Devs don't need your silly pool to find out what is average SH level
But it can give some actual data to whoever wants to discuss the topic. Not 100% reliable (and there are a little to less answers to this poll), but better than nothing.
Could you guys possibly have a similar voting for Xbox? I know someone on Xbox mentioned their guild is already working on some rank 4 building after just a few days in Mod 7, but the majority of guilds I think is still struggling to complete rank 1 Farm... I can't imaging how many years it would take us to grind through just a few of those multi million AD structures. Not to mention that we are getting Mod 7 just 6 weeks after all other mods, so the idea of grinding the campaign currencies sound very unattractive after you've just finished getting the boons and cannot stand the look of Sharandar...
I understand how Strongholds are about giving something to keep people busy in long term while devs are working on new modules, but even with that in mind the costs are completely incomprehensible.
THC (Holy Crusaders) should hit 12 in around 3 days, TUC (Unholy Crusaders) should hit 11 at around the same time. While SH is a refreshing change to guild structures and how they function, I think it's completely wrong to make something like SH weapons dependant on handful of guilds (ours included) that are supposed to provide for the entire server and make profit out of the tiny guild's misery.
I'm also THC/TUC - TUC will be starting the rank 12 the second rank 11 finishes. Even here in a large guild the requirement of resources is starting to hurt.
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kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
They dont need anyones feedback, but we still offer it. I don't think anyone is wrong if they offer valid feedback.
I agree.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
Villanousity rank 2 ...have had about 4 or 5 people working on it since it came out....just starting the marketplace....we are really feeling the lack of consideration to smaller guilds...but are staying steady on it and making slow steady progress
drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
Rank 7 - 8
Civil Anarchy just hit 7, well we are waiting for the GH to finish upgrading.
We expect a greater increase in our future GH leveling speed... since we are having an incredible increase in the number of active, dedicated and awesome new members who are helping us guide "little ones" and crank out content.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
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kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
I'm asking for what level your guild hall is, not average of your buildings.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
THC (Holy Crusaders) should hit 12 in around 3 days, TUC (Unholy Crusaders) should hit 11 at around the same time. While SH is a refreshing change to guild structures and how they function, I think it's completely wrong to make something like SH weapons dependant on handful of guilds (ours included) that are supposed to provide for the entire server and make profit out of the tiny guild's misery.
I'm also THC/TUC - TUC will be starting the rank 12 the second rank 11 finishes. Even here in a large guild the requirement of resources is starting to hurt.
I kept declining invites in WoD because I thought it was a Zerg clan lol. Looks like it was a bad decision.
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kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
I'm asking for what level your guild hall is, not average of your buildings.
These ARE the levels of the guilds some of my characters are members of.... (Some others are not in any guild).
Oh, lol. I got used to have all my characters in one guild. I didn't think about people in multiple guilds. Doh! My bad.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
LOL. I don't know since I haven't even played since SH... so I guess my guild is either rank 0, or defaulted to 1?
TBH, it doesn't matter whether your guild is rank 0, 1 or 11. as long as your members can't obtain the best items/boons/treatments and respect from the players of the BEST guilds, eventually everybody either quits or move to the biggest guilds and there will be only TWO biggest guilds remained.
It happens it other MMO. It happens in PWE's own games such as FW. Same here... Good luck to all of you in finding the biggest guilds - for now they require rank 12, but be prepared to see the requirement at rank 15, then rank 20, or whatever the guild rank cap is later.
Order of the Raven is rank 4, with the rank 5 upgrade our current contribution target. The cost to get to 5 is really disheartening. I'm confident that we'll get there, but good grief.
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fusionawesomeMember, NW M9 PlaytestPosts: 121Arc User
Rank 7 - 8
The guild ф Pure Evil ф is upgrading to guild hall 8 right now and are making sure we are ready to immediately upgrade the market. So we are hitting our first big milestone soon. Very proud of all the dedicated players in our guild.
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grogthemagnifMember, NW M9 PlaytestPosts: 1,651Arc User
I know how you feel, we finished GH Rank 5 yesterday and have set GH Rank 6 as our next contribution goal.
Order of the Raven is rank 4, with the rank 5 upgrade our current contribution target. The cost to get to 5 is really disheartening. I'm confident that we'll get there, but good grief.
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instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
Rank 5 - 6
Gallifreyan Keep will start GH L6 this weekend... but I have to echo the sentiments here.. we're getting tired of the grind... there's only a couple dozen of us regularly working towards the SH stuff, so it's taking even longer.
LOL. I don't know since I haven't even played since SH... so I guess my guild is either rank 0, or defaulted to 1?
TBH, it doesn't matter whether your guild is rank 0, 1 or 11. as long as your members can't obtain the best items/boons/treatments and respect from the players of the BEST guilds, eventually everybody either quits or move to the biggest guilds and there will be only TWO biggest guilds remained.
It happens it other MMO. It happens in PWE's own games such as FW. Same here... Good luck to all of you in finding the biggest guilds - for now they require rank 12, but be prepared to see the requirement at rank 15, then rank 20, or whatever the guild rank cap is later.
There is a cap. So no, it would be more like 20 or so top guilds and in all reality, many middle road guilds are doing fine as well.
I actually do not like the player cap.. Im ok with the account cap. I think player cap should be at the same level as EVERY class they introduce total x 150. So right now.. 1200 total. Giving everyone the "chance" if they wanted to to play every class in a guild.
Each time they introduce a new class, they should up the "player" limit.
Relistically, that would never happen, as even I have a limit on some of my toons.. (I have some 70s I dont really play anymore and some middling 66-67s that will be stuck there for years it looks like).
But still, it would be a nice consideration overall. ITs already gated by total accounts you can have.. no reason to limit those accounts as well.
I will agree with EVERYONE's sentiment on costing on guild stuff.. its boring .. really boring just to have to do things for the coffer all the time. ITS not bad if your just doing stuff, get it to turn in and its reasonable costing (reduction of salvage, gems, and aD a must imo)
Also remove the wood, stone, labor vouchers from dragon-flight, its painful to get those.. give us real campaign items.
I will agree with EVERYONE's sentiment on costing on guild stuff.. its boring .. really boring just to have to do things for the coffer all the time. ITS not bad if your just doing stuff, get it to turn in and its reasonable costing (reduction of salvage, gems, and aD a must imo)
Also remove the wood, stone, labor vouchers from dragon-flight, its painful to get those.. give us real campaign items.
Totally agree with all that. I have so many of those useless vouchers that can only be used when we first build something, then everyone races to use theirs as fast as they can.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
Comments
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Guild name Highmoon Explorers.
We are currently at rank one guildhall working on the farm.
Haven't started the market yet
Not 100% reliable (and there are a little to less answers to this poll), but better than nothing.
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I know someone on Xbox mentioned their guild is already working on some rank 4 building after just a few days in Mod 7, but the majority of guilds I think is still struggling to complete rank 1 Farm... I can't imaging how many years it would take us to grind through just a few of those multi million AD structures. Not to mention that we are getting Mod 7 just 6 weeks after all other mods, so the idea of grinding the campaign currencies sound very unattractive after you've just finished getting the boons and cannot stand the look of Sharandar...
I understand how Strongholds are about giving something to keep people busy in long term while devs are working on new modules, but even with that in mind the costs are completely incomprehensible.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Already grinding for the rank 15 brick wall.
We expect a greater increase in our future GH leveling speed... since we are having an incredible increase in the number of active, dedicated and awesome new members who are helping us guide "little ones" and crank out content.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
We're pretty bummed about the near vertical requirements to get to level 5.
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
TBH, it doesn't matter whether your guild is rank 0, 1 or 11. as long as your members can't obtain the best items/boons/treatments and respect from the players of the BEST guilds, eventually everybody either quits or move to the biggest guilds and there will be only TWO biggest guilds remained.
It happens it other MMO. It happens in PWE's own games such as FW. Same here... Good luck to all of you in finding the biggest guilds - for now they require rank 12, but be prepared to see the requirement at rank 15, then rank 20, or whatever the guild rank cap is later.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I am The Black Wizards- We accept our fate.
But.. slow and steady wins the race.
"...I grab my wiener and charge!" - ironzerg79
I actually do not like the player cap.. Im ok with the account cap.
I think player cap should be at the same level as EVERY class they introduce total x 150. So right now.. 1200 total. Giving everyone the "chance" if they wanted to to play every class in a guild.
Each time they introduce a new class, they should up the "player" limit.
Relistically, that would never happen, as even I have a limit on some of my toons.. (I have some 70s I dont really play anymore and some middling 66-67s that will be stuck there for years it looks like).
But still, it would be a nice consideration overall. ITs already gated by total accounts you can have.. no reason to limit those accounts as well.
I will agree with EVERYONE's sentiment on costing on guild stuff.. its boring .. really boring just to have to do things for the coffer all the time. ITS not bad if your just doing stuff, get it to turn in and its reasonable costing (reduction of salvage, gems, and aD a must imo)
Also remove the wood, stone, labor vouchers from dragon-flight, its painful to get those.. give us real campaign items.
Shame people can just buy top ranks with cash, but oh well.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!