is not the nodes that is the issues is the mechanic of the class, i'm sure by now every1 knows on the exploits that some classes able to do..is an open secret, as long as the devs is not doing anything about it, u will b seeing a spike of certain class in pvp spamming their dailies to hold nodes or doing the damage glitch.
Dont you mean EVERY class. There is literally exploits with every class that allow for damage loops. I gave up on them ever fixing anything, at this point there seems to be just way to much to fix, with more to come.
aye...with next mod, it gonna go from bad to worst...we will see ppl flying everywhere
It's almost like they don't even play their own game - oh wait they don't, we already know this (maybe all the devs got banned?).
And on the premade note - 2 clerics + Pally and then control 2Cws or 1CW and 1Smoke Bomb Bot (TR) is all the rage. I call this mode Node Math or Pally Standoff. Domination is an oxymoron at this point.
This is why honestly all the rage and salt and trash talk people in PvP do is so ridiculous. NW is NOWHERE near a true competitive vs. game. NOWHERE.
With the current state of how PvP nodes work no. Can anyone think of a way on how they could change the way the nodes work to make the game inherently more competitive in PvP?
Instead of node nonsense they could add CTF, team death match, or some other type of competitive mode to add more variety. Every PVP mode they have in this game in some way revolves around capturing points and holding them which means the same bs tactics and is honestly boring as all hell. This combined with class and game mechanic imbalances (perma bubble, perma stun, double clerics, drain glyphs), is why you always see the same op premade team comps in domination.
Also having the best PVP gear come from SH siege makes glory irrelevant and pointless except for coffer donations and artifact purchases for upgrading (which once all your artifacts at max rank eliminates this need as well). I honestly don't see any way they can fix this aside from a huge PVP map and game type update, which is not on the horizon any time soon. My advice is if your looking for real skill based competition try another game.
It's almost like they don't even play their own game - oh wait they don't, we already know this (maybe all the devs got banned?).
And on the premade note - 2 clerics + Pally and then control 2Cws or 1CW and 1Smoke Bomb Bot (TR) is all the rage. I call this mode Node Math or Pally Standoff. Domination is an oxymoron at this point.
This is why honestly all the rage and salt and trash talk people in PvP do is so ridiculous. NW is NOWHERE near a true competitive vs. game. NOWHERE.
With the current state of how PvP nodes work no. Can anyone think of a way on how they could change the way the nodes work to make the game inherently more competitive in PvP?
Instead of node nonsense they could add CTF, team death match, or some other type of competitive mode to add more variety. Every PVP mode they have in this game in some way revolves around capturing points and holding them which means the same bs tactics and is honestly boring as all hell. This combined this with class and game mechanic imbalances (perma bubble, perma stun, double clerics, drain glyphs), is why you always see the same op premade team comps in domination.
Also having the best PVP gear come from SH siege makes glory irrelevant and pointless except for coffer donations and artifact purchases for upgrading (which once all your artifacts at max rank eliminates this need as well). I honestly don't see any way they can fix this aside from a huge PVP map and game type update, which is not on the horizon any time soon. My advice is if your looking for real skill based competition try another game.
heres the question if tenacity was removed from the game and paragaon feats based on damage would have a defect would it fix the game for example shadow opportunity 100% piercing damage as a perma you take a 50% loss to hp. for gwf when you activate unstoppable yes you hit harder and are immune but u should take more damage to balance it out.pally would have to be if u have temp hit points or a bubble u deal 80% less damage. just small things like this I bet could fix things.
ps: I think the biggest problem in this game is to much offence with defence is no balance here at all. its kinda sad
heres the question if tenacity was removed from the game and paragaon feats based on damage would have a defect would it fix the game for example shadow opportunity 100% piercing damage as a perma you take a 50% loss to hp. for gwf when you activate unstoppable yes you hit harder and are immune but u should take more damage to balance it out.pally would have to be if u have temp hit points or a bubble u deal 80% less damage. just small things like this I bet could fix things.
ps: I think the biggest problem in this game is to much offence with defence is no balance here at all. its kinda sad
i disagree... The problem is the opposite, is too much defense not offense. pallys and healers can pull off a lot of defense and healing, and comps running 2 supports most of the time dont die. and when premades run 3 supports, no one ever die at all. and the game is boring if both sides do the same thing. I think the problem is the high healing and drs buffs from dcs/pallys not the offensive from trs or gwfs. to be fair, a GF well built should be more feared than a GWF, and remove our DR from unstoppable is a NO NO. gwf is solely carried by the negation fey combo, if you nerf the class you might as well remove it from pvp in the current state.
yea but if u build offence u get destroyed so either way u can't win defence always survs past offence in every possible way ud would have to buff dps base damage by 50% + to = out the def of dc's/pallys/so u don't disagree with tenacity being removed then.
the only time ive ever been able to kill a pally is when they had zero tenacity even then it took a while this still leaves me to first thing I said on a thread a while back limit 1 support class per team
It's almost like they don't even play their own game - oh wait they don't, we already know this (maybe all the devs got banned?).
And on the premade note - 2 clerics + Pally and then control 2Cws or 1CW and 1Smoke Bomb Bot (TR) is all the rage. I call this mode Node Math or Pally Standoff. Domination is an oxymoron at this point.
This is why honestly all the rage and salt and trash talk people in PvP do is so ridiculous. NW is NOWHERE near a true competitive vs. game. NOWHERE.
With the current state of how PvP nodes work no. Can anyone think of a way on how they could change the way the nodes work to make the game inherently more competitive in PvP?
Instead of node nonsense they could add CTF, team death match, or some other type of competitive mode to add more variety. Every PVP mode they have in this game in some way revolves around capturing points and holding them which means the same bs tactics and is honestly boring as all hell. This combined with class and game mechanic imbalances (perma bubble, perma stun, double clerics, drain glyphs), is why you always see the same op premade team comps in domination.
Also having the best PVP gear come from SH siege makes glory irrelevant and pointless except for coffer donations and artifact purchases for upgrading (which once all your artifacts at max rank eliminates this need as well). I honestly don't see any way they can fix this aside from a huge PVP map and game type update, which is not on the horizon any time soon. My advice is if your looking for real skill based competition try another game.
yeah... team death match with kill count until a maximum score. or another objective mode where you have one life only, maybe elimination too, or some other objective along the match.
the devs were lazy. they changed the domination because matches were taking 2 hours or more on PC since nodes were always contested and no one ever dies. This shows how they care for pvp. instead diminishing the healing and defensive powers on pvp from DCs and Palladins they simply changed the way we contest node. Ok, added rotation to the match, but it is still really boring when you cant kill a player in a pvp mode. I have ran with troll comps sometimes, but ocme on, I never felt any special for beating ppl running comps like that and it is not even fun running that on a daily basis as some players do.
from experience, the very people who abuse of comps will get bored and retire from the game after while, this happened a lot before, and is bound to happen. I believe the company is indeed responsible for everything, but a big part comes from community. for example, in the days I played on PC, any pvp guild running a troll comp on daily basis had zero respect from anyone.
It's almost like they don't even play their own game - oh wait they don't, we already know this (maybe all the devs got banned?).
And on the premade note - 2 clerics + Pally and then control 2Cws or 1CW and 1Smoke Bomb Bot (TR) is all the rage. I call this mode Node Math or Pally Standoff. Domination is an oxymoron at this point.
This is why honestly all the rage and salt and trash talk people in PvP do is so ridiculous. NW is NOWHERE near a true competitive vs. game. NOWHERE.
With the current state of how PvP nodes work no. Can anyone think of a way on how they could change the way the nodes work to make the game inherently more competitive in PvP?
Instead of node nonsense they could add CTF, team death match, or some other type of competitive mode to add more variety. Every PVP mode they have in this game in some way revolves around capturing points and holding them which means the same bs tactics and is honestly boring as all hell. This combined with class and game mechanic imbalances (perma bubble, perma stun, double clerics, drain glyphs), is why you always see the same op premade team comps in domination.
Also having the best PVP gear come from SH siege makes glory irrelevant and pointless except for coffer donations and artifact purchases for upgrading (which once all your artifacts at max rank eliminates this need as well). I honestly don't see any way they can fix this aside from a huge PVP map and game type update, which is not on the horizon any time soon. My advice is if your looking for real skill based competition try another game.
yeah... team death match with kill count until a maximum score. or another objective mode where you have one life only, maybe elimination too, or some other objective along the match.
the devs were lazy. they changed the domination because matches were taking 2 hours or more on PC since nodes were always contested and no one ever dies. This shows how they care for pvp. instead diminishing the healing and defensive powers on pvp from DCs and Palladins they simply changed the way we contest node. Ok, added rotation to the match, but it is still really boring when you cant kill a player in a pvp mode. I have ran with troll comps sometimes, but ocme on, I never felt any special for beating ppl running comps like that and it is not even fun running that on a daily basis as some players do.
from experience, the very people who abuse of comps will get bored and retire from the game after while, this happened a lot before, and is bound to happen. I believe the company is indeed responsible for everything, but a big part comes from community. for example, in the days I played on PC, any pvp guild running a troll comp on daily basis had zero respect from anyone.
Good point and suggestions, though I think its more a lack of willingness from the devs part to try and balance something that is so completely bonkers broken that is almost unfixable at the moment without also breaking pve. So instead they choose to allocate their resources elsewhere to make quality of life changes and adding items which break the game even more (prime example the new underdark rings). Unless they drop an atom bomb sized pvp patch that fixes the myriad of issues with class imbalances and pvp mechanic imbalances, I think this development strategy will remain the same.
It's almost like they don't even play their own game - oh wait they don't, we already know this (maybe all the devs got banned?).
And on the premade note - 2 clerics + Pally and then control 2Cws or 1CW and 1Smoke Bomb Bot (TR) is all the rage. I call this mode Node Math or Pally Standoff. Domination is an oxymoron at this point.
This is why honestly all the rage and salt and trash talk people in PvP do is so ridiculous. NW is NOWHERE near a true competitive vs. game. NOWHERE.
Also having the best PVP gear come from SH siege makes glory irrelevant and pointless except for coffer donations and artifact purchases for upgrading (which once all your artifacts at max rank eliminates this need as well). I honestly don't see any way they can fix this aside from a huge PVP map and game type update, which is not on the horizon any time soon. My advice is if your looking for real skill based competition try another game.
from experience, the very people who abuse of comps will get bored and retire from the game after while, this happened a lot before, and is bound to happen. I believe the company is indeed responsible for everything, but a big part comes from community. for example, in the days I played on PC, any pvp guild running a troll comp on daily basis had zero respect from anyone.
i can say is the same on xb1 now, to me the so called A team running this specific comp does not get any respect: '
2 pally, 1 dc 2 hr.
2 pally 1 dc and 2 cw
2 pally 2 dc and 1 hr
2 dc 2 cw and 1 hr or 1 tr
2 pally 2 hr and 1 tr
well u guys get the jist of it
i know some guys in the game where they r so worried about dying or losing that they only go with guild pre-made or they quit the game if theres no dc or healer in the pug game
It's almost like they don't even play their own game - oh wait they don't, we already know this (maybe all the devs got banned?).
And on the premade note - 2 clerics + Pally and then control 2Cws or 1CW and 1Smoke Bomb Bot (TR) is all the rage. I call this mode Node Math or Pally Standoff. Domination is an oxymoron at this point.
This is why honestly all the rage and salt and trash talk people in PvP do is so ridiculous. NW is NOWHERE near a true competitive vs. game. NOWHERE.
Also having the best PVP gear come from SH siege makes glory irrelevant and pointless except for coffer donations and artifact purchases for upgrading (which once all your artifacts at max rank eliminates this need as well). I honestly don't see any way they can fix this aside from a huge PVP map and game type update, which is not on the horizon any time soon. My advice is if your looking for real skill based competition try another game.
from experience, the very people who abuse of comps will get bored and retire from the game after while, this happened a lot before, and is bound to happen. I believe the company is indeed responsible for everything, but a big part comes from community. for example, in the days I played on PC, any pvp guild running a troll comp on daily basis had zero respect from anyone.
i can say is the same on xb1 now, to me the so called A team running this specific comp does not get any respect: '
2 pally, 1 dc 2 hr.
2 pally 1 dc and 2 cw
2 pally 2 dc and 1 hr
2 dc 2 cw and 1 hr or 1 tr
2 pally 2 hr and 1 tr
well u guys get the jist of it
i know some guys in the game where they r so worried about dying or losing that they only go with guild pre-made or they quit the game if theres no dc or healer in the pug game
forgot to mention any of the above comps with 2 trs in it as well (double smoke)
tbh I think someone should make a 5dps 4k+ tr 1 shots and hunt these people down and teach them all support doesn't stop u from dieing or high item level gwf's maby it'll teach people a lesson lol
tbh I think someone should make a 5dps 4k+ tr 1 shots and hunt these people down and teach them all support doesn't stop u from dieing or high item level gwf's maby it'll teach people a lesson lol
Won't win a game. I III II II tried that in Mod 5 when TR were super broken and it didn't help them win against a premade. There are too many skills that make 1 shots not happen. Fox cunning, bubble, about 4 artifacts, DC skills etc etc. Gimmicks are easy to beat.
never said u had to win if u kill them over and over again their gona get sick of it lol/you need to be cordnated about it as well imgine if 5 4k tr's hit the pally even with his bubble with5 shocking excutions all at once even if one of them missed the other 4 hit that's well over 600k +ur follower encoutners. would teach pallys they aren't so gods after all would be funny( they could make fc only work for the class using it and make bubble only work for pally in pvp"pve be different ofcourse")/ the question is if u can beat it whats more annoying then it 5 bubbles? 5 clerics? 5 hrs? whats the most annoying team u could imgine to irritate them/im pretty sure 5 trs could beat premades anyway that had 4k+item level for simple fact if u had 6-7k recovery if u couldn't 1 shot u could perma slow everyone everywhere u go and that would just screw them over
never said u had to win if u kill them over and over again their gona get sick of it lol/you need to be cordnated about it as well imgine if 5 4k tr's hit the pally even with his bubble with5 shocking excutions all at once even if one of them missed the other 4 hit that's well over 600k +ur follower encoutners. would teach pallys they aren't so gods after all would be funny( they could make fc only work for the class using it and make bubble only work for pally in pvp"pve be different ofcourse")/ the question is if u can beat it whats more annoying then it 5 bubbles? 5 clerics? 5 hrs? whats the most annoying team u could imgine to irritate them/im pretty sure 5 trs could beat premades anyway that had 4k+item level for simple fact if u had 6-7k recovery if u couldn't 1 shot u could perma slow everyone everywhere u go and that would just screw them over
Against dunks pallies use binding oath which would make 1 trillion damage = 0. And the way pallies are build they wont take the 20% after binding oath ends. This game is broken to the point that a good pally is invincible and it has nothing to do with bubble =/.
If 3 people chained CC'd a pally and made it he culdn't pop his binding oath rotation somehow it would take 2 first strike dunks. But, pallies can cleanse any cc and has a free .8 seconds to do another encounter which would be binding oath so invincible for their next cleanse. The devs didn't think the pallies through well enough.
I don't mind getting a group of people and making a video. 10 people dunk me with binding oath up and it wont do anything. Ill even be naked with just a weapon on.
tbh I think someone should make a 5dps 4k+ tr 1 shots and hunt these people down and teach them all support doesn't stop u from dieing or high item level gwf's maby it'll teach people a lesson lol
Won't win a game. I III II II tried that in Mod 5 when TR were super broken and it didn't help them win against a premade. There are too many skills that make 1 shots not happen. Fox cunning, bubble, about 4 artifacts, DC skills etc etc. Gimmicks are easy to beat.
It's almost like they don't even play their own game - oh wait they don't, we already know this (maybe all the devs got banned?).
And on the premade note - 2 clerics + Pally and then control 2Cws or 1CW and 1Smoke Bomb Bot (TR) is all the rage. I call this mode Node Math or Pally Standoff. Domination is an oxymoron at this point.
This is why honestly all the rage and salt and trash talk people in PvP do is so ridiculous. NW is NOWHERE near a true competitive vs. game. NOWHERE.
Also having the best PVP gear come from SH siege makes glory irrelevant and pointless except for coffer donations and artifact purchases for upgrading (which once all your artifacts at max rank eliminates this need as well). I honestly don't see any way they can fix this aside from a huge PVP map and game type update, which is not on the horizon any time soon. My advice is if your looking for real skill based competition try another game.
from experience, the very people who abuse of comps will get bored and retire from the game after while, this happened a lot before, and is bound to happen. I believe the company is indeed responsible for everything, but a big part comes from community. for example, in the days I played on PC, any pvp guild running a troll comp on daily basis had zero respect from anyone.
i can say is the same on xb1 now, to me the so called A team running this specific comp does not get any respect: '
2 pally, 1 dc 2 hr.
2 pally 1 dc and 2 cw
2 pally 2 dc and 1 hr
2 dc 2 cw and 1 hr or 1 tr
2 pally 2 hr and 1 tr
well u guys get the jist of it
i know some guys in the game where they r so worried about dying or losing that they only go with guild pre-made or they quit the game if theres no dc or healer in the pug game
forgot to mention any of the above comps with 2 trs in it as well (double smoke)
TR smoke bomb is not as bad as hr roots or cw push as the pvp of this game is more about taking nodes to win rather than farming kills. a good cw with good rotation is able to prevent u from gettin anywhere near the nodes with their push
tbh I think someone should make a 5dps 4k+ tr 1 shots and hunt these people down and teach them all support doesn't stop u from dieing or high item level gwf's maby it'll teach people a lesson lol
Won't win a game. I III II II tried that in Mod 5 when TR were super broken and it didn't help them win against a premade. There are too many skills that make 1 shots not happen. Fox cunning, bubble, about 4 artifacts, DC skills etc etc. Gimmicks are easy to beat.
never said u had to win if u kill them over and over again their gona get sick of it lol/you need to be cordnated about it as well imgine if 5 4k tr's hit the pally even with his bubble with5 shocking excutions all at once even if one of them missed the other 4 hit that's well over 600k +ur follower encoutners. would teach pallys they aren't so gods after all would be funny( they could make fc only work for the class using it and make bubble only work for pally in pvp"pve be different ofcourse")/ the question is if u can beat it whats more annoying then it 5 bubbles? 5 clerics? 5 hrs? whats the most annoying team u could imgine to irritate them/im pretty sure 5 trs could beat premades anyway that had 4k+item level for simple fact if u had 6-7k recovery if u couldn't 1 shot u could perma slow everyone everywhere u go and that would just screw them over
I forgot to post this in my previous post about the killing of pallies and how the devs made sure it won't happen if the pally is played correctly.
This is in Bulwark Spec which is the most "balanced" since I can actually loose HP in this spec. It's me against a bunch of guys from JHAS: OP too OP
This is Justice Spec which is OP where in the first part I lose no HP against a group and in the 3rd part I lose no HP against that lock with no gear on: Nerf Me
Bubble is very visual so people think that the bubble is the main problem in PvP when it's not.
Bubble is very visual so people think that the bubble is the main problem in PvP when it's not.
how is pally bubble not an issue? my pally is at lv 60+ with only 100++ tenacity and all my gear is lv 30 gear=low GS score and squishy af but a lot of oponent can't kill me as i build my pally where i can spam 3 to 4 bubbles back to back within 1 minute depends on how many ppl attacking me, how is that not OP?
ask ur guildies tink from ur guild and swift as they have gone against me and my guildies and both of them have tried 1 vs 1 with me too during dom but their icy knife n roots literally just tickle me and their GS score is at 2K to 3K
the only time they r able to kill me is 5 of them stun and rooted me because i mess up on my rotation. think about this with only 100++ tenacity is already unkillable how about those pally at 70 with 2 to 3K tenacity and with GS of 3k to 4242?
they literally tank against 20 to 30 ppl and still have a full HP
Bubble is very visual so people think that the bubble is the main problem in PvP when it's not.
how is pally bubble not an issue? my pally is at lv 60+ with only 100++ tenacity and all my gear is lv 30 gear=low GS score and squishy af but a lot of oponent can't kill me as i build my pally where i can spam 3 to 4 bubbles back to back within 1 minute depends on how many ppl attacking me, how is that not OP?
ask ur guildies tink from ur guild and swift as they have gone against me and my guildies and both of them have tried 1 vs 1 with me too during dom but their icy knife n roots literally just tickle me and their GS score is at 2K to 3K
the only time they r able to kill me is 5 of them stun and rooted me because i mess up on my rotation. think about this with only 100++ tenacity is already unkillable how about those pally at 70 with 2 to 3K tenacity and with GS of 3k to 4242?
they literally tank against 20 to 30 ppl and still have a full HP
Comments
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
Also having the best PVP gear come from SH siege makes glory irrelevant and pointless except for coffer donations and artifact purchases for upgrading (which once all your artifacts at max rank eliminates this need as well). I honestly don't see any way they can fix this aside from a huge PVP map and game type update, which is not on the horizon any time soon. My advice is if your looking for real skill based competition try another game.
ps: I think the biggest problem in this game is to much offence with defence is no balance here at all. its kinda sad
The problem is the opposite, is too much defense not offense. pallys and healers can pull off a lot of defense and healing, and comps running 2 supports most of the time dont die. and when premades run 3 supports, no one ever die at all. and the game is boring if both sides do the same thing.
I think the problem is the high healing and drs buffs from dcs/pallys not the offensive from trs or gwfs.
to be fair, a GF well built should be more feared than a GWF, and remove our DR from unstoppable is a NO NO. gwf is solely carried by the negation fey combo, if you nerf the class you might as well remove it from pvp in the current state.
DENIAL
or another objective mode where you have one life only, maybe elimination too, or some other objective along the match.
the devs were lazy. they changed the domination because matches were taking 2 hours or more on PC since nodes were always contested and no one ever dies. This shows how they care for pvp. instead diminishing the healing and defensive powers on pvp from DCs and Palladins they simply changed the way we contest node. Ok, added rotation to the match, but it is still really boring when you cant kill a player in a pvp mode. I have ran with troll comps sometimes, but ocme on, I never felt any special for beating ppl running comps like that and it is not even fun running that on a daily basis as some players do.
from experience, the very people who abuse of comps will get bored and retire from the game after while, this happened a lot before, and is bound to happen. I believe the company is indeed responsible for everything, but a big part comes from community. for example, in the days I played on PC, any pvp guild running a troll comp on daily basis had zero respect from anyone.
DENIAL
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
Rekt vs 4 TR Team Guild I III I I
If 3 people chained CC'd a pally and made it he culdn't pop his binding oath rotation somehow it would take 2 first strike dunks. But, pallies can cleanse any cc and has a free .8 seconds to do another encounter which would be binding oath so invincible for their next cleanse. The devs didn't think the pallies through well enough.
I don't mind getting a group of people and making a video. 10 people dunk me with binding oath up and it wont do anything. Ill even be naked with just a weapon on.
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
This is in Bulwark Spec which is the most "balanced" since I can actually loose HP in this spec. It's me against a bunch of guys from JHAS: OP too OP
This is Justice Spec which is OP where in the first part I lose no HP against a group and in the 3rd part I lose no HP against that lock with no gear on: Nerf Me
Bubble is very visual so people think that the bubble is the main problem in PvP when it's not.
ask ur guildies tink from ur guild and swift as they have gone against me and my guildies and both of them have tried 1 vs 1 with me too during dom but their icy knife n roots literally just tickle me and their GS score is at 2K to 3K
the only time they r able to kill me is 5 of them stun and rooted me because i mess up on my rotation. think about this with only 100++ tenacity is already unkillable how about those pally at 70 with 2 to 3K tenacity and with GS of 3k to 4242?
they literally tank against 20 to 30 ppl and still have a full HP
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
My bad