The maps (explorer's charts), purchased from the guild stronghold general merchant which allow you to farm resources from nodes in the four areas Vellosk, Whispering Caverns, Skyhold, and Hotenow, are not cleared unless you take what the node offers you. What this means is that if you go to a resource node in Hotenow and find Sal Ammoniac there you can simply walk away and leave it there in the node for the next unlucky individual to farm. This can be done indefinitely, so that the next person who finds Sal Amoniac leaves it as well.
The end result is catastrophically bad in at least two ways:
1) The only way to get a legitimate chance at Alum is to group together so that the first person clearing the node takes the "hit" of the Sal Amoniac or Nitre that noone will clear and everyone else in the group gets an actual chance to get Alum. This can, however, be interrupted as someone will inevitably butt in between your group members and bug the node again.
2) The explorers boon is completely mooted out by this design flaw in that, a person without the boon will come by, see it's Sal Ammoniac, leave it and there will only be 1 Sal Ammoniac left there for the person who should be receiving 2 resources per node because of the explorers "Treasure hunter boon".... This is a slap in the face to everyone who is in a guild that struggled to unlock this boon.
It's infuriating because certain guilds, which I could name here but won't because it's against the forum rules, are intentionally bugging the nodes by leaving them uncleared until someone clears them so that they can get Alum almost every time. Devs, please PLEASE fix this nonsense. You are ruining the Explorer's boon structure that you pushed so hard by allowing people without it to circumvent it and ruin resource farming for everyone else.
I have literally had people admit to me in Hotenow that they won't clear the node till they get Alum.... and they will camp the resource nodes until they get what they want?! This is ridiculous, please address this.
P.S. if the Devs want to know which guilds are abusing this on a massive scale I will be glad to enlighten you with SS's of discussions I've had as well just PM me.
Thanks for your time.
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It doesn't respawn. It's more like the wooden chest in dungeon, yes the one that if someone open and doesn't take the potion, the following person to open it will have the crappy potion. So it's not so easy to fix. Maybe change the quest system and give a coffer with 6 ressources instead.
The issue resulting if that anybody going ALONE with his 3K guild mark map is not able to get the good ressources because people before him let crappy loot.
Reporting the whole guild will do nothing. They are only going to punish individuals and not blanket punish a whole guild for something one person said on a completely separate map.
Wouldn't your guild be perma banned if they punished the many for the few?
(Note on normal skill nodes and chests, if you "take all" twice even though your bag is full, the remaining items actually will vanish without being looted. Learned accidentally by me via a twitchy finger.)
Neverwinter Census 2017
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What needs to be done is to use the same programming algorithm they use for Boss Chests. Each individual comes to the "node" and opens it and sees an individual resource "loot". If they take it or not it should not affect what other players who com behind them are able to loot. It's programming that's already set up, it just needs to be transferred to these nodes as well.
Thanks for your reply.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Thanks for your reply.
The age-old annoying-but-not-disastrous problem of leaving rejected loot for the next guy has been made into something quite game-breaking by masterwork, but it's not a totally new problem.
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▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
Iyon the Dark
They can then just use copy and paste on the boss loot programming and change the loot table to resources, seems like relatively easy fix
https://www.theholycrusaders.com/
This is stalling my advancement in Mastercraft. A couple weeks into December, I went through Hotenow with 7 charts. No Alum. I then read the Bug report, then I waited for a fix. You fixed it a few weeks later. I then went back with another chart. No Alum. Now I know why. I spent all my guild marks getting charts. Did a bunch of stuff during 2x Guild marks to get more charts. I'm not going to use the charts knowing I'm not going to get alum. And buying it isn't a great option at 27K a pop, especially the way RNG is in completing Masterwork tasks. Fix this already, you are killing Mastercraft. Heck, change the drop rate of Alum to like 90% while you work on a fix. But do something, soon!
Since last month
Sopi SW Youtube channel pvp brickabrack
We believe we have a solid fix for this issue, and it is currently in testing. When the fix is ready, you will see it it in the patch notes. I apologize for the delay on fixing this issue, some underlying code changes had to be made to resolve this.
https://www.theholycrusaders.com/
Thanks for your time.
Also, I've noticed a trend with your replies in my forum posts in that, they are all salty and aimed directly at me and my guild. If you have an issue with me, address it with me and stop being an anonymous jerk following around my productive forum posts with your salt. ... In other words... man up.
Thanks for your well thought out reply.
Sopi SW Youtube channel pvp brickabrack