Pretty much everything is broken, imbalanced, and unplayable. I had a giant list of problems, and I was planning on typing them all out when I suddenly realized that it was a list of every single PvP mechanic available in game. That's right. Literally EVERYTHING is broken for this weak pathetic class.
Every other class has a multitude of abilities that are useful for PvP that actually function as intended. (Cast time, effectiveness, damage, refresh, etc.) SW has none. For instance, Grasp of Hadar has something like a 2 second cast time and lasts less than a quarter second and does almost no damage. With such long cast times and every other class's ability to stun, control, knockback, etc, we can barely cast anything anyways. Not before dying nearly instantly. SW are also the primary target when attacking a group. We're basically a free kill.
Come on, you guys have the internal metrics to know this stuff, right? At least I hope you do. I may be putting too much faith in your data analysis considering how poorly balanced PvP is.
And then there's matchmaking. HAHAHAHA. It's too bad nobody hired an intern to program anything useful there. It's called a queue because you literally pull whoever is in the queue, mash them into a group, and throw them against a PvP guild with BiS PvP gear.
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Comments
Well Endowed (Xbox)
If really asking for what we want, I would like to see a heal over time added to the temptation capstone. To make it closer to equivalent of mod 5 before life steal was neutered. The capstone use to heal 200% life steal, now all it does is allow you to use life steal the same way it was used pre mod 6, giving a flat percentage damage returned as health based on life steal chance value (which negates life steal severity completely btw). To make the capstone useful I would say always lifesteal for LS %chance plus additionally the same amount over 4 seconds. Similar to how creeping death does additional damage over time. Just call it creeping life. Haha. While talking about it Creeping death dot should def be cut to 4 seconds as well.
Well Endowed (Xbox)
My thought was to make our soulsparks last past, or degrade slowly, in between battles. As every SW knows, once we are out of battle, they go away. For the unaware, as we build sparks, a great many of our class features benefit from them, Borrowed Time heals, we do more damage, etc. The problem is building them; it takes time (10-20 seconds for a full load) and in PVP, that equals death.
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
Infamous Intentions
Recruiting - Come join us! (Click me)Unleash The Wolves- HR Lvl 70 (PVE)
<font color="Aquamarine">"Non-Pay-To-Win"</font>
I hunt GWF "Magik" on sight.
Dread Theft is pretty close to useless for two reasons.
-Its primarily a mob encounter and has almost no value (other than building spark) in 1v1 PVP situations. There are just way better encounter options
-It points to directly where you are while its being cast. Basically, 'Hey, I am a squishy, here's where you can find me.'
I like Harrowstorm, and still use it in PVP (for the DOT and the slam), but, for the love of Christ, they need to dial down the cast time.
Infamous Intentions
Recruiting - Come join us! (Click me)