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Dungeoneering shards

l3thin4thl3thin4th Member, NW M9 Playtest Posts: 198 Arc User
In the case of our guild (small, from the point of view of players online - 5-15), we facing an hard time to get enough shards compared to all other resources.

Would it be possible to earn these shards once a day/dungeon?
It would be a 60 shards/day if one run ALL of the dungeons every day.

Lethinath - DC

Fayn Fiddler - HR

Jean Fiddler - OP

Quinn Fiddler - TR

Tre'Davious Flynn - SW

Bogus Skullslicker - GF

Vanhankaupunginselk - CW

Alea - GWF

Noble Misfits

Comments

  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    These dungeon shards are horrible like the lord neverember weeklys were.

    I despise having to interact with an NPC on a specific day, each day. Maybe it's not bad with 1 character, but remembering it all on 3-8!!
  • mifiisumifiisu Member Posts: 205 Arc User
    if lvl 70 chars could get a smaller amount of dungeoneering shards for normal dungeons i'd be so happy
  • marsambassadormarsambassador Member Posts: 74 Arc User
    I'd like to see an Exchange in the Stronghold. Exchange one type of shard for another. And if you have too many Icewind Dale rewards but not enough Sharandar ones, you can exchange them too. Or does this make too much sense for them to look at it?
  • edited November 2015
    This content has been removed.
  • l3thin4thl3thin4th Member, NW M9 Playtest Posts: 198 Arc User

    . And if you have too many Icewind Dale rewards but not enough Sharandar ones, you can exchange them too. Or does this make too much sense for them to look at it?

    It doesn't make enough sense to even consider such a suggestion. The point is to get people playing different content. This would accomplish the exact opposite. In short, it's never gonna happen.

    And doing 1 campaign to complete all others? You've got to be joking here. Why on earth would a game let you do easy content so you don't have to do the harder content? What a ridiculous idea.
    I agree. Exchanging currencies is pretty much against the whole philosophy of SH.

    What I am asking is a way to obtain dungeoneering shards exactly like it is now. But at a slightly faster rate.
    At the moment, an alt can obtain 20 shards per day (because 2 are the dungeon quests per day). I would bring that to 60 per day.
    That is the result of the ides I proposed.

    Alternatively, keep everything like now, but at least double the shards from epic T2 to reflect their difficulties

    Lethinath - DC

    Fayn Fiddler - HR

    Jean Fiddler - OP

    Quinn Fiddler - TR

    Tre'Davious Flynn - SW

    Bogus Skullslicker - GF

    Vanhankaupunginselk - CW

    Alea - GWF

    Noble Misfits

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    . And if you have too many Icewind Dale rewards but not enough Sharandar ones, you can exchange them too. Or does this make too much sense for them to look at it?

    It doesn't make enough sense to even consider such a suggestion. The point is to get people playing different content. This would accomplish the exact opposite. In short, it's never gonna happen.
    I don't support 1 for 1 conversion, but I'd like for it to be possible to exchange multiples of one type of surplus shard for singles of another kind. I have thousands of heroism and adventuring shards across my account that I'm holding in my bags to avoid overflowing the coffer. Meanwhile, several thousand dungeoneer shards are needed for a full tier of upgrades, and if I'm going to grind influence, then I guess I can choose to not take the associated SH quests (therefore not getting XP, therefore not gaining personal progress). That's not cool either.

    It would be relief for small, alt-heavy guilds without unbalancing the whole shebang or being particularly open to abuse. The shards still have to originate from somewhere (which can include the cash shop), but it loosens the shackles.

    Honestly, the fact that they sell packs of shards in the first place undermines the argument that you're exclusively supposed to get them from playing specific content. Make it 2 for 1 or even 5 for 1, and there's more incentive to buy packs because you can use *all* the shards in the pack to make more of whatever you're short, instead of being stuck with them or throwing out part of something you just paid for.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • This content has been removed.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,463 Arc User
    edited November 2015
    l3thin4th said:

    . And if you have too many Icewind Dale rewards but not enough Sharandar ones, you can exchange them too. Or does this make too much sense for them to look at it?

    It doesn't make enough sense to even consider such a suggestion. The point is to get people playing different content. This would accomplish the exact opposite. In short, it's never gonna happen.

    And doing 1 campaign to complete all others? You've got to be joking here. Why on earth would a game let you do easy content so you don't have to do the harder content? What a ridiculous idea.
    I agree. Exchanging currencies is pretty much against the whole philosophy of SH.

    What I am asking is a way to obtain dungeoneering shards exactly like it is now. But at a slightly faster rate.
    At the moment, an alt can obtain 20 shards per day (because 2 are the dungeon quests per day). I would bring that to 60 per day.
    That is the result of the ides I proposed.

    Alternatively, keep everything like now, but at least double the shards from epic T2 to reflect their difficulties

    I thought you can get the quests but not doing the dungeon on the day you got the quest. Instead, you do a few in another day.

    I did that in IWD too. I could do (like)10 quests in a particular day but I did need to talk to the NPC almost everyday to pick up the quests. That was far efficient to finish quests in IWD this way. I do understand SH is not the same.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    shards maybe. but suggesting campaign currency trading for other campaign currency is nothing short of nonsense.

    I'm not so much in favour of that either, as punishing as some of the campaign currency requirements are. Still, dragon fangs and lore pages are pretty good return, so doing a round of quests including the weeklies does have an impact, at least at the rank I'm at.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    You grind out as much AD as you can, buy zen from AD exchange and buy SH starter packs.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    My suggestion was alot more simple.. allow ANYTHING that drops in coffers to be awarded at skirmish /dungeon/raid level for thier appropiate area.

    Missing ToD campaign, spam esot with guildies.. get vouchers as part of the loot reward.
    Same with MC, VT , Elol could all work for this.

    Even tiamat.

    I simply hate doing daily quests.. hate it. and will only do it when its the next log jam required, and then will find how i can get the most bank for my buck by multi classing something like A/R .

    LEAVE the quests.. thats fine, solo players should have something to do as well.. but I want to run group content.. and this would be most hopeful to many of us.

  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User

    My suggestion was alot more simple.. allow ANYTHING that drops in coffers to be awarded at skirmish /dungeon/raid level for thier appropiate area.

    Missing ToD campaign, spam esot with guildies.. get vouchers as part of the loot reward.
    Same with MC, VT , Elol could all work for this.

    Even tiamat.

    I simply hate doing daily quests.. hate it. and will only do it when its the next log jam required, and then will find how i can get the most bank for my buck by multi classing something like A/R .

    LEAVE the quests.. thats fine, solo players should have something to do as well.. but I want to run group content.. and this would be most hopeful to many of us.

    They dont plan any change for the upcoming 3 month or more for SH it was clear to me from AMA blog.

    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • l3thin4thl3thin4th Member, NW M9 Playtest Posts: 198 Arc User

    l3thin4th said:

    . And if you have too many Icewind Dale rewards but not enough Sharandar ones, you can exchange them too. Or does this make too much sense for them to look at it?

    It doesn't make enough sense to even consider such a suggestion. The point is to get people playing different content. This would accomplish the exact opposite. In short, it's never gonna happen.

    And doing 1 campaign to complete all others? You've got to be joking here. Why on earth would a game let you do easy content so you don't have to do the harder content? What a ridiculous idea.
    I agree. Exchanging currencies is pretty much against the whole philosophy of SH.

    What I am asking is a way to obtain dungeoneering shards exactly like it is now. But at a slightly faster rate.
    At the moment, an alt can obtain 20 shards per day (because 2 are the dungeon quests per day). I would bring that to 60 per day.
    That is the result of the ides I proposed.

    Alternatively, keep everything like now, but at least double the shards from epic T2 to reflect their difficulties

    I thought you can get the quests but not doing the dungeon on the day you got the quest. Instead, you do a few in another day.

    I did that in IWD too. I could do (like)10 quests in a particular day but I did need to talk to the NPC almost everyday to pick up the quests. That was far efficient to finish quests in IWD this way. I do understand SH is not the same.
    You can get the quest and not do the dungeon. That does not change the fact that you can get 20 shards/day/alt. That you earn them on a daily basis or 60/3 days, that does not change the point.

    My suggestion was alot more simple.. allow ANYTHING that drops in coffers to be awarded at skirmish /dungeon/raid level for thier appropiate area.

    Missing ToD campaign, spam esot with guildies.. get vouchers as part of the loot reward.
    Same with MC, VT , Elol could all work for this.

    Even tiamat.

    I simply hate doing daily quests.. hate it. and will only do it when its the next log jam required, and then will find how i can get the most bank for my buck by multi classing something like A/R .

    LEAVE the quests.. thats fine, solo players should have something to do as well.. but I want to run group content.. and this would be most hopeful to many of us.

    I admit that grinding dailies is not exactly enjoyable.
    But your idea would speed up the process too much. In 3 months we would all be here complaining that there is nothing else to do in SH.
    Getting +8000 to a stats (or multiple stats) should be HARD, and it is.

    My proposal was to equilibrate the dungeoneering shards to the other currencies. Becuase, in mty opinion, they are too hard.

    Lethinath - DC

    Fayn Fiddler - HR

    Jean Fiddler - OP

    Quinn Fiddler - TR

    Tre'Davious Flynn - SW

    Bogus Skullslicker - GF

    Vanhankaupunginselk - CW

    Alea - GWF

    Noble Misfits

  • josephskyrimjosephskyrim Member Posts: 356 Arc User
    Since there are some nice ideas in here already I thought I'd just add one of my own:

    All dungeons should give dungeoneering shards.

    Yes, if you do the quest for the cleric you get [x] number, but they should also be a guaranteed drop from the end chests of both epic and normal versions on top of that - even if you just randomly waltz in. Doesn't have to be a high number. Basically an alternative method for lev 70s to collect dungeoneering shards without running epics.

    As an aside, I really hate these shards in particular since there's no method to collect them solo, unlike every other SH currency. If you can let us enter dungeons solo again, that would be awesome.
    If you can't stand on a chest, it is a mimic!
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    I got a new dungeoneer shard quest yesterday for one of the new skirmishes. I am ok with pugging skirmishes, and even if you don't score well enough for gold rewards, the quest should complete, so this addition really is a help for me.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • l3thin4thl3thin4th Member, NW M9 Playtest Posts: 198 Arc User

    Since there are some nice ideas in here already I thought I'd just add one of my own:

    All dungeons should give dungeoneering shards.

    Yes, if you do the quest for the cleric you get [x] number, but they should also be a guaranteed drop from the end chests of both epic and normal versions on top of that - even if you just randomly waltz in. Doesn't have to be a high number. Basically an alternative method for lev 70s to collect dungeoneering shards without running epics.

    As an aside, I really hate these shards in particular since there's no method to collect them solo, unlike every other SH currency. If you can let us enter dungeons solo again, that would be awesome.

    Thought about that.
    But it would take away the rate control.
    Devs what to give a certain rate of dropping. If you allow a drop (even 1 shard), form every run, you will not have control at all.

    Again, my proposal is to increase the shards/day rate from 20 to 40 or 60.

    Lethinath - DC

    Fayn Fiddler - HR

    Jean Fiddler - OP

    Quinn Fiddler - TR

    Tre'Davious Flynn - SW

    Bogus Skullslicker - GF

    Vanhankaupunginselk - CW

    Alea - GWF

    Noble Misfits

  • josephskyrimjosephskyrim Member Posts: 356 Arc User
    Fair point about Cryptic wanting to be controlling, l3thin4th. In that case I second your notion of simply upping dungeon shards or perhaps reducing the requirement for small guilds?

    I got a new dungeoneer shard quest yesterday for one of the new skirmishes. I am ok with pugging skirmishes, and even if you don't score well enough for gold rewards, the quest should complete, so this addition really is a help for me.

    This is pretty cool. I much prefer skirmishes to dungeons because at least with skirms there is a set time schedule - like: I know if will end in 15+/- minutes, win or lose. Unlike dungeons where you can be waiting a long time just to get in and an even longer time to win.

    BUT, I just tried it the last two days. Did the skirmishes given by the cleric and guess what? The quest doesn't clear! What gives? I hope "completing the quest" is not stupidly tied to opening the chest at the end which I have no keys for. :(
    If you can't stand on a chest, it is a mimic!
  • l3thin4thl3thin4th Member, NW M9 Playtest Posts: 198 Arc User

    Fair point about Cryptic wanting to be controlling, l3thin4th. In that case I second your notion of simply upping dungeon shards or perhaps reducing the requirement for small guilds?

    How do you define a small guild though?
    My guild is at cap because we do not expel anyone if not when we really have to (because we are low on space). But our policy is to keep ppl.
    At the same time, we have 10-15 ppl online. So, we are small from the "online" point of view and big from the "roster" point of view.

    I could not come up with any idea which may help us without literally destroy the mechanics for other guilds.
    Moreover, I believe that if a guild spend time recruiting and keeping an high number of online players... well, that guild MUST have an advantage over other guilds.

    The modification I propose here does not really affect big guilds. For them the requirement should be actually increased.


    BUT, I just tried it the last two days. Did the skirmishes given by the cleric and guess what? The quest doesn't clear! What gives? I hope "completing the quest" is not stupidly tied to opening the chest at the end which I have no keys for. :(

    It id for all of my alts.
    You might want to report this.

    Lethinath - DC

    Fayn Fiddler - HR

    Jean Fiddler - OP

    Quinn Fiddler - TR

    Tre'Davious Flynn - SW

    Bogus Skullslicker - GF

    Vanhankaupunginselk - CW

    Alea - GWF

    Noble Misfits

  • josephskyrimjosephskyrim Member Posts: 356 Arc User
    Reported skirmish issue, but just wanted to add that the cleric should have multiple quests / options that come up everyday to earn the shards [via dungeon x, y or skirmish z for example]. To retain control Cryptic can then make it that you can only choose one per day. Maybe dungeons reward more shards, but if skirmishes are available I know I'd pick them every time.
    If you can't stand on a chest, it is a mimic!
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    As reported in another thread, the quest for Throne of the Dwarven Gods currently clears by completing Lair of Lostmauth. This is pretty obviously a copy-paste issue where the condition for completion was missed in making needed changes.

    Prophecy of Madness is fine.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • josephskyrimjosephskyrim Member Posts: 356 Arc User

    As reported in another thread, the quest for Throne of the Dwarven Gods currently clears by completing Lair of Lostmauth. This is pretty obviously a copy-paste issue where the condition for completion was missed in making needed changes.

    Prophecy of Madness is fine.

    Thanks for that Becky! I had actually lost track of that other thread.
    Hopefully now that they know exactly what the problem is, it will be easier to fix - sooner! ^_^
    If you can't stand on a chest, it is a mimic!
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