First reduce the target 'Defense', second reduce target DR.
What's the difference? Does Plague debuff a boss for 15% and a costlier Terror for just 1%? Why a so big difference eventually?
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http://knightsofnever.guildlaunch.com/forums/viewtopic.php?t=10724422&p=37386569&gid=427468#37386569
There is nothing on terror there, but just trust me on it.
so when specifically present in the tooltip defense, it makes no sense in pve.
they actually changed the tooltip for this.
from actually testing:
with armor pen capped
1) full stacked plague fire is a 9% damage increase for the whole party.
2) terror is 4%.
conclusion: terror is and always have been a crappy enchant. People keeping it are trying to justify the ads they spent.
its only good in pvp particulary for the root effect which is bugged and happens every 5 second but people apparently forget about it when complaining about other enchantments.
you cant work on simple % in this case since the enemy has variable defense
btw
On the other side, the enchant is also cross-bugged, with power debuff on enemy being 20% instead of 40%.
Which kind of compensates the bugged rooting effect, since you don't even get the right debuffs.
Feytouched, instead, is the undisputed king and, pretty much, the only enchant players complain about. And clearly overperforming and outperforming any other enchant. Terror included. In fact, every "BiS" PvPer and their mom use T.Fey and not T.Terror. Guess why.
no is wrong is 400 def reduction = -1% dr
you cant work on simple % in this case since the enemy has variable defense
btw u said my 5%def 1 resist is incorrect but u still says that 3x15% reduction is 9% more damage and this in line with math I wrote 5%def=1% dr (more damage npc takes)
and terror is good still if transcended cause of power debuf since mobs have power since elemental evil
Terror is slightly/ bit better than Plague fire. This is because terror doesn't need to stack and it does a fast 4% DR.
They suggested me to go for Perfect. plague than pure or Trasn. At perfect, each stack does a 3% DR, meaning that u can do a 9% DR as long u keep 3 stacks. I am a CW, and effects that have a current add of DoT's keep the stacks up. When I use plague on my cleric is a total garbage, i can roughly keep above 1 stack. So this is where terror comes as it doesnt need to stack.
When constricting arrow hits, one plague fire stack is applied.
After 3 seconds, no plague fire stacks, even though roots is still doing damage.
I use vorpal on HR, terror on DC, and plague fire on CW.
Trascendent Plaguefire has another benefit, maybe limited to the clerics with the righteous "furious intervention" feat only.
From the description:
"You deal an additional 12% of weapon damage as Fire damage with your powers. Additionally you burn your foe for 5% of weapon damage as Fire damage every 1 seconds for 3 seconds and induce terror in your foe, reducing their Defense by 15% and Power by 5%. This effect stacks up to 3 times. When you reach the third stack the target recieves a AoE attack. This AoE attack cannot be applied more then once every 20 seconds. "
Whereas the damages are irrelevant\very very low, this procs a quite fast AP gain, even with Hallowed Ground on. Tested and it works quite well.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
...nice side effect - your unleashed empowered followup will hit a fully debuffed target.
meeting pando in PVP its really effective for a GWF because you are fixed , can cast but can´t run away and GWF can burst you by that, happening very very frequently .... all 5 seconds maybe-->broken ring of cowardry to counter i guess
Terror/Plaguefire in PVE? no clue, you only can test this on a dummy i guess, run ACT and look up for the average damageincrease, but from what I can see/"feel" running plaguefire with my GWF the damageincrease is far better than 4%, using a pure PF, but never tested it
PVP-->warlock has got 12% defence f.e., so 3 stacks would be 45% debuff , about 5% less defence
Plaguefire for a annoited champion DC is not very good, you need to hold up 3 stacks , hard to keep them up bc at wills are too slow and the debuff runs ourt very fast, so DC-->terror
can´t say if devine oracle DC has same problems
Warlock--> no way only able to keep up 3 debuffs on one target not on a group, aoe damage does not stack the debuff fast enough, best option is using hadar grasp its the only encounter, beside spamming at wills, that can hold up 3 stacks by itself, other dots doesn´t work that way
Plaguefire for SM GWF, very good, 3 stacks up for a hole group of monster in 1 second by using WMS and stacks keep up easily
OP and CW from what I heared can use PF also efefctively
...this means the melee chars on the front, who most often need the heal the most, get as well their damage heightened as the heal. As also +AP, if you have Gift of Haste. What's not good about it?
Re. testing: Copy your char to preview, and bash some ToD campaign dragons, WoD lair bosses, IwD mobs. Observe your attacks' "effectiveness" in your ACT parses. Or gather Sharandar daily lair keys and run through Witch Fen or Celadaine's on the live servers.
AC DC + PF: Use Sacred Flame as default at-will - fastest cast. Yes, only hits one target. and it makes the rota somewhat complicated, because you need to intermingle the at-wills and the encounters to effectively continually debuff all with PF. This BTW already is a problem with DO DCs, Brand of the Sun takes longer to cast. So, if and when you can afford it, Terror is preferrable IMHO, as it's way more comfortable. But it _is_ possible to keep the frontline enemies around the tank/GWF oscillating between 2 and 3 of stacks PF debuff, though it takes clockwork-like repeating rotas with a tradeoff stack loss when dodging, or the moment you cast e.g. Prophecy of Doom - which would otherwise be perfectly desireable for even more -DR (Yeah, BtS is faster, but you can stack both...)
TL;DR: For DC, Terror is more comfortable, but also more expensive, and its debuff will drop off completely every 8 seconds. PF is cheaper, works OK-ish, though it'll have some lower debuff phases, too, unless your rota is timed perfectly and needs little variation. This is why I personally prefer to keep to my pure Terror - more flexibility.