I had completed my 1st playthrough. That way I was able to pick up and use equipment and Unique items whist playing the story and not rush it too much.

    This makes me sad. The only reason I bought the pack was to get another bag. I should have ignored the gear.

    I will run my next character clean.
  • indylolindylol Member Posts: 544 Arc User
    Id say if you played any mmo before, that general knowledge alone would make NW significantly easier. Beyond that, yea rolling Paladin + Heirloom, you just experienced 1-60 in one of its most manageable settings.

    Try a new char or try 60-70, both will most likely provide the elevated challenge you're looking for.
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  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Cleric is not so easy. Even though you will have the ability to self heal, you will find that clerics don't have much ability to reduce incoming damage. Some skills damage the enemy whilst healing you and you'll be relying on those but the amount of time it takes to kill an enemy will work against you.

    Have your pally earn AD to buy your cleric some rank 7 enchantments to make it easier - go for power, recovery & defence.
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  • donager#7880 donager Member Posts: 7 Arc User

    Yes, 1-60 is easy enough. After that it's gets very interesting. Even for pallys. Have you done PvP yet?

    I've never been a fan of PvP in any game I have played yet, going back to Ultima Online. I just prefer PvE
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  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    edited February 2016


    70 Not worth getting to unless you are hyper pay to win

    Is this from your vast experience at level 70 play? Are you even level 70? You were only 65 a few days ago.

    Level 70 PvP tends to be expensive to be competitive and win. Level 70 PvE is not at all. Level 70 is where Sharandar, Dread Ring, Well of Dragons and Icewind Dale unlock. It is worth getting to 70, just to experience those zones (Well, except maybe Sharandar. I really dislike that one. ) and it requires nothing other than the level 70 artifact weapons and other gear you acquire for free from the Elemental Evil campaign and rank 5-6 enchants to get started. After some upgrades (work on the artifact weapon/off-hand and get enchants to level 7) and a few boons, you will be ready for the dungeons and skirmishes and can then work on upgrading enchantments higher and artifacts. It will be even easier if you are in a guild, as there will likely be stuff in the bank for you to use and people to help.

    So, level 70 is definitely worth getting to and requires no PTW, only time.

  • cscriv79cscriv79 Member Posts: 398 Arc User
    60-70 with a pally is far too easy too, many pally players never used a single potion going through the levelling stages and many including myself were able to solo 10 man heroics.
    GWF is still an easy class to level with but takes a bit more movement.
    TR is the best for experiencing the levelling aspect of the game as you have to hit and move and be more aware of your enemy and positioning.

    I am neither here nor there, for I am NevrCene

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  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User

    zephyriah said:




    So, level 70 is definitely worth getting to and requires no PTW, only time.

    Yes, alot of time which is why it's still not worth getting to. Also, I got to lv 66 today, but I deleted all my classes so now I am starting the game all over.

    Not really that much time. It can easily be done in about 30-40 hours of playtime. Less, if you work at it and use boosts. So for a casual player, it would take 3-4 weeks. The thing is you need that time, to learn the skills and develop your rotation.

    Maybe you don't know this, but level 70 is also where making AD is better. Each of the five PvE campaigns (ToD and WoD each have one) has a weekly quest that rewards AD, I think 4500 each, in addition to the dungeon/skirmish/pvp AD. Playing 2 dungeon 2 skirmishes and do 1 weekly per day and you can get around 25,000 X 5 and 20,000 x 2 per week for a total 165,000 AD a week or over 1000 Zen if you convert. You can increase that total to 200,000 if you PvP.

  • xrawcarnagexrawcarnage Member Posts: 384 Arc User
    To comment on the orginal post, yes it is very easy imo. The end game content (what there is of it) is ridiculously easy. There is no variety to dungeons which is my major HAMSTER of the game. I deal with the constant lag, constant ddos HAMSTER bags, but the lack of end game dungeons is what is worse of all. Talks of bringing back 5 dungeons to find out that 4 are not epic. This is just plain and simply stupid. So we will have 4 epic dungeons? Does not make any sense at all.
  • donager#7880 donager Member Posts: 7 Arc User
    I am now at level 62. it has gotten more difficult. I am finding I have to learn how to play the Paladin and mix in some strategy. I have died a couple times while figuring out how to solo the heroics.

    It is still a fun game, especially for an old school 1st and 2nd edition D&D player.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User

    zephyriah said:




    So, level 70 is definitely worth getting to and requires no PTW, only time.

    Yes, alot of time which is why it's still not worth getting to. Also, I got to lv 66 today, but I deleted all my classes so now I am starting the game all over.

    Lol I've got 4 characters at 70 (listed below) and it was pretty easy on all of them - yes the Pally was the easiest (died once and that was my fault) but the game only really starts at 70.

    I spent about $10 about 9 months ago on something I can't even remember but nothing since.

    If you've never got a character to 70 how can you say it's not worth it? You've barely scratched the surface of the game. You have wasted a lot of game time by deleting characters & in fact just by running multiple characters pre 70. Try focusing on one, get it to 70, earn boons and explore the rest of the content - until then it's a bit like someone at school saying they don't like going to work...
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  • telprydaintelprydain Member Posts: 545 Arc User


    There is not much content to do at lv 70 anyways. All you do is grind in one area,
    move to the next and grind there. Maybe grind in some dungeons for awhile.
    Boons are just super time consuming and I can only get one a month if I try
    my hardest.

    I massively disagree... The nature of forums is that irritated people tend to gripe, while those of us who are happy are too busy playing the game. Heck, even just from a story standpoint, if you play the content in order, the stories of the campaign zones are far more engaging (and legible) then 98% of the leveling story.

    Sharandar is great if (like me) you’re a fan of the Forgotten Realms Elves. It’s nice an easy for new level 70s, and the enchant refinement items that drop from EVERY quest there are a nice easy way to make AD and/or refine your enchantments up.
    Dread Ring ties into the newer Forgotten Realms books, and it includes the final battle against the lich that has been attacking Neverwinter. You even get the chance to fight back by taking portals to Thay.
    IWD ties deeply into the classic Forgotten Realms books, and includes a new hub town (one of the famous Ten Towns from the original Drizzit books) and two full adventure zones. The open-world PVP can be avoided entirely and you can just focus on exploring the origin of the strange force corrupting the Dale (although I really like how they justified the PVP via the lore – both the competing factions, and the corruption driving heroes to fight).
    ToD/RoT is grindy, but is a story with some legitimately surprising twists and turns. To understand it you need to avoid eSoT and eLoL (and WoD) until AFTER you’ve unlocked the weekly from Protectors enclave. When it came out SoT/LoL were locked behind keys that you had to build in the campaign (and WoD wasn’t out yet), so playing them out of order mixes the story up. Proper order is the “Assist X Faction” nodes (which are the most painful and grindy, by you can start them early). Then the portal quest, then Shores of Tuern, Lair of Lostmouth and Well of Dragons, in that order. I also like that you essentially ‘fail’ so badly that a classic Forgotten Realms has to intervene.


    Frankly, I'm not sure why you'd bother playing through the non-story of Elemental Evil if you weren’t planning to play all the way to 70… that content is, by far, the most grindy/irritating/limited content in the game – and it doesn’t even have a friggen ending!!! (Seriously – we never get to fight the four cult leaders we see so much of. WTF, guys?!)
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  • rockstargfurockstargfu Member Posts: 423 Arc User
    Ounce you understand mechanics it is a stroll ya
  • armadeonxarmadeonx Member Posts: 4,952 Arc User


    Boons are just super time consuming and I can only get one a month if I try
    my hardest.

    Lol, My TR has been at 70 for a week and already has 10 boons from across the campaigns. The first two boons of each campaign are achievable within 7 days with a total input of about 90 minutes per day.

    You obviously take forum complaints as gospel - how about instead of believing what others write you go and experience it for yourself? It seems very weird to me that you are giving commentary on things you haven't experienced but justify by saying someone else wrote it. It means you have no true opinion, you are just regurgitating someone elses.
    Please Do Not Feed The Trolls

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  • mrshabokmrshabok Member Posts: 210 Arc User
    edited February 2016

    armadeonx said:


    If you've never got a character to 70 how can you say it's not worth it?


    How can a writer write about experiences that they have never experienced before?
    It's simple: Other people have described it.

    There is not much content to do at lv 70 anyways. All you do is grind in one area,
    move to the next and grind there. Maybe grind in some dungeons for awhile.
    Boons are just super time consuming and I can only get one a month if I try
    my hardest.
    Of course a writer can write about anything. Anyone can say anything about anything. That doesn't make it correct. Also, how can you say boons are that time-consuming....you're not even 70 yet. You're using anecdotal evidence and applying that to the general situation. Try actually playing the game at 70 for a while and then tell people what it's like.

    Going back to original post... Yeah this game is easy from 1-60. 60-70 is slightly harder but mostly just a grind. 70 onward is when the game really starts. If you want a challening class, pick something DPS oriented or squishy. The Warlock is probably the most difficult class to play. Regardless, you'll find plenty of challenging content at 70. The most challenging will be dungeons and Icewind Dale/Well of Dragons. That said, the Paladin's bubble is basically an invincibility cheat code and can potentially make everything playable with your eyes closed.
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  • s4v10rxs4v10rx Member Posts: 389 Arc User
    zephyriah said:


    70 Not worth getting to unless you are hyper pay to win

    Is this from your vast experience at level 70 play? Are you even level 70? You were only 65 a few days ago.

    Level 70 PvP tends to be expensive to be competitive and win. Level 70 PvE is not at all. Level 70 is where Sharandar, Dread Ring, Well of Dragons and Icewind Dale unlock. It is worth getting to 70, just to experience those zones (Well, except maybe Sharandar. I really dislike that one. ) and it requires nothing other than the level 70 artifact weapons and other gear you acquire for free from the Elemental Evil campaign and rank 5-6 enchants to get started. After some upgrades (work on the artifact weapon/off-hand and get enchants to level 7) and a few boons, you will be ready for the dungeons and skirmishes and can then work on upgrading enchantments higher and artifacts. It will be even easier if you are in a guild, as there will likely be stuff in the bank for you to use and people to help.

    So, level 70 is definitely worth getting to and requires no PTW, only time.

    in my opinion pally doesn't need to b well geared to do lv 70 pvp as long as their IL is around 2500 to 3K with good amount of tenacity and they will b fine after all they just need to spam infinite bubble for their team to keep them alive and let the rest of their team to do the damages.
    Guild: Asylum
    Character:
    7thS1n---Trickster Rouge LV 70(perma-Stun build)
    7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
    7ThM4G3-- Control Wizard
    7ThW4rL0CK-- Scrooge Warlock
    7THW4R--Great Weapon Fighter
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