Or is it the class?
I rolled an Oathbound Paladin and the regular content from 1-60 has been amazingly easy. I did purchase the Heirloom pack and that may have contributed to it.
I have NOT done any of the epic or group content at this point, but i simply rolled through all the regular content. I ran with the rogue companion and probably used a total of 15 potions from 1-60.
I will be rolling a cleric soon and leveling them. I am interested in seeing if the content is as easy with them.
What are your thought? Is it the Heirloom pack? the class? Or is it just too easy.
As an aside, it is not my skill I am notoriously slow and poor at leveling in MMO's and any other games.
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Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
This makes me sad. The only reason I bought the pack was to get another bag. I should have ignored the gear.
I will run my next character clean.
Try a new char or try 60-70, both will most likely provide the elevated challenge you're looking for.
Indy - XB1 & PS4 - GF
xeV Indy - PS4 - TR
Nde - XB1 - HR
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The Kanye West of Neverwinter
Have your pally earn AD to buy your cleric some rank 7 enchantments to make it easier - go for power, recovery & defence.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Level 70 PvP tends to be expensive to be competitive and win. Level 70 PvE is not at all. Level 70 is where Sharandar, Dread Ring, Well of Dragons and Icewind Dale unlock. It is worth getting to 70, just to experience those zones (Well, except maybe Sharandar. I really dislike that one. ) and it requires nothing other than the level 70 artifact weapons and other gear you acquire for free from the Elemental Evil campaign and rank 5-6 enchants to get started. After some upgrades (work on the artifact weapon/off-hand and get enchants to level 7) and a few boons, you will be ready for the dungeons and skirmishes and can then work on upgrading enchantments higher and artifacts. It will be even easier if you are in a guild, as there will likely be stuff in the bank for you to use and people to help.
So, level 70 is definitely worth getting to and requires no PTW, only time.
GWF is still an easy class to level with but takes a bit more movement.
TR is the best for experiencing the levelling aspect of the game as you have to hit and move and be more aware of your enemy and positioning.
I am neither here nor there, for I am NevrCene
NevrCene: TRMelisandre: SW
Brienne: GWF
Guild : Mystic Dawn (GH20)
Maybe you don't know this, but level 70 is also where making AD is better. Each of the five PvE campaigns (ToD and WoD each have one) has a weekly quest that rewards AD, I think 4500 each, in addition to the dungeon/skirmish/pvp AD. Playing 2 dungeon 2 skirmishes and do 1 weekly per day and you can get around 25,000 X 5 and 20,000 x 2 per week for a total 165,000 AD a week or over 1000 Zen if you convert. You can increase that total to 200,000 if you PvP.
It is still a fun game, especially for an old school 1st and 2nd edition D&D player.
I spent about $10 about 9 months ago on something I can't even remember but nothing since.
If you've never got a character to 70 how can you say it's not worth it? You've barely scratched the surface of the game. You have wasted a lot of game time by deleting characters & in fact just by running multiple characters pre 70. Try focusing on one, get it to 70, earn boons and explore the rest of the content - until then it's a bit like someone at school saying they don't like going to work...
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Sharandar is great if (like me) you’re a fan of the Forgotten Realms Elves. It’s nice an easy for new level 70s, and the enchant refinement items that drop from EVERY quest there are a nice easy way to make AD and/or refine your enchantments up.
Dread Ring ties into the newer Forgotten Realms books, and it includes the final battle against the lich that has been attacking Neverwinter. You even get the chance to fight back by taking portals to Thay.
IWD ties deeply into the classic Forgotten Realms books, and includes a new hub town (one of the famous Ten Towns from the original Drizzit books) and two full adventure zones. The open-world PVP can be avoided entirely and you can just focus on exploring the origin of the strange force corrupting the Dale (although I really like how they justified the PVP via the lore – both the competing factions, and the corruption driving heroes to fight).
ToD/RoT is grindy, but is a story with some legitimately surprising twists and turns. To understand it you need to avoid eSoT and eLoL (and WoD) until AFTER you’ve unlocked the weekly from Protectors enclave. When it came out SoT/LoL were locked behind keys that you had to build in the campaign (and WoD wasn’t out yet), so playing them out of order mixes the story up. Proper order is the “Assist X Faction” nodes (which are the most painful and grindy, by you can start them early). Then the portal quest, then Shores of Tuern, Lair of Lostmouth and Well of Dragons, in that order. I also like that you essentially ‘fail’ so badly that a classic Forgotten Realms has to intervene.
Frankly, I'm not sure why you'd bother playing through the non-story of Elemental Evil if you weren’t planning to play all the way to 70… that content is, by far, the most grindy/irritating/limited content in the game – and it doesn’t even have a friggen ending!!! (Seriously – we never get to fight the four cult leaders we see so much of. WTF, guys?!)
If you’ve made it to 69 you’ve already seen the worst of what Neverwinter has to offer.
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You obviously take forum complaints as gospel - how about instead of believing what others write you go and experience it for yourself? It seems very weird to me that you are giving commentary on things you haven't experienced but justify by saying someone else wrote it. It means you have no true opinion, you are just regurgitating someone elses.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Going back to original post... Yeah this game is easy from 1-60. 60-70 is slightly harder but mostly just a grind. 70 onward is when the game really starts. If you want a challening class, pick something DPS oriented or squishy. The Warlock is probably the most difficult class to play. Regardless, you'll find plenty of challenging content at 70. The most challenging will be dungeons and Icewind Dale/Well of Dragons. That said, the Paladin's bubble is basically an invincibility cheat code and can potentially make everything playable with your eyes closed.
Xbox GT -- Mr Shabok
My Guide
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter