In the case of our guild (small, from the point of view of players online - 5-15), we facing an hard time to get enough shards compared to all other resources.
Would it be possible to earn these shards once a day/dungeon?
It would be a 60 shards/day if one run ALL of the dungeons every day.
Lethinath - DC
Fayn Fiddler - HR
Jean Fiddler - OP
Quinn Fiddler - TR
Tre'Davious Flynn - SW
Bogus Skullslicker - GF
Vanhankaupunginselk - CW
Alea - GWF
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I despise having to interact with an NPC on a specific day, each day. Maybe it's not bad with 1 character, but remembering it all on 3-8!!
What I am asking is a way to obtain dungeoneering shards exactly like it is now. But at a slightly faster rate.
At the moment, an alt can obtain 20 shards per day (because 2 are the dungeon quests per day). I would bring that to 60 per day.
That is the result of the ides I proposed.
Alternatively, keep everything like now, but at least double the shards from epic T2 to reflect their difficulties
Lethinath - DC
Fayn Fiddler - HR
Jean Fiddler - OP
Quinn Fiddler - TR
Tre'Davious Flynn - SW
Bogus Skullslicker - GF
Vanhankaupunginselk - CW
Alea - GWF
Noble Misfits
It would be relief for small, alt-heavy guilds without unbalancing the whole shebang or being particularly open to abuse. The shards still have to originate from somewhere (which can include the cash shop), but it loosens the shackles.
Honestly, the fact that they sell packs of shards in the first place undermines the argument that you're exclusively supposed to get them from playing specific content. Make it 2 for 1 or even 5 for 1, and there's more incentive to buy packs because you can use *all* the shards in the pack to make more of whatever you're short, instead of being stuck with them or throwing out part of something you just paid for.
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I did that in IWD too. I could do (like)10 quests in a particular day but I did need to talk to the NPC almost everyday to pick up the quests. That was far efficient to finish quests in IWD this way. I do understand SH is not the same.
Neverwinter Census 2017
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Missing ToD campaign, spam esot with guildies.. get vouchers as part of the loot reward.
Same with MC, VT , Elol could all work for this.
Even tiamat.
I simply hate doing daily quests.. hate it. and will only do it when its the next log jam required, and then will find how i can get the most bank for my buck by multi classing something like A/R .
LEAVE the quests.. thats fine, solo players should have something to do as well.. but I want to run group content.. and this would be most hopeful to many of us.
I admit that grinding dailies is not exactly enjoyable.
But your idea would speed up the process too much. In 3 months we would all be here complaining that there is nothing else to do in SH.
Getting +8000 to a stats (or multiple stats) should be HARD, and it is.
My proposal was to equilibrate the dungeoneering shards to the other currencies. Becuase, in mty opinion, they are too hard.
Lethinath - DC
Fayn Fiddler - HR
Jean Fiddler - OP
Quinn Fiddler - TR
Tre'Davious Flynn - SW
Bogus Skullslicker - GF
Vanhankaupunginselk - CW
Alea - GWF
Noble Misfits
All dungeons should give dungeoneering shards.
Yes, if you do the quest for the cleric you get [x] number, but they should also be a guaranteed drop from the end chests of both epic and normal versions on top of that - even if you just randomly waltz in. Doesn't have to be a high number. Basically an alternative method for lev 70s to collect dungeoneering shards without running epics.
As an aside, I really hate these shards in particular since there's no method to collect them solo, unlike every other SH currency. If you can let us enter dungeons solo again, that would be awesome.
Neverwinter Census 2017
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But it would take away the rate control.
Devs what to give a certain rate of dropping. If you allow a drop (even 1 shard), form every run, you will not have control at all.
Again, my proposal is to increase the shards/day rate from 20 to 40 or 60.
Lethinath - DC
Fayn Fiddler - HR
Jean Fiddler - OP
Quinn Fiddler - TR
Tre'Davious Flynn - SW
Bogus Skullslicker - GF
Vanhankaupunginselk - CW
Alea - GWF
Noble Misfits
BUT, I just tried it the last two days. Did the skirmishes given by the cleric and guess what? The quest doesn't clear! What gives? I hope "completing the quest" is not stupidly tied to opening the chest at the end which I have no keys for.
My guild is at cap because we do not expel anyone if not when we really have to (because we are low on space). But our policy is to keep ppl.
At the same time, we have 10-15 ppl online. So, we are small from the "online" point of view and big from the "roster" point of view.
I could not come up with any idea which may help us without literally destroy the mechanics for other guilds.
Moreover, I believe that if a guild spend time recruiting and keeping an high number of online players... well, that guild MUST have an advantage over other guilds.
The modification I propose here does not really affect big guilds. For them the requirement should be actually increased.
It id for all of my alts.
You might want to report this.
Lethinath - DC
Fayn Fiddler - HR
Jean Fiddler - OP
Quinn Fiddler - TR
Tre'Davious Flynn - SW
Bogus Skullslicker - GF
Vanhankaupunginselk - CW
Alea - GWF
Noble Misfits
Prophecy of Madness is fine.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Hopefully now that they know exactly what the problem is, it will be easier to fix - sooner! ^_^