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Equalized pvp?

chocobofarmerchocobofarmer Member Posts: 512 Arc User
Before I start, let me quickly describe the pvp situation in another mmo, Tera. It has one equalized pvp map called Corsairs Stronghold, and half a dozen unequalized pvp maps. The unequalized pvp maps are almost completely dead because highly geared people just roflstomp weaker players. The equalized pvp map is very popular, in part because it has decent rewards, because it is very easy to get into, and because it rewards skill, strategy, and teamwork. There are some people who log into Tera just to do corsairs stronghold instead of PVE content.

There are a few major problems I see with pvp right now which I think some kind of equalized option can fix.

1. Too much gear quality difference between most people. With so much difference in gear quality, only well-geared people stand a chance, and much fewer people queue into the pvp because they can't get well-geared. Trying to balance with so much variation in gear score is also much harder than if there was less impact of gear on the effectiveness of players.

2. Too much healing reduction. A 50% nerf to healing happened back when I played in mod 2, and imo it was terrible for less-geared healers but maybe okay balance-wise for super-well-geared healers. Less-geared healers were dying like flies, and the few super-well-geared healers had to hide behind teammates and take a long time to heal back up. Slower self-healing is boring and slow-paced, and I'm sure it was a major contributing factor to #3 below.

3. Too much damage reduction (noticed this after coming back from a 1.5 year break, its like people take 50% less damage than during module 2). When people take a very long time to kill, pvp relies much less upon skill or strategy, and much more upon gear and which class is more powerful. To illustrate, if on average it takes 20 seconds for someone to die, it is much more likely that a less-geared or less powerful class player will be able to use skill or strategy to overcome the better-geared or more powerful class player because the more powerful player will have shorter time to react to the less powerful player, but if on average it takes 40 seconds for someone to die, the more powerful player will be able to survive from mistakes and the gear/stats of the players will do the fighting as they stand in front of each other mashing buttons waiting for each other to die, and the less powerful player is more likely to die from the prolonged attrition. Making gear/stats determine victory in long attrition is much more boring than quick fights determined by skill or strategy.

What I'm thinking about is giving people the option for equalized pvp, for domination, gg, stronghold, icewind dale, etc., where equalized pvp takes effect only for people who agree to it, i.e. by queuing for it or flagging themselves for it. When people don't agree to it, then unequalized pvp occurs. The rewards for participating in unequalized pvp can be reduced compared to equalized pvp so that people who geared themselves for pvp will still have something to do with their pvp gear, and there can still be incentive for people to gear up and participate in unequalized pvp.

Just to give an example of what changes could be in equalized pvp, something like: the healing reduction and damage reduction changes reverted, balance changes specifically for and only used during equalized pvp, everyone is made level 60 without 4th rank powers, given the ability to freely choose from any of the old module 1-2 tier 1-3 pvp armor set pieces (with equalized amount of defense/attack and the amount that stats are increased by, while retaining unique set bonuses and what stats are increased), and any of the following: rank 7 enchants, normal quality weapon/armor enchants, four rank 60 artifacts, and 5 companions (1 summoned).
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Comments

  • reposterzreposterz Member Posts: 293 Arc User
    We need the game gods to make a balanced PVP balance experience... let's hope Cryptic can get good designers to make a more exciting but balanced PVP gaming experience. This type of MMORPG needs to be rebalanced during PVP sessions, raw stats would lead to bullying from high gear score characters against low gear score characters.

    I think Original poster had made some good points, but I myself actively played in Module 2 to Module 5 and did some domination matches... I did not always win but I did win some games. I am not sure if players cheat in this game but sometimes the matches are very one sided and not a close competition despite everyone being level 60.

    Ideally they could compile all data from module 6,7 & 8 and remake the game system back to module 5 periods and try to rebalance the game to make PVP fair and competitive. I have not tried Stronghold PVP system myself but I read around the forums and people who complain say that gear differences make things unfair and not balanced.

    A new rethinking of gear score and acquisition of epic PVP gear would be welcome if Cryptic would reformat the items system once more, ideally with PVP balance in mind.

    I think the future appeal of Neverwinter would depend on how new patches and module would shape the game, only time will tell... right now I still prefer PVE aspect of this game as opposed to not so closely balanced PVP.
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited November 2015
    agree, there should be equalizer pvp mode and gear matters mode. if gear matters mode will be ghost town, than so be it.

    yesterday i visit stronghold pvp after some time and expect more casual players there then before. i am 3.3 IL and from my 7 deaths, 6 was 1vs1 encounters against permastun trappers or almost permafreeze CWs. all legendary and mythic. really engaging gameplay, this dont bring people into this mode
  • inyawayupdeepinyawayupdeep Member, NW M9 Playtest Posts: 206 Arc User
    Give us a mounted dragon aerial battle that forgets all armor, class and level. Give everyone a standard lance and their choice of dragon. Let skill alone decide victory.
    Keep all the old PVP contests for those who want to play them and continue to try and fix them however you like, but give us all a fair fight and we might all enjoy PVP for the first time.
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  • inyawayupdeepinyawayupdeep Member, NW M9 Playtest Posts: 206 Arc User
    Mounted aerial battle would work, all mounts would be personally selected and universally available. The only other variable would be individual skill.
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  • kweassakweassa Member Posts: 2,390 Arc User
    Idealistically speaking, the best approach would be to adopt the "Bolster" system as can bee seen in SWTOR. I've seen a few similar attempts across the board, but when it comes to performance issues, that was the system that made most sense.

    Essentially a dynamic scaling of item performance to boost up players with lacking performance, so that they can arrive at a point where they would achieve at least a certain amount of competency in pure specifications. So people with better gear still do have better performance, but not at the extreme levels as can be seen in games that don't feature any balancing system -- ie.. NW, or WoW, or etc..

    Also, dynamic scaling doesn't completely negate your efforts to have better gear, unlike -- for example -- Guildwars series. Hence, gear progression is still a major motivator since having better gear does mean something, albeit not as much as it currently does.


    Better matchmaking, I'm afraid, has currently fallen out of the list as an option. Matchmaking as a method of balance only works when you have enough of a playerbase to satisfy multiple 'server requests' to form matches with different baseline of gear performance. Unfortunately, NW was never that much wide of a player base, and whatever players there were in this game are now leaving, thanks to the devs simply giving us PvP players the finger and walking out on us....


    ...which also means the entire discussion is a moot point. They've just decided to treat us like cattle, and pretend we don't have opinions or voices. So no fixes, no tweaking, no balancing, nothing.

    Nothing's gonna happen anyway.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    Pretty much everything Kweassa said and every other response. Weve had this discussion on the forums many times, very early even in this games life cycle. With very little dev/pub input, feedback, response in general.

    We (or at least I) stated, if Cryptic wanted to tier or divide the playerbase in any way in PVP, it would have to be done while the playerbase #s were higher. If they waited too long, the playerbase #s would drop too much to make it realistic and effective. Which is the scenario we currently face.

    Any type of normalization/equalization of gear just wont happen in a p2w game. It is directly at odds with how one of the main revenue generating systems operate in f2p p2w games.

    There is nothing really that can be done anymore. Tiered or dividing the playerbase had to be done earlier when we had players. And normalization of gear just isnt in the cards with how these publishers/devs (pretty much all trion/pwe/my.com/etc) setup their games/

    I really liked PVP early on. I played many hours/days/weeks of it. But then cryptic decided to monetize the gear more, and the gear gap only widened, playerbase shrunk, and we continued to see bugs/exploits prior to testing then released on the live server; which just continued to hurt PVP. Im not sure a real active large PVP playerbase can survive here. It's turned into a niche game, with a small selective playerbase.
    We can pretend.
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    Oh Wonder - Without You

    Do not go gentle into that good night.
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    - Dylan Thomas
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  • urabaskurabask Member Posts: 2,923 Arc User
    edited December 2015

    I have seen no new exodus from the game since Mod 6. It is not that there are not enough players, it is that there are not enough PVP players. A matchmaking system would draw the PVE-Focused players into PVP.

    No it wouldn't. There would need to be significant rewards relevant to PvE that they can get without making investments in anything PvP specific. PvP will continue to be a circlejerk until then.
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  • jumpingmorksjumpingmorks Member, NW M9 Playtest Posts: 876 Arc User
    Cryptic seem to me to have focused on balancing PvP by increasing the competiveness of the PvP Guilds, roflstomping as mentioned several times above is the main reason PvE players refuse to get involved in PvP and it's worse now than ever, what's the point of going into a PvP match even moderately geared just to get slaughtered by idiot 4k pad statters using zone chat to shout insults like noob and other derogatory comments.
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  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    No change in rooting skills of HR noticed after patch. Wondering..
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • revovlerjesus1revovlerjesus1 Member Posts: 481 Arc User

    No change in rooting skills of HR noticed after patch. Wondering..

    Put on elven and u will see...
  • subnoctesubnocte Member Posts: 341 Arc User
    The reason hardly anyone does PVP any more is because of the state of PVP. Saying we can't change the state of PVP because not enough people play PVP has the argument totally the wrong way round.

    It only gets worse with time as newer players into the game aren't doing PVP at all, so it's just a gradual upward shift of gear levels, with the pool also getting smaller as lower geared players get sick of the pug stomping and quit.

    Something obviously needs to be done to address the gear gap. That means making it harder for the higher geared players to win and easier for lower geared players. Equalising everything alone wouldn't really work - there'd need to be a ranking system on top.

    Any solution to this would at first mean longer queues. But how does that affect people? Currently the highest geared players go into a match, sit around and wait for a guaranteed win; the lowest go in, sit around and wait for a guaranteed loss. This shouldn't be allowed to happen, and if it means longer queues at first to avoid that, it's for the good of the game.
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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    who should stick with PVP being new to this game at all?
    doing lev 30 PVP you meet maxed chars rank 12´s + with epic gear and GS 2k+, redicules..
    going lev 70 PVP you do not get one step in the door facing maxed player with SH boon , axebeak, lolset, complete lionsmane and transcendent enchants
    only alternative would be spending a big ammount of cash , 1000´s of dollars
  • pando83pando83 Member Posts: 2,564 Arc User
    edited December 2015
    Current PvP community, except few guilds like Absolute and EoA may be, deserve PUG PvP do just die.
    All the "wannabe BiS", pugstomping guilds of kids ruined it. They blame the stomped pugs for being undergeared. Many of these guilds and players even try to prevent the average NW player who goes PvP for daily reward, from getting it, if they can. And if you tell them it's a bad behaviour, they say it's the PUG's fault for being..."PUGs". There's no respect or will to create a healthy PvP environment. Just a childish desire to "stomp" and humiliate the enemy.
    Playing my alts i noticed this a lot. To quote one guy after stomping one of my alts for no reason:
    "i just killed a cow".
    So be it. All the remaining PUGs still going to PvP should switch to PvE and let these guys enjoy 1 hour Domination queues, or longer.

    Don't go PvP unless you're 3k iLvL in T2 PvP armor at least. Period. This is what the game is telling us, with the aid of pugstomping powerplayers.
    Sorry for the couple of good and usually respectful PvP guilds (basically, Absolute, EoA and BTG). But i think they can arrange enough premades to have their share of pvP fun.

    Cryptic should remove the RAD reward from PvP.
  • subnoctesubnocte Member Posts: 341 Arc User
    edited December 2015
    Yesterday in a match, clearly outgeared (pugs vs Absolute, flower guild, Expresses, etc.) someone on our team called 'gg', one person still attacked and then apologised when I said he'd done it, the TR from the flower guild continued to kill people just standing there, and called us babies for complaining, saying don't expect to cap if you don't want to die. This is with both sides all over 2.5k and properly geared, so I can imagine what it'd be like for someone struggling to win a single match at 1.8-2k (it doesn't even happen anymore - they've long since given up on the joke that is called PVP in this game).
  • pando83pando83 Member Posts: 2,564 Arc User
    edited December 2015
    subnocte said:

    Yesterday in a match, clearly outgeared (pugs vs Absolute, flower guild, Expresses, etc.) someone on our team called 'gg', one person still attacked and then apologised when I said he'd done it, the TR from the flower guild continued to kill people just standing there, and called us babies for complaining, saying don't expect to cap if you don't want to die. This is with both sides all over 2.5k and properly geared, so I can imagine what it'd be like for someone struggling to win a single match at 1.8-2k (it doesn't even happen anymore - they've long since given up on the joke that is called PVP in this game).

    The point is that they don't even realize how this kind of behaviour takes more and more people away from PvP.
    Out of the dedicated PvPers, right now the only reason why people join are the daily RAD. But with new underdark rings giving basically the same RAD with less frustration and effort, and this childish behaviour from many "wannabe like Absolute and EoA" guilds, more and more players leave PvP. In the end the game mode will truly die, unless cryptic does something to prevent these "pugstomping" kids from poisoning the whole PvP environment.
    There's a huge difference between "competitive" BiS PvP guilds (EoA, Absolute, BTG), and "wannabe" PvP guilds that fill their belly with childish powerplayers.
    What you describe is the basic issue that you get when you create a PvP environment that allows these powerplayers to have their way. They blame the "average PUG" for being "weak", but at the same time they want them to stay there and get killed cause well, that is exactly what they enjoy. When they end up in a losing team, they quit the match 99 % of the times. After cursing their team mates. There are currently plenty of PvP-oriented guilds like that. Expecially the ones that set iLvL requirements but do not set rules about behaviour and fair play.

    "Downgrading" and "Upgrading" every player at the same iLvL (level of enchants and artifacts) while leaving the build intact might help a lot.
    But another thing that MUST be introduced in Domination and GG is the FORCED SOLO QUEUE.
    Stronghold siege might get a rework and become the "Guild vs Guild" game-mode, along with a way for Guilds to officially arrange Premade vs Premade games. Basically, a forced solo queue for PUG PvP, and the current queue for those who want to engage in PM vs PM.
    Cause it's really useless to have a "matchmaking" if you then allow players to form premades. You destroy the meaning of "matchmaking", allowing players to pre-form their teams.
    Unless you, then, introduce iLvL brackets with gear locked up after you enter the queue. In that case, forming high iLvL premades would result in longer queue times, while the system awaits for a group that can match the premade.
    So you'd have a "downside" to the formation of premades in PUG PvP (longer queue times).

  • chocobofarmerchocobofarmer Member Posts: 512 Arc User
    What I liked about the old mod 1-2 domination pvp was that there wasn't much gear difference between best in slot and rank 7+normal enchants. The best pvp gear was easily obtained just by attending pvp and losing and doing some pve dungeons, the best mount was account-wide and <$10, and there was no artifacts and few boons, more importantly no ridiculous stronghold boons.

    Back then the BiS player may have ~30% advantage over an average-geared player who only spent ~100 hours gearing up, but it was possible to counter by teaming up on him. Right now you can have a BiS player solo a team of average-geared players. If cryptic released gearscore-tiered pvp, I'm sure it would make more fair matches than right now, but I still feel there should be an option for equalized pvp. In Tera, there is equalized and unequalized pvp and fairly good matchmaking based on ranking, yet unequalized pvp is pretty dead. The gear discrepancy and difficulty of obtaining gear in Tera is much less than neverwinter also.
  • shiani1shiani1 Member, NW M9 Playtest Posts: 318 Arc User
    I've played this game since just a few months after beta and have primarily done pve, but have done enough pvp to have 9/10 done in domination and 7/10 in GG. I enjoy pvp, but I don't want a steady diet of it. I've worn the high end pvp gear in pve and have done fine until now. I'm switching to the Drow gear, but still enjoy pvp, or I did. I just went into domination and also into GG and the difference between players was ridiculous. In both cases the opposing team had on the Lionsmane gear and I noticed one player with over 30K power. They're all completely as upgraded as one can get. I don't begrudge these players having their fun, but what has happened is that the ability for anyone but a top geared pvp focused player to even have a chance to enjoy themselves in pvp is gone. It's sad, because I know many players who actually enjoyed pvp (even though it has never been very balanced) until it got this bad. I'm wondering if there is a way to actually make two tiers to enter...one with pvp gear and one without? All I know is that we're rapidly dividing into two games, one for pvp and one for pve...not out of player desire, but out of necessity. Those of us who enjoy the mix can no longer do that. I'm sure hoping that a solution will come along to change this.
    Kianni Ravenmoon and Izyana Sol'Eetah




  • kweassakweassa Member Posts: 2,390 Arc User
    pando83 said:

    There's a huge difference between "competitive" BiS PvP guilds (EoA, Absolute, BTG), and "wannabe" PvP guilds that fill their belly with childish powerplayers.

    Oh, please. There isn't any difference between any of them, lest the fact the "competitive BiS PvP guild" you mention have been around for a much longer time, hence already "been there, done that" about a year ago, thus most of the pyschopaths with krap-attitude have either:

    (a) got bored and moved away from NW, and currently doing the same chit to some other people in some other game
    (b) grew up a bit and takes on the guise of "seasoned veteran", "oh, I don't do that stuff no more" chit
    (c) come in as alt characters and troll newbie players who can never recognize who's who

    So stop buttering up to the big-names as if they've actually done anything to help out PvP, because they haven't. Yes, a few of those people, are actually nice people, and have SOMETIMES shown the decency to not join in with their brethren in trolling and griefing other people, but that's about it.

    Most every negative fiascos NW's seen, has the same group of people behind it. Same tardbags who've abused every known bug in existence since day1 to grief and hurt and drive everyone that's not part of their small society and make them quit. It's only after the PvP numbers have shrunken so much that stuff like SH doesn't even queue, and a decent good Dom match almost never happens, that some of them have started to act as if they care for their 'prey', somewhat akin to hunters and poachers suddenly taking an interest in wildlife preservation, since at this rate it becomes clear that there ain't going to be anyone to troll no mo'.

    Maybe some of you have forgotten just which breed of people were the ones that have krapped on the leaderboard when it first started, with all sorts of filthy and disgusting attitude in "rigging" the win/losses to their favor. I certainly haven't. Nor have I forgotten which people have been playing which characters long before their current "innocent looking" incarnation, and golly, they certainly didn't show any compassion or understanding towards other lesser geared players in those days.

    ...

    So no, pando, there's nothing different between the 'competitive' ones and 'wannabe' ones.

    The former is simply the future of the latter.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • pando83pando83 Member Posts: 2,564 Arc User
    I'm talkin' about right now. Not in all neverwinter history. I'm discussing how PvP is right now.
    And in my personal experience after playing PvP a bit with alts, out of my main, is that when you meet those guilds or their members, 90% (not every player but most of them) of the times they stop "stomping" once they win, if you don't attack they don't needlessly kill you and let you get your reward.
    When i meet, instead, premades from these other guilds that have geared players but are not the above, it happens quite often that they end up being stompers who just enjoy rolling over normal players and humiliate them as much as they can.

    The main difference, in my opinion again, is that some guilds target geared players AND enforce (or try to enforce) some good rules of conduct.
    Other guilds, instead, set again iLvL requirements, but do not set or enforce any rule of conduct, and end up filled with powerplayers. Some others just plain simple aim at gathering geared players and sh*t on other players whenever they have the chance to do so.

    However, i like the idea of a "equalized" PvP option where the rank of enchants and artifacts/ artifact equipment is temporary equalized (basically, same as lvl adjustement when entering different PvE areas, but done with gear), leaving the build intact.

    So, for example, all enchants become "greaters" or "normals" and rank 8, all artifacts and artifact equipment become epic, downgrading or upgrading where needed.
    Also, mount bonuses should go off. Cause that's another problem. Just like companion bonuses, in domination and GG, the bonus from mounts should not be active (free stats or free AP).
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    Kweassa - great insight really
  • Definitely would be awesome to have different pvp game modes like a team king of the hill but with that in mind add an unranked and ranked options. For instance having one are for competitive play and one for casuals. Plus having gear requirements with the same idea as pve but also add restrictions to the items like "only burning gear allowed no lionsmane allowed" So others can't gear out and demolish other players bexcuse of the difference in gear
  • zeusomzeusom Member, NW M9 Playtest Posts: 810 Arc User
    We just need a mainhand/offhand for pugs called :"The Equalizer" with set bonus: You gain 1% bonus damage per point a target player's item level is above your own. There, gear differences solved.
    Sopi (aka Haxbox) SW [Synergy]
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  • pando83pando83 Member Posts: 2,564 Arc User
    "For pugs".
    Lol.

    I like the idea of an equalized PvP, more.
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