So players doing mastercraft are in a state of confusion about whether the materials produced from Masterwork I recipes (Gold nuggets, Adamant blooms, Aqua fortis, etc.) are intended to be 20% success with 4 epic tools or are supposed to be 60% success. The epic tool we get from the Artisan after the first two quests (turning in pre-mastercraft items) gives no quality/increased chance. Is this intended or not? The confusion stems from these words from Asterdahl:
"Once you've completed the second quest you'll receive a masterwork tool that can be used interchangeably in any recipe where the first tool can be used, and provides as much quality as any other epic asset (+40%.)"
By""completed the second quest" did Asterdahl mean the second actual task (Masterwork I recipes and the first tool received) or does it mean the second quest overall (Masterwork I recipes = first quest, Masterwork II recipes = 2nd quest)? Which? Is this 20% chance being patched to 60% by fixing the Masterwork I tool or kept as it?
A peeve I have with this mastercraft is that the Forgehammer of Gond artifact provides a big advantage in this process. Fine, but many dare I say a majority of the people who have the ultrarare Forgehammer of Gond got it as a forced drop from spam exploiting the Gift of Simril event heavily :And having an advantage because of that is just wrong. For this reason, the Forgehammer really ought to be manageable (and legitimately) farmable during this year's winter event or added to the trade bar store to help with these professions and not just for the select few who have this advantage (an extra 10% on a 20% chance is +50% better).
20% success rate for these new combines is insane. Please fix the new purple tools to actually impart quality - I'd like to see it add up to 100% given getting the items requires another gate through guild marks and time to farm. This is so broken- please talk to us about the state of SH weapons.
Once you've completed the second quest you'll receive a masterwork tool that can be used interchangeably in any recipe where the first tool can be used, and provides as much quality as any other epic asset (+40%.)
So Asterdahl,
Can you confirm this is a bug and that you will be fixing this in the future? Would be really helpful to know, although even more helpful if you actually fixed it.
As indicated by the post you are quoting, the masterwork tool you receive from the second quest provides as much quality as other epic assets (+40%) and can be used in any of the recipes unlocked by the first quest. The first tool you gain intentionally provides no bonus. Completing the recipes you obtained in the first recipe book will become easier once you've completed the second quest and unlocked the masterwork tool.
For example, after completing "The Artifact of the Matter (Artificing)," you'll receive an "Artificer's Picatrix." With this tool you'll be able to craft recipes from the first book, such as dark lacquer. However, the recipes will be difficult to complete as this picatrix provides no quality bonus but is required to complete the recipe.
After completing the second quest "A Picatrix's Worth a Thousand Words (Artificing)," you will receive a "Masterwork Artificer's Picatrix" which will be required to craft finished product recipes unlocked along with it. In addition, it can be used interchangeably with the Artificer's Picatrix in earlier material quests.
As indicated by the post you are quoting, the masterwork tool you receive from the second quest provides as much quality as other epic assets (+40%) and can be used in any of the recipes unlocked by the first quest. The first tool you gain intentionally provides no bonus. Completing the recipes you obtained in the first recipe book will become easier once you've completed the second quest and unlocked the masterwork tool.
For example, after completing "The Artifact of the Matter (Artificing)," you'll receive an "Artificer's Picatrix." With this tool you'll be able to craft recipes from the first book, such as dark lacquer. However, the recipes will be difficult to complete as this picatrix provides no quality bonus but is required to complete the recipe.
After completing the second quest "A Picatrix's Worth a Thousand Words (Artificing)," you will receive a "Masterwork Artificer's Picatrix" which will be required to craft finished product recipes unlocked along with it. In addition, it can be used interchangeably with the Artificer's Picatrix in earlier material quests.
Hopefully this clears things up
Ok, that does clear it up completely. In that case, getting the masterwork II recipe and tool is simply out of reach without the Forgehammer of Gond artifact. Because of the exponential crafting tree structures, the difference difference between 20% and 35% success chance is ENORMOUS translating to a difference of bout 10x fold less time/AD/guildmarks/resource needed. Having Gond makes the process doable where without Mythic Gold the upgrade is completely out of reach. And sadly many, maybe most, of those with Gond acquired it for free last year in a dishonest way. And that mastercraft II recipes are far, far more accessible to them than the rest of us is just not right.
Here some excel results to show a little how enormous of a difference the extra 15% quality from Gond really makes. Jewelcrafting upgrade for ex. with and without Gond artifact:
With 20% Chance per task: (1:5 chance) 1 Final orange item >> 5 Gold Coins >> 25 Gold Ingot >>250 Gold Nugget, 150 Conc AqReg >> 750 Aqua Fort >> 7500 Alum/Nitre/Sal >> 3750 Oil of Vitriol...5.6 years for 1 toon and 6.5million Guildmarks (DIY) or 475 million AD and about 1 year crafting (use AH/crafting combo)
With 35% Chance per task : (about 1:3 chance) 1 Final orange item >> 3 Gold Coins >> 9 Gold Ingot >>81 Gold Nugget, 36 Conc AqReg >> 108 Aqua Fort >> 648 Alum/Nitre/Sal >> 324 Oil of Vit...160 days for 1 toon and 670,000 guildmarks (DIY) or 41million AD and about 40 days crafting (use AH/crafting combo)
Anyone can see for themselves after spending a few minutes in excel with any of these mastercraft trees... Every one of them requires a Tier6 orange item at the end and because of that exponential Tier0>Tier1>T2>T3>T4>T5>Tier6 structure, the result is that without Gond, players simply will not succeed while those w ith ultrarare Gond have a good shot -- the time and resources needed are within reach. The difference is enormous. I don't think players without Gond (most!) know what they are getting themselves into. I don't have Gond so I am out. No hope in those numbers.
I replied to a similar question in this thread earlier today:
To summarize all that with some non-TLDR comparative rough estimates, getting the upgraded Quest II tool, for Jewelcrafting for example, with and without Forgehammer of Gond artifact:
With Gond (35% success)................Without Gond (20% success) 4 months............................................5 years crafting time 600k guildmaks................................6.5million guildmarks in maps 40 million AD....................................0.5 Billion AD 650 Alum/Nitre..............................7500 Alum/Nitre
I am sure Mastercraft professions were not intended to be something that was accessible first (and therefore most profitable and fun) and practically achievable only to those with Gond artifact (cough) but that is the result. Because of the exponential crafting tree structure, doing it with and without Gond is similar to the difference between 3^6 power (729) and 5^6 power (15,625) in terms of how much resource you will need towards that final Tier6 item.
currently the 2nd quest does not reward a 40% quality item (i posted screenshots of this) just posting here to make sure you see the posts
Thanks for reporting this, I was able to confirm fortunately that this is a UI bug, the bonus is applied when the item is slotted, though it does not appear in the tooltip. A fix for the tooltip should be incoming soon. Apologies for any confusion this may have caused.
currently the 2nd quest does not reward a 40% quality item (i posted screenshots of this) just posting here to make sure you see the posts
Thanks for reporting this, I was able to confirm fortunately that this is a UI bug, the bonus is applied when the item is slotted, though it does not appear in the tooltip. A fix for the tooltip should be incoming soon. Apologies for any confusion this may have caused.
Maybe you can read and respond to what zeusom just wrote in this thread... Thats very interesting facts..
Why was this post moved to PVE Discussion by the way? Masterwork professions cover both PVE and PVP. Please put in General discussion or Player feedback.
Who the flock designed this trash? I mean cmon man... Fire that person. NOW!
Im being very serious. I cant even buy a super-duper asset with +% whatever success with Zen. Why is that?
Why can I not buy a140% mount with zen or straight up cash money?
Better yet, why can I not buy 140% mount account-wide mount similar to the 110 mount I got when I bought the Guardian pack
How about offering the "Bamazing Profession Booster Pack" with all kinda neat things to help with the ridonkulous requirements?
You guys seriously need to get your act together.
Realize your entire player base has pretty much written off masterwork professions. Weeks ago even. And you guys still think its because of a UI or Tooltip issue?
Sophi just spelled it our for you and you ignored it...
Who the flock designed this trash? I mean cmon man... Fire that person. NOW!
Im being very serious. I cant even buy a super-duper asset with +% whatever success with Zen. Why is that?
Why can I not buy a140% mount with zen or straight up cash money?
Better yet, why can I not buy 140% mount account-wide mount similar to the 110 mount I got when I bought the Guardian pack
How about offering the "Bamazing Profession Booster Pack" with all kinda neat things to help with the ridonkulous requirements?
You guys seriously need to get your act together.
Realize your entire player base has pretty much written off masterwork professions. Weeks ago even. And you guys still think its because of a UI or Tooltip issue?
Sophi just spelled it our for you and you ignored it...
Good Lord man!
This times a thousand. @asterdahl please listen to us when we say this isnt fun and majority of people are giving up on Masterwork professions. It doesn't offer the reward for the amount of effort and pain we need to put into it.
0
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
So players doing mastercraft are in a state of confusion about whether the materials produced from Masterwork I recipes (Gold nuggets, Adamant blooms, Aqua fortis, etc.) are intended to be 20% success with 4 epic tools or are supposed to be 60% success. The epic tool we get from the Artisan after the first two quests (turning in pre-mastercraft items) gives no quality/increased chance. Is this intended or not? The confusion stems from these words from Asterdahl:
"Once you've completed the second quest you'll receive a masterwork tool that can be used interchangeably in any recipe where the first tool can be used, and provides as much quality as any other epic asset (+40%.)"
By""completed the second quest" did Asterdahl mean the second actual task (Masterwork I recipes and the first tool received) or does it mean the second quest overall (Masterwork I recipes = first quest, Masterwork II recipes = 2nd quest)? Which? Is this 20% chance being patched to 60% by fixing the Masterwork I tool or kept as it?
A peeve I have with this mastercraft is that the Forgehammer of Gond artifact provides a big advantage in this process. Fine, but many dare I say a majority of the people who have the ultrarare Forgehammer of Gond got it as a forced drop from spam exploiting the Gift of Simril event heavily :And having an advantage because of that is just wrong. For this reason, the Forgehammer really ought to be manageable (and legitimately) farmable during this year's winter event or added to the trade bar store to help with these professions and not just for the select few who have this advantage (an extra 10% on a 20% chance is +50% better).
tell me something the forgemaster of gond need asset slot ? or is like a buff?
So - my guild is about a month or so a way from Masterwork professions and such-- is this still a complete worthless investment? Has it gotten any better/worse/meh? I'm not going to worry about the SH weapons. I paid to unlock all the abilities on my main- got lucky on my second main toon and haven't even begun to care on my alt.
I'm mostly interested in Jewelrycrafting. Any hope for that one?
Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
--
I'll never retrace my steps.
So - my guild is about a month or so a way from Masterwork professions and such-- is this still a complete worthless investment? Has it gotten any better/worse/meh? I'm not going to worry about the SH weapons. I paid to unlock all the abilities on my main- got lucky on my second main toon and haven't even begun to care on my alt.
I'm mostly interested in Jewelrycrafting. Any hope for that one?
It is possible to complete masterwork quests, but you'll spend millions of AD to upgrade even one profession. Literally. And millions of guildmarks. And as far as I know, final recipes require a lot of t2 craftable resources, so you'll either spend even more AD to upgrade other professions, or even more AD to get those resources with 20% chance. And when finally crafting a ring with 60-75% chance, you still can fail.
Also, jewelcrafting quest is one of the hardest, since in quest 2.2 aside from gold nuggets you'll need concentrated agua regia from alchemy and this is a t3 resource. Meaning you'll have to craft nitric acid with 20% chance, then some other thing with 20% chance and finally concentrated agua regia - again, with 20% chance.
So, if you have a spare hundred million AD, then feel free to start this madness.
0
scoutmasterjMember, NW M9 PlaytestPosts: 101Arc User
I know a guy who finished Weaponsmithing. He says that in order to make armaments. He needs tier 2 resources from a couple other professions. It's rough.
@Sher0013 Thanks for answering my question. I barely have enough AD to keep up with guild donations and buy myself shinies to dump in my artifacts and equip. I thought maybe I could get somewhere by selling resources of some kind but~ obviously this is a dumb idea like they had with Valindra weapons way back when... I've got 4-5 professions at 25 on a few toons right now but that's taken quite some time. I guess I'll just go back to grinding out leadership for more shinies to dump in my artifacts little by little. Color me disenchanted. I'm really waiting on something amazingly fun to happy with this game... been waiting about a year. I got burned really bad with tiamat grinding and getting gear from that so I'm pretty much hands off all this edemo nonsense. I'm just going to continue on collecting my f-stuff and go about my business until the next thing comes along. TYVM
Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
--
I'll never retrace my steps.
@Sher0013 Thanks for answering my question. I barely have enough AD to keep up with guild donations and buy myself shinies to dump in my artifacts and equip. I thought maybe I could get somewhere by selling resources of some kind but~ obviously this is a dumb idea like they had with Valindra weapons way back when... I've got 4-5 professions at 25 on a few toons right now but that's taken quite some time. I guess I'll just go back to grinding out leadership for more shinies to dump in my artifacts little by little. Color me disenchanted. I'm really waiting on something amazingly fun to happy with this game... been waiting about a year. I got burned really bad with tiamat grinding and getting gear from that so I'm pretty much hands off all this edemo nonsense. I'm just going to continue on collecting my f-stuff and go about my business until the next thing comes along. TYVM
Actually, if you are not after getting to the final stage, you can make some AD out of masterwork, selling resources needed for quest 1.1 or rare equipmet that is needed for quest 1.2. Also if you have some spare guildmarks, you may sell purple resources or try and craft t1 craftable resources - I don't know the pricing on your server, but on Russian server they are rather expensive.
0
santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
edited December 2015
I've seen some Rosegold rings on the AH for incredible costs. Are there any other Masterwork craft items on the market yet? Adamant gear, for example?
To me it sounds like they sucked all the AD dry and then flitted this stuff in front of us as a poor joke. Not as bad as the joke of EE, but right up there. Apparently it was foo much grinding for them to re-work the existing failed crafting system.
Comments
currently the 2nd quest does not reward a 40% quality item (i posted screenshots of this) just posting here to make sure you see the posts
We are searching for slave labor, will pay with food from our farm!
Here some excel results to show a little how enormous of a difference the extra 15% quality from Gond really makes.
Jewelcrafting upgrade for ex. with and without Gond artifact:
With 20% Chance per task: (1:5 chance)
1 Final orange item >> 5 Gold Coins >> 25 Gold Ingot >>250 Gold Nugget, 150 Conc AqReg >> 750 Aqua Fort >> 7500 Alum/Nitre/Sal >> 3750 Oil of Vitriol...5.6 years for 1 toon and 6.5million Guildmarks (DIY) or 475 million AD and about 1 year crafting (use AH/crafting combo)
With 35% Chance per task : (about 1:3 chance)
1 Final orange item >> 3 Gold Coins >> 9 Gold Ingot >>81 Gold Nugget, 36 Conc AqReg >> 108 Aqua Fort >> 648 Alum/Nitre/Sal >> 324 Oil of Vit...160 days for 1 toon and 670,000 guildmarks (DIY) or 41million AD and about 40 days crafting (use AH/crafting combo)
Anyone can see for themselves after spending a few minutes in excel with any of these mastercraft trees... Every one of them requires a Tier6 orange item at the end and because of that exponential Tier0>Tier1>T2>T3>T4>T5>Tier6 structure, the result is that without Gond, players simply will not succeed while those w ith ultrarare Gond have a good shot -- the time and resources needed are within reach. The difference is enormous. I don't think players without Gond (most!) know what they are getting themselves into. I don't have Gond so I am out. No hope in those numbers.
Sopi SW Youtube channel pvp brickabrack
With Gond (35% success)................Without Gond (20% success)
4 months............................................5 years crafting time
600k guildmaks................................6.5million guildmarks in maps
40 million AD....................................0.5 Billion AD
650 Alum/Nitre..............................7500 Alum/Nitre
I am sure Mastercraft professions were not intended to be something that was accessible first (and therefore most profitable and fun) and practically achievable only to those with Gond artifact (cough) but that is the result. Because of the exponential crafting tree structure, doing it with and without Gond is similar to the difference between 3^6 power (729) and 5^6 power (15,625) in terms of how much resource you will need towards that final Tier6 item.
Sopi SW Youtube channel pvp brickabrack
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
Sopi SW Youtube channel pvp brickabrack
Im being very serious. I cant even buy a super-duper asset with +% whatever success with Zen. Why is that?
Why can I not buy a140% mount with zen or straight up cash money?
Better yet, why can I not buy 140% mount account-wide mount similar to the 110 mount I got when I bought the Guardian pack
How about offering the "Bamazing Profession Booster Pack" with all kinda neat things to help with the ridonkulous requirements?
You guys seriously need to get your act together.
Realize your entire player base has pretty much written off masterwork professions. Weeks ago even. And you guys still think its because of a UI or Tooltip issue?
Sophi just spelled it our for you and you ignored it...
Good Lord man!
I'm mostly interested in Jewelrycrafting. Any hope for that one?
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
And as far as I know, final recipes require a lot of t2 craftable resources, so you'll either spend even more AD to upgrade other professions, or even more AD to get those resources with 20% chance. And when finally crafting a ring with 60-75% chance, you still can fail.
Also, jewelcrafting quest is one of the hardest, since in quest 2.2 aside from gold nuggets you'll need concentrated agua regia from alchemy and this is a t3 resource. Meaning you'll have to craft nitric acid with 20% chance, then some other thing with 20% chance and finally concentrated agua regia - again, with 20% chance.
So, if you have a spare hundred million AD, then feel free to start this madness.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
To me it sounds like they sucked all the AD dry and then flitted this stuff in front of us as a poor joke. Not as bad as the joke of EE, but right up there. Apparently it was foo much grinding for them to re-work the existing failed crafting system.