Its "again" cause cryptic never really did pvp well, but for quite some time it is dead cause it is the lamest experience someone could find in the internets, EVER.
The ONLY way to make it playable again is by taking the GW2 aproach and "normalizing" the game, at least in one game mode to make at least ONE game mode playable.
This will never happen cause it became super clear that craptic wants neverwinter to be the most p2w experience possible. So the 10 people still playing pvp could throw all their money into game until their wives leave them and depressed they lose their jobs and their lifes.
So long after pvp is ruined, abandoned and no one ever cares about it cryptic still find new ways to keep ruining it, by adding "awesome new features" like AP and Stamina Drain, now some new stupidly overpowered rings and so on.
now the only way is normalizing it.
How? Some ideas that will never be implemented cause it would be a good idea and cryptic hates good ideas:
-Normalize enchantments on pvp, all enchantments become rank 7 or 8. So the build still is in game but the uber disparity isn't.
- Ignore epic enchantments effects on pvp.
- Remove the worst idea in this game EVER, aka "tenacity" and make it as it was before, a nice way to get some alternative good looking armor.
- Remove from existance those useless stronghold overcharge pvp HAMSTER.
- Balance classes (they don't understand their game enough to do that "yet") but that didn't stop then to put all the HAMSTER they are puting.
- remove SH buffs from pvp
- Remove mount buffs from pvp.
just then the pvp would be playable again, but we all know that will never happen, so RIP.
0
Comments
What do you expect from a game adaption of a very gear dependend system like d&d?
Ofc its p2w and uber imbalanced. No one cares about it. Just dont take it seriously. Seriously! ;-P
You begin at level 10, fresh faced, ready for a fun fight against other players. Instead you get loads of people with full sets of Mulhorand and Xvim gear, all loaded with ranks 9-12 enchantments, and (as I saw yesterday) even perfect vorpal enchantments on their weapons. So people at level 10 are in gear that's hugely superior to above average level 70 players. It's not much surprise then that at level 70 there are no new people playing PVP.
I'd say that Cryptic has no interest at all in pvp in the game. They know that certain people will keep pumping in cash regardless.
- PVE content is so easy, that you almost dont need enchants (7-8 is enough). Higher are needed exactly for pvp. Why we should penalize players who spend time and efforts to gain higher ranks?
- the same situation in point 2
- good looking armour you can easily get via lowering price of "change visuals", not by removing tenacity - fail imo.
- stronghold glyph should be removed !!!!! 100% agree
- SH buffs is a result of efforts of many players. Shouldn't be removed, maybe toned down.
- mount buff should remain. Again - it shouldn't happen, that some1 was gathering 3kk AD for a month or longer, buy mount "just to use in pvp" cause pve is to easy, and now it would be removed. Why?
- key word: Balance
In other thread I asked same question. Is it possible to balance classes in pvp?
The problem is, that Craptic devs are not playing pvp. They don't understand it, dont like it, and don't play it.
Immortal OP and his party as well, immortal TR, immortal HR rooting you to death (I'm thinking about BiS).
Dear developers.
Please anounce twitch session, when your toons (you can max them out) will face some TOP Hr's or Trs or even OP. Despite fact you don't know how to play, just try.
You'll become grizzled in few minutes. It is extremely iritating, trust me.
And now those rings. Guys, wake up !
.Suicide Squad.
Normally, I'd never say or suggest to retract something or revert in someway. My basic stance in regards to balance is "tweak and make best use of what's already become a reality", and normally, I view retraction/reversion as a retro-attitude which doesn't help at all.
But currently, there are just too many stuff which should not have been made real.
- First they screwed up with the AP generation in game.
- Then they implemented higher levels of refining that widened the gap between each player's performance.
- Then they made it worse by just ignoring all the bugs and balance problems
- They just ignored everything and implemented even more overpowered gear and items
- Then they add in an even more overpowered boons and drain/ward system
- Then they add in krapchit rings that allow everyone to throw around whatever junky gimmicky feature available
...and of course, they still don't give a chit about class balance or gear balance.
Honestly speaking, a simple bug-fix to certain few problems in-game would have probably brought higher quality-of-life to all PvPers than all of the above useless trash combined. The only (blatantly obvious) purpose the above measures serve, is to simply exploit the krap out of PvP players and suck out the money.
They've stopped speaking to us about PvP since after mod5. Mod5 preview was about the last time when the devs actually listened to player input. Since then, they've stopped talking to us, they've stopped listening to what we have to say. Every new patch/mod is just about luring more people into AD-based transactions with a shallow mask of in-game trade.
How can we make it better? Like said, too late. You can't. The only way now, is to truly "REVERT" or "RETRACT" all the garbage dumped into the PvP community... and of course, that ain't happening.
Just prepare for a steady, rapid decline. How long 'til it takes more than hours to queue into a new PvP match? Soon, I figure.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
PVE'ers gear up, not to succeed, but to have an easier run. PVP'ers however, gear up to succeed, full stop.
OPs vanishing, stealth GWFs, GFs. Can't even cast opressive force without being repelled half way across the map.
As more and more people will start getting those rings, more PvPers will move on to different games. Many I know are just hanging around until a game I will not mention will be released in the spring next year.
And Craptic listen: more you fk up pvp - then less money you'll get. Cause all pve content in this game can be done in 7 ranks enchants - it's for free almost.
ONLY PVP players keep this game. But so few remained. Keep going Craptic. You make our choice even easier.
.Suicide Squad.
I've came here just to say I feel sorry for you guys, not sure you really need it but yeah...here's some love from PVE player
Hard to argue that even if actual NWN pvp is a joke, it's still fueling the game with RL money folks put into their toons.
I mean just look at the Negation and Fey enchant prices
That being sad, it's again painfully obvious that people in charge of the game doesn't give a damn about this part of the player base. Mind you, I've read few posts in the Foundry section and it's even darker in there...
I'm banging my head against the wall asking, how and who on earth could come up with those ideas that simply WRECK pvp, quite astonishing indeed.
GG, have fun while you're still here!
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
In regards to the cakewalk/milkrun/faceroll of a joke PvE is, EVERYTHING needs to be redone. Dungeon designs, mob power/skill mechanics, mob reaction times, mob aggro tendencies, nerfing the effects of players heals and damage, etc etc...
In retrospect, the entire base design/concept behind NW is a problem. I know, it's harsh for any dev to hear something like this, but it's the truth. The game opted for a simple/casual F2P game that would draw people in and have them spend money, but currently, IMHO it's so far proven nothing much than why a screwed up F2P model sends a game into a vicious cycle of deteriorating quality at insane prices.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
If I had to guess I would say there is an NWO2 out there and this messy running beta is simply a major testing field for it. This in and of itself would not bother me so bad except for the fact that it will likely be another mess implemented by the same people with the same disregard for those playing it. Given all the data that could be collected about what works and what doesn't, what brings fun and what brings angst, what players want and what they don't want -- these same people would still implement the exact same nonsense they have already because they would never get past their own ego and personal views about what they 'know' to be best (even though they have no way of knowing anything because it is simply their arrogance and conceit).
Wow I sound bitter, but such is the product of what we are given.
only one pvp artifact slot. maybe this artifact can be feeded with glory.
now we need pvp only gear (weapons, armor, jewelry, enchantments of all kind) like:
- tier 0 pvp gear: obtainable by gold, average stats
- tier 1 pvp gear: obtainable by glory, 10% more stats as tier 0 pvp armor, average + set bonus, one overload slot
- tier 2 pvp gear: obtainable by glory and seals, maybe ad too, 10% more stats as tier 1 pvp armor, specialized stats/setbonus to support diffrent builds or feats, two overload slots
the same tier thing for pvp enchantments and pvp glyphs. all obtainable trough playing pvp.for pvp below level 70 devs should make a pvp set that grows with the level like mulhorand. if u queue as group u only should fight against other queued groups and only single queues vs single queue.
if all is in line, the gap is closer and we can show some skill. now we can talk about class balance in pvp with the devs...
*bad english, if u find something wrong correct me
[Mitteilung] an [Brienne von Tarth]: ja genau der bin ich
[Systemmeldung] Brienne von Tarth ignoriert Sie.
[Mitteilung] an [mich selbst]: pvp ist schon geil
But that's just a matter of taste.
Anyway, my point was that I'm trying to show some empathy for PVP crowd seeing you face a lot of issues like the other half of the community.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
Yes, making stuff easier or more accessible to newbie/casual players is important.
Yes, times have changed.
Yes, gamers nowadays are different from gamers way back in the '90s to whom "HARDER" meant "MORE FUN"
...but NO. THIS IS NOT THE WAY TO DO IT.
Sorry to sound like an elitist, but TBH of all the MMOGs I've experienced during the last two decades of PC gaming, I've never seen a game where the general level of players are as so low as in NW. This game isn't just 'easy' or 'accessible'. It's basically designed so easy that there's hardly 'learning curve' at all -- rather, the entire process of 'learning' is just castrated from since level 1 to 70. People don't need to learn anything, since there are no challenges at all.
So forgive us PvPers if we really can't seem to understand just what kind of trouble PvErs are having, because so far, the only thing we've been receiving from PvErs is all the shi*storm hate coming from some nincompoops who blame every balancing decision on PvPrs, and usually, those people are the sort that don't understand why it's not a good idea to allow one or two people to raindown a barrage of tactical nukes on the combat field to obliterate multiple mob groups en masse. Those PvErs tend to not really take the concept of 'balance' well, since for them, anything that gives more DPS is good, and any change that cuts back on absurdly overpowered features/damage all spells 'bad' -- supposedly being some kind of secret conspiracy of the PvPrs to punch the PvErs in their groin for no reason.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
"I hope this post was ironic, or else you never played D&D and have no idea on how it works.
A Fighter level 1 and a fighter level 20 (epic hero already) use the very same sword, IF a master is super nice some weapon +1 That is SUPER spencive and just a bit better than the normal sword will get in place."
I have played DnD for around 15 years now. I have managed several campaigns from beginning to epic levels in that time span as a DM. Even publishing my own written and designed adventures.
4E edition of D&D is extremely based on gear (if you dont play with inherent bonus like in Dark Sun) and NWO is a 4E based game. Actually, the mechanic transition of rules was very well executed.
Btw maybe you should look out for a better DM, if you still have a +1 sword at 20 ;-)