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Plague Fire vs. Terror

arcofortep12arcofortep12 Member Posts: 2,265 Arc User
First reduce the target 'Defense', second reduce target DR.
What's the difference? Does Plague debuff a boss for 15% and a costlier Terror for just 1%? Why a so big difference eventually?
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  • digoliftdigolift Member, NW M9 Playtest Posts: 121 Arc User
    not even the devs knows
  • kahfakahfa Member Posts: 86 Arc User
    iirc terror debuffs power too
    Misfits
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited November 2015
    Plaguefire is roughly a 3% dps boost for the party at perfect or higher per stack and terror is a 4% boost in total (in pve, which is where you are posting this). This makes plaguefire better for any class that can maintain stacks but terror better for classes that can't. Here is some old stuff regarding PF stacks:
    http://knightsofnever.guildlaunch.com/forums/viewtopic.php?t=10724422&p=37386569&gid=427468#37386569
    There is nothing on terror there, but just trust me on it.
  • warpetwarpet Member Posts: 1,969 Arc User

    First reduce the target 'Defense', second reduce target DR.
    What's the difference? Does Plague debuff a boss for 15% and a costlier Terror for just 1%? Why a so big difference eventually?

    5% def reduction =1% dr how much I know at least game used this math before idk if they changed anything
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    defense is not a stat the monster has.
    so when specifically present in the tooltip defense, it makes no sense in pve.
    they actually changed the tooltip for this.

    from actually testing:
    with armor pen capped

    1) full stacked plague fire is a 9% damage increase for the whole party.
    2) terror is 4%.

    conclusion: terror is and always have been a crappy enchant. People keeping it are trying to justify the ads they spent.
    its only good in pvp particulary for the root effect which is bugged and happens every 5 second but people apparently forget about it when complaining about other enchantments.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited November 2015
    warpet said:

    First reduce the target 'Defense', second reduce target DR.
    What's the difference? Does Plague debuff a boss for 15% and a costlier Terror for just 1%? Why a so big difference eventually?

    5% def reduction =1% dr how much I know at least game used this math before idk if they changed anything
    no is wrong is 400 def reduction = -1% dr
    you cant work on simple % in this case since the enemy has variable defense

    btw
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    rayrdan said:

    warpet said:

    First reduce the target 'Defense', second reduce target DR.
    What's the difference? Does Plague debuff a boss for 15% and a costlier Terror for just 1%? Why a so big difference eventually?

    5% def reduction =1% dr how much I know at least game used this math before idk if they changed anything
    no is wrong is 400 def reduction = -1% dr
    you cant work on simple % in this case since the enemy has variable defense

    btw
    @rayrdan this is incorrect in pve at least, if you got an old hv set and a CW to test it on, its a 450 defense reduction per stack and you will see that rather then increasing party dps by 2-3% in pve it still increases party dps by roughly 30%. This is fairly easy to test and because of this, I am fairly sure that although we have different stat curves at level 70, monsters are still operating on level 60 stat curves.
  • pando83pando83 Member Posts: 2,564 Arc User
    rayrdan said:


    conclusion: terror is and always have been a crappy enchant. People keeping it are trying to justify the ads they spent.
    its only good in pvp particulary for the root effect which is bugged and happens every 5 second but people apparently forget about it when complaining about other enchantments.

    Nope it's been reported and discussed time ago. The fact that the root effect was bugged and procced too much was supposed to get a fix.
    On the other side, the enchant is also cross-bugged, with power debuff on enemy being 20% instead of 40%.
    Which kind of compensates the bugged rooting effect, since you don't even get the right debuffs.

    Feytouched, instead, is the undisputed king and, pretty much, the only enchant players complain about. And clearly overperforming and outperforming any other enchant. Terror included. In fact, every "BiS" PvPer and their mom use T.Fey and not T.Terror. Guess why.

  • warpetwarpet Member Posts: 1,969 Arc User
    edited November 2015
    5% def reduction =1% dr how much I know at least game used this math before idk if they changed anything

    no is wrong is 400 def reduction = -1% dr
    you cant work on simple % in this case since the enemy has variable defense



    btw u said my 5%def 1 resist is incorrect but u still says that 3x15% reduction is 9% more damage and this in line with math I wrote 5%def=1% dr (more damage npc takes)

    and terror is good still if transcended cause of power debuf since mobs have power since elemental evil
  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    edited November 2015
    Remember the mobs do not have defense, they only have DR. Now the amount terror & plague fire debuff is a result of testing with ACT, you can check the effectiveness column and see how much it boosts your dps. High Visier & High Prophet work the same way (10% DR reduction per stack up to 3 stacks), and still works as in mod1-5 (So with a 60% resist ignored, it's like mod5 :smile: )
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    Hi @arcofortep12. I asked the same thing in the legit channel, many answered this:
    Terror is slightly/ bit better than Plague fire. This is because terror doesn't need to stack and it does a fast 4% DR.
    They suggested me to go for Perfect. plague than pure or Trasn. At perfect, each stack does a 3% DR, meaning that u can do a 9% DR as long u keep 3 stacks. I am a CW, and effects that have a current add of DoT's keep the stacks up. When I use plague on my cleric is a total garbage, i can roughly keep above 1 stack. So this is where terror comes as it doesnt need to stack.
  • ztj0kkerztj0kker Member Posts: 30 Arc User
    So for an HR Trapper the Plaguefire would be better as his Dots keep the stacks up?
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    ztj0kker said:

    So for an HR Trapper the Plaguefire would be better as his Dots keep the stacks up?

    hr dots do not apply enchantments.
  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    ztj0kker said:

    So for an HR Trapper the Plaguefire would be better as his Dots keep the stacks up?

    I just tested plague fire with constricting arrow on my Trapper.
    When constricting arrow hits, one plague fire stack is applied.
    After 3 seconds, no plague fire stacks, even though roots is still doing damage.

    I use vorpal on HR, terror on DC, and plague fire on CW.
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  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    edited December 2015
    Just for info...
    Trascendent Plaguefire has another benefit, maybe limited to the clerics with the righteous "furious intervention" feat only.
    From the description:
    "You deal an additional 12% of weapon damage as Fire damage with your powers. Additionally you burn your foe for 5% of weapon damage as Fire damage every 1 seconds for 3 seconds and induce terror in your foe, reducing their Defense by 15% and Power by 5%. This effect stacks up to 3 times. When you reach the third stack the target recieves a AoE attack. This AoE attack cannot be applied more then once every 20 seconds. "

    Whereas the damages are irrelevant\very very low, this procs a quite fast AP gain, even with Hallowed Ground on. Tested and it works quite well.

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Due to plague being super cheap, its the most common enchant in the game, if your building a debuff DC or GF or something of that nature, I would say go ahead and get a terror, its never bad to stack the debuff of both of them. When you can stack and use all of these different enchants , you will see a marked increase of overall party dps.

  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User

    Hi @arcofortep12. I asked the same thing in the legit channel, many answered this:
    Terror is slightly/ bit better than Plague fire. This is because terror doesn't need to stack and it does a fast 4% DR.
    They suggested me to go for Perfect. plague than pure or Trasn. At perfect, each stack does a 3% DR, meaning that u can do a 9% DR as long u keep 3 stacks. I am a CW, and effects that have a current add of DoT's keep the stacks up. When I use plague on my cleric is a total garbage, i can roughly keep above 1 stack. So this is where terror comes as it doesnt need to stack.

    Yeah, with Conduit of Ice on a I would think that a perfect plague can stack very well.
    It's strange for the Cleric, isn't Break the Spirit enough? Are you talking Righteous? Because it can unleash a fast rotation with Divinity.
    DC can stack PF nicely with 3x divine Divine Glow. Same for div Forgemaster's Flame if you prefer an autoaim attack on a single target...

    ...nice side effect - your unleashed empowered followup will hit a fully debuffed target.
  • jobsalotofworkjobsalotofwork Member, NW M9 Playtest Posts: 189 Arc User
    In group content how often does a DC cast damage encounters 3 times in a row? Usually I rotate in a heal or DG, which doesn't proc enchants. So terror seems to be the better enchant for DC unless soloing.
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  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    Guys, I'm sorry but it's not really very clear here. I currently have perfect plague fire on my GF, i can keep 3 stacks on one target at a time because I can keep hitting it, while I can only get 1 stack on other mobs because of my enforced threat. I am currently working on getting a trans terror instead so I can get the most DR debuff with just my enforced threat. Is this a good move?
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • edited December 2015
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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited December 2015
    Terror roots too much , thats what I can confirm too
    meeting pando in PVP its really effective for a GWF because you are fixed , can cast but can´t run away and GWF can burst you by that, happening very very frequently .... all 5 seconds maybe-->broken ring of cowardry to counter i guess

    Terror/Plaguefire in PVE? no clue, you only can test this on a dummy i guess, run ACT and look up for the average damageincrease, but from what I can see/"feel" running plaguefire with my GWF the damageincrease is far better than 4%, using a pure PF, but never tested it

    PVP-->warlock has got 12% defence f.e., so 3 stacks would be 45% debuff , about 5% less defence

    Plaguefire for a annoited champion DC is not very good, you need to hold up 3 stacks , hard to keep them up bc at wills are too slow and the debuff runs ourt very fast, so DC-->terror
    can´t say if devine oracle DC has same problems
    Warlock--> no way only able to keep up 3 debuffs on one target not on a group, aoe damage does not stack the debuff fast enough, best option is using hadar grasp its the only encounter, beside spamming at wills, that can hold up 3 stacks by itself, other dots doesn´t work that way
    Plaguefire for SM GWF, very good, 3 stacks up for a hole group of monster in 1 second by using WMS and stacks keep up easily
    OP and CW from what I heared can use PF also efefctively
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    rapo973 said:

    Just for info...
    Trascendent Plaguefire has another benefit, maybe limited to the clerics with the righteous "furious intervention" feat only.
    From the description:
    "You deal an additional 12% of weapon damage as Fire damage with your powers. Additionally you burn your foe for 5% of weapon damage as Fire damage every 1 seconds for 3 seconds and induce terror in your foe, reducing their Defense by 15% and Power by 5%. This effect stacks up to 3 times. When you reach the third stack the target recieves a AoE attack. This AoE attack cannot be applied more then once every 20 seconds. "

    Whereas the damages are irrelevant\very very low, this procs a quite fast AP gain, even with Hallowed Ground on. Tested and it works quite well.

    thanks for that info :) , do you have any clue why this " aoe damage" procs AP gain? does it interact with anything?
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User

    oliboyph said:

    Guys, I'm sorry but it's not really very clear here. I currently have perfect plague fire on my GF, i can keep 3 stacks on one target at a time because I can keep hitting it, while I can only get 1 stack on other mobs because of my enforced threat. I am currently working on getting a trans terror instead so I can get the most DR debuff with just my enforced threat. Is this a good move?

    Yep, for a GF a Terror I would think to be ideal. Also stacks on Plague Fire go out very fast so is something I would reserve for ranged people (that usually hit very fast) or those with Damage over Time.
    Majority of people invest on Vorpals, then Plague Fire so debuff enchantments are always welcome in a party, especially Terror that isn't much used and can stack on Plague Fire.
    Thanks @arcofortep12, as usual very helpful :)
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User

    Hi @arcofortep12. I asked the same thing in the legit channel, many answered this:
    Terror is slightly/ bit better than Plague fire. This is because terror doesn't need to stack and it does a fast 4% DR.
    They suggested me to go for Perfect. plague than pure or Trasn. At perfect, each stack does a 3% DR, meaning that u can do a 9% DR as long u keep 3 stacks. I am a CW, and effects that have a current add of DoT's keep the stacks up. When I use plague on my cleric is a total garbage, i can roughly keep above 1 stack. So this is where terror comes as it doesnt need to stack.

    Yeah, with Conduit of Ice on a I would think that a perfect plague can stack very well.
    It's strange for the Cleric, isn't Break the Spirit enough? Are you talking Righteous? Because it can unleash a fast rotation with Divinity.
    DC can stack PF nicely with 3x divine Divine Glow. Same for div Forgemaster's Flame if you prefer an autoaim attack on a single target...

    ...nice side effect - your unleashed empowered followup will hit a fully debuffed target.

    In group content how often does a DC cast damage encounters 3 times in a row? Usually I rotate in a heal or DG, which doesn't proc enchants. So terror seems to be the better enchant for DC unless soloing.

    Do your homework: Divine Glow is a dual use spell. For allies in its AoE dDG it's a heavy damage buff, and also a heal...

    ...this means the melee chars on the front, who most often need the heal the most, get as well their damage heightened as the heal. As also +AP, if you have Gift of Haste. What's not good about it?
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited December 2015

    Terror roots too much , thats what I can confirm too
    meeting pando in PVP its really effective for a GWF because you are fixed , can cast but can´t run away and GWF can burst you by that, happening very very frequently .... all 5 seconds maybe-->broken ring of cowardry to counter i guess

    Terror/Plaguefire in PVE? no clue, you only can test this on a dummy i guess, run ACT and look up for the average damageincrease, but from what I can see/"feel" running plaguefire with my GWF the damageincrease is far better than 4%, using a pure PF, but never tested it

    PVP-->warlock has got 12% defence f.e., so 3 stacks would be 45% debuff , about 5% less defence

    Plaguefire for a annoited champion DC is not very good, you need to hold up 3 stacks , hard to keep them up bc at wills are too slow and the debuff runs ourt very fast, so DC-->terror
    can´t say if devine oracle DC has same problems
    Warlock--> no way only able to keep up 3 debuffs on one target not on a group, aoe damage does not stack the debuff fast enough, best option is using hadar grasp its the only encounter, beside spamming at wills, that can hold up 3 stacks by itself, other dots doesn´t work that way
    Plaguefire for SM GWF, very good, 3 stacks up for a hole group of monster in 1 second by using WMS and stacks keep up easily
    OP and CW from what I heared can use PF also efefctively

    Terror + roots: Easily avoided by using only a pure grade Terror - debuff's the same, and waiving 5% more damage buff for oneself translates to a loss of 4% total damage. On a DC. ...doh. IMHO a no-brainer.

    Re. testing: Copy your char to preview, and bash some ToD campaign dragons, WoD lair bosses, IwD mobs. Observe your attacks' "effectiveness" in your ACT parses. Or gather Sharandar daily lair keys and run through Witch Fen or Celadaine's on the live servers.

    AC DC + PF: Use Sacred Flame as default at-will - fastest cast. Yes, only hits one target. and it makes the rota somewhat complicated, because you need to intermingle the at-wills and the encounters to effectively continually debuff all with PF. This BTW already is a problem with DO DCs, Brand of the Sun takes longer to cast. So, if and when you can afford it, Terror is preferrable IMHO, as it's way more comfortable. But it _is_ possible to keep the frontline enemies around the tank/GWF oscillating between 2 and 3 of stacks PF debuff, though it takes clockwork-like repeating rotas with a tradeoff stack loss when dodging, or the moment you cast e.g. Prophecy of Doom - which would otherwise be perfectly desireable for even more -DR (Yeah, BtS is faster, but you can stack both...)

    TL;DR: For DC, Terror is more comfortable, but also more expensive, and its debuff will drop off completely every 8 seconds. PF is cheaper, works OK-ish, though it'll have some lower debuff phases, too, unless your rota is timed perfectly and needs little variation. This is why I personally prefer to keep to my pure Terror - more flexibility.
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