I feel as though the whole game was reworked with module 6 to require the Paladin in every party. It seems as though lifesteal, regen, and game difficulty were all changed to create a niche for the Paladin. This really needs to be reversed. Each class should have its own strengths and survivability mechanics. Going into any situation without Divine Protector on you is a matter of life and death. Lifesteal needs to be restored to Module 5 status. Regeneration needs to be made to work in combat again, we get so much gear with it, yet it does not really exist. Why not just label them as Incoming Healing now? Out-of-combat regen is not really needed, that is what potions are for. The Paladin absorbs way too much damage, yet the damage from enemies is often too great to not have a Paladin at your side with Perma-Bubble. There needs to be a whole rework of difficulty, damage mitigation, and healing in the game.
DEFIANT "Where Yesterday Has Been Exiled, Memory Is Rebellion." "The state of ruin is essentially a temporary situation that happens at some point, the volatile result of a change of era and the fall of empires. Ruins are a fantastic land where one no longer knows whether reality slips into a dream or whether, on the contrary, dream makes a brutal return into the most violent of realities." #ITMFA
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EDIT: This is no troll posting, it's the real situation. Some day when you're some kind of high end you'll gasp for a challenge, today it's non existing.
Life steal works, but it only really helps in epics if you have a maxed out set (level 10 gems or above), plus artifacts and boons from different adventure zones that work to add to the efficiency of the stat.
I'll grant that as far as tanking or healing goes, the appropriate paragon OP does it far more easily than a GF or DC. The "permabubble" makes tier2s laughably easy and all a devotion OP needs to do to keep a party healed fully is activate bond and then just spam the at-will cure wounds. The OP is kind of the "easy mode" for healing or tanking. That doesn't mean you can't run eLoL or eToS or even eCC legit with a GF and DC as tank/healer. You can and we do often.
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
Paladins are not necessary, you can clear all the t1's without them with a 1.6k ilvl group and all the t2's without them with a 2k ilvl group. This is obviously provided that the group knows what they doing and can actually play their character. You want to complain about build diversity, you can do it without asking for the game to be made exceptionally boring. At the start of mod 6, I did all the dungeons with bad gear, only judt pushing over the ilvl requirement with groups of people who were the same. If we could do it, you can as well.
Paladins should also be brought in line with either gf's and dc's (depending on paragon) because atm, they are out of whack.
As for eLOL being hard without a paladin ???. My 2.8K GF can tank that easily without a DC. Cripes, there are probably plenty of GWF that can tank that now.
This game seriously needs harder content, but it needs content that progressively gets harder so players can progress (either through IL or skill).
That doesn't mean changing the difficulty of the current content, but means bringing in new (or the reworked older dungeons) that are much more difficult and a challenge for high end players. If this means that only half the player base can run them, so be it. Nearly everything new should be aimed for 3K+ iL players and should go back to the difficulty level that was there in Mod 6 plus some extra nastiness for good measure.
L
Never has there been a class that actually makes the entire gaming population around it WORSE at the game.
Please fix the pally. Make better dungeons. Give us more content than heroic encounters. Quit being lazy.
Having said that, they should provide some mechanisms to be able to convert non DPS classes support features into DPS if they want it. For example a cleric could have the option to convert healing into damage or the GF could convert threat generation into damage, because lets face it gear and power inflation will turn things back to mod 5. Besides the inflation, there those race against time encounters like Tiamat and Demogorgon where DPS is really all that matters in the end, imagine if a DC could turn all those pointless over heals into something useful there.
As for those that lament that the game is always so easy, for those that have maxed out everything gear, when the game is just about DPS then you will always have this "problem". What they could do it introduce content which makes it truly hard, things like "escort the player" come in mind, where no matter high your DPS is, you need to have support classes that can keep them alive from constant unavoidable incoming damage. They could also introduce paper, rock, scissors concepts where some enemies are immune to certain damage and it forces certain class combinations. The trick with these ideas is where they should appear, they should not be for main dungeon runs or all HE's, perhaps they could feature in side quests in dungeons and in specific HE's that are not essential to finishing ones boons. They could perhaps allow for people to create innovative foundry quests with real rewards for those players that complain about everything being too easy.
Divine Protector up! strip your chars and whack the dragons with your bare hands - this is pathetic.
I urge anyone saying that pally is needed to take a look how you play on perma bubble (been there, done it) I don't need to block, none need to dodge, you stand in red and yawn all the time - it that's someones definition of fun? rock on!
But one has to be aware that after pally is fixed (the process was already started) we will have another ocean of tears how the game is hard. Suddenly you're taking damage nooooooo!!! you have to dodge, you have to time your skills - wow, just wow.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
Oathbound Paladin
Opening Post
Over Powered
They should have called it Holy Paladin, or anything not starting with an O.
Honestly: You want more DPS, play one of the five DPS classes (and a half if you count outgeared DPS-focused DCs, who actually can do quite some DPS at high ILvls...). Alternatively, you can help less well-geared chars during their gearing up dungeoneering phase etc.
Yes, thanks to removal of the diminishing returns for stat-effect-curves, the power balance is totally off. Yes, the game has become boring. But that idea is somewhat...
...why have diferent classes at all*? Next thing you're asking will probably be to allow DPS classes to convert their damage into some support, like healing or threat generation...
* Actually, one of my fav MMOs, the Secret World, uses exactly that: A classless approach, where you can switch between all unlocked skills at the drop of a hat with four instantly interchangeable presets that even include a gear change. And hence fill all the roles with your one char once you've powered them up enough...
...but this isn't the D&D model. RuneQuest and Call of Cthulhu had that, and to some extent RoleMaster but AD&D? Unheard of...
Tiamat because you really.. want those buffs.
Epic Demo, to kite first boss and you will want a healer. A AC/DC is awesome in epic demo.. casting AA during sanity phase, will save the entire group over and over.
The only ACTUAL content that makes it WORSE to take a healer or tank is PoM.. pom is the most horrendous skirm in the game, terrible design, really longish and just overall, the most un-fun thing in the game. But of course we have to run it to try to get freezies and books. (the actual BEST set up group there is probably 3 gwfs, 2 trs) but its not that YOU cant do it, but by taking 2 utility can actually screw you. Its the worst set up in the game, ACTUALLY making teamwork less efficient then other parts of the game. There is no defense of that.
IT should be tinkered with asap, to make it a bit more un-boring.
Since we're not getting any new decent content, gear has long since left the content behind, meaning people can solo T2s. That shouldn't be possible.
"Pugs" have ample content . . . .
Levels 0-60
Dread Ring
Sharandar
IWD
90% of WOD (except the mini dungeons and Tiamat)
90% of SH
What does that leave for decent geared players that want a challenge - eCC legit ?
How much more trash content does the game need? imo - None
Why can't ppl go get some of the boons and gear up a little before they run T2s?
As for ppl talking about being able to do dungeons without a tank or healer - that's what Mod 5 was like and if you had a tank or healer it was - stfu we only want DPS