New rings make pvp ridiculous.
Is it possible to disable affect of new rings on pvp? I don't talking about those gives you crit or power,but those which make you invisible or make you able to see tr during their invisibility.There are few others rings far away from balance, we can deal with it, but those two shoud be disable on pvp or taken away from the game at all.
I'm not a tr,i playing hr but from my point of view they are broking a class. We all remember what hapend with gwf's few modules before, don't make that mistake again. Another intresting case, imagine GF with ring of invisibility or DC in ratheus path.
Already heard ideas to send petition to devs, completly support.
Harding Grim
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Guild:
Dragon Server-Essence of Aggression
Drider Server- TheWolves
youtube channel
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
There are simply too many classes, builds, enchants, that are already broken. The best approach and of course the one with the most work would have been the complete rework of above mentioned things. I feel they chose the easy way, let's add some rings to the crying folks. Sadly they will ruin PVP more with the rings, cause those of us, who don't get them from RNG will clearly have a disadvantage, secondly it makes skill in this game even more obsolete.
The introduction of AP/Stamina drain marks was by itself a very silly idea, now these rings and down there we still have lots of broken mechanics, sadly untouched by Devs. Oh my God...
Those who think it adds more fun, are either masochists, notorious bug abusers or simply players with zero skill, who think they are superb to beat somebody with bugged stuff.
These rings should have never made it to sunshine. Now if they are here, they either should be rolled back (i know, won't happen), allowed to use only in PVE or reworked to bind to a specific class. Combination of all these broken things is mathematically so high now, that not even a good Dev could go through all the possibilities of abuse.
Last, but not least the community could of course say, we don't use this garbage and practice a bit self restrain, but sadly as i know this game most will abuse this further to polish their egos and say, yeah i won. True, but how?!
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
But he also would kill me without that ring...but hard to fight back being cc'd iceknifed etc.
Stealth reveal ring rank 3 works fine against TR...but , again a TR with the right build and T Negation can facetank my warlock even better geared
The difference is TR go more defensive way and stay overpowered as before
Also met the 4k CW with same ring and yeah, it's basically turning any class into a hit-run TR.
More than being really overpowered, i'd say it allows some players to just...play an "ambush" game. Which on some very powerful direct DPS classes might be very powerful.
For fights on node and for some stack-building classes like GWF or soulbinder...not sure it's so good.
For example, with my SW soulbinder it's useful mainly because i do not get instagibbed by stamina drain trappers/ geared players, since i have no wards (small guild). I can hit and run but again, works better if you have direct burst with no need to build up stacks of something. Still, a way to fight a bit better when undergeared, i think. You can attack and then disappear to survive, instead of being killed instantly when the enemy sees you.
For example, i could keep a geared trapper engaged in rivenscar where i would just get drained and rooted to death in few seconds.
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Seriously guys seem you're all are very sensitive now,
- TR's Stealth is still the best one cuz he can control it and be in anytime stealth (shadow strike)
- A good HR with the right skill could go already nearly perma stealth of course before the rings released.
So to the non stealth skill classes:
I fought a GF/CW/SW/GWF using such rings it wasn't a big deal,
if your near enough you can see them anyway, is just a bit confusing, "is just something New" But not a problem.
If you fight more than 2-3 times with players using such Ring, you will KNOW how to deal with them,
I think is just the case to learn how to play against those new items,
Well for me I never had a problem with stealth,
from TR's Stealth or this new stuff which is "way easier to counter than from TR",
(side note: The issues with TR is still " Piercing dmg/ Ignore tenacity/etc" not Stealth)
The Repel ring is the same, CW's always pushing me away "even if i'm Unstoppable"
so this is nothing new for me,