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Suggestion: Legendary Rings

asthazarfasthazarf Member, NW M9 Playtest Posts: 167 Arc User
edited January 2016 in Player Feedback (PC)
Add a slim chance (5%?) at some new resource in ToDG, PoM, Demo and EDemo, the purpose of which would be ring crafting, of course.

Requirements: +1, +2, +3 and +4 versions of the sought ring + resource (different for each ring) + [insert amount] AD + [insert amount] time; one ring production allowed at one time; add a reasonable fail chance, if necessary.

Example: doing VT/MC (around Mod 3) for a chance at resource drop to create our weapons.

Result: less grind, happier people.

Under current conditions, a collector has better chances at winning the lottery than completing this ring collection. You could decrease that time frame to a few years with enough time required to craft one ring. It's some hope against the terror that it RNG.


Edit:

Gonna add a tweak to the above. if the resource is ring specific, make it unbound. If it's generic (usable for all rings), it can be BtA.
Post edited by asthazarf on

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    urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    The OP is on to something
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