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new module rings will bring balance to pvp at last!!!

lemonchilllemonchill Member Posts: 523 Arc User
yep you can cry you can laugh at me as much as you want as last no more op players i can take your entire op buffs and exploits and actually have a chance to kill you skill vs skill !!!

i like it and cant wait to do pvp against all those "top pvpers" that suddenly will need ohh my god: skill to kill :)
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Comments

  • umscheumsche Member, NW M9 Playtest Posts: 461 Arc User
    being able to remove potion buffs is indeed a move towards balance. :)
  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2015
    Yeah and another move towards balance is break those classes and paths sppecifically designed to be weak as a base and have self-buffs as a core mechanic (SW soulbinder, GWF destroyer).
    If i may ask, which class do you play lemonchill?

    And how exactly destroying core mechanics of classes, brings skill to PvP? Does it take skills to kill a soulbinder that got all his hard-earned sparks (core mechanic) removed by the ring?
    Is it balanced when some classes are designed to have a strong base survivability and easy-to-reapply self buffs, while others are purposefully created with a weaker base and slow-building, but stronger self buffs to compensate?

    So, for example, an HR or CW, instead of kiting an unstoppable GWF to prevent him from building stacks of capstone and time his rotation to burst at the start of the fight when he's weak (skill), will just have the magic item that transforms the enemy in an easy target again.

    BTW, typical reaction.
    Post edited by pando83 on
  • lemonchilllemonchill Member Posts: 523 Arc User
    pando83 said:

    Yeah and another move towards balance is break those classes and paths sppecifically designed to be weak as a base and have self-buffs as a core mechanic (SW soulbinder, GWF destroyer).
    If i may ask, which class do you play lemonchill?

    And how exactly destroying core mechanics of classes, brings skill to PvP? Does it take skills to kill a soulbinder that got all his hard-earned sparks (core mechanic) removed by the ring?
    Is it balanced when some classes are designed to have a strong base survivability and easy-to-reapply self buffs, while others are purposefully created with a weaker base but stronger self buffs to compensate?

    So, for example, an HR or CW, instead of kiting an unstoppable GWF to prevent him from building stacks of capstone and time his rotation to burst at the start of the fight when he's weak (skill), will just have the magic item that transforms the enemy in an easy target again.

    BTW, typical reaction.

    i play tr wk path so i have no se or itc

    and as i thought players already complain, "but what will happen my buffs will not work?"

    you got what you wanted tr with itc disabled paladin bubble disabled and the list goes on so now that a little step forward balance has been made you suddenly start to cry wolf?

    embrace the changes and adapt. that's what we as humankind been able to do and shine throughout the history adapt to changes.

    im pretty sure the innovative players will adapt too.

  • subnoctesubnocte Member Posts: 341 Arc User
    I'm not sure how balanced it is to remove all your skills (regardless of gear etc). As a SW it's difficult enough to get sparks up without being killed, and the second you leave combat you lose them anyway. Losing your 'permanent' soul puppet and all your sparks in combat, makes the class unplayable in pvp.
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  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    removing buff sounds great for your broken SE right..,
    TR can keep enjoying to 1-shot people with M8, now even easier after that..
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited November 2015
    pando83 said:

    Yeah and another move towards balance is break those classes and paths sppecifically designed to be weak as a base and have self-buffs as a core mechanic (SW soulbinder, GWF destroyer).
    If i may ask, which class do you play lemonchill?

    And how exactly destroying core mechanics of classes, brings skill to PvP? Does it take skills to kill a soulbinder that got all his hard-earned sparks (core mechanic) removed by the ring?
    Is it balanced when some classes are designed to have a strong base survivability and easy-to-reapply self buffs, while others are purposefully created with a weaker base and slow-building, but stronger self buffs to compensate?

    So, for example, an HR or CW, instead of kiting an unstoppable GWF to prevent him from building stacks of capstone and time his rotation to burst at the start of the fight when he's weak (skill), will just have the magic item that transforms the enemy in an easy target again.

    BTW, typical reaction.

    if you want to get a vague answer to wich class has to suffer most it is needed to look at your buffs and how long it last to regain them i think.

    weapon mastery: about 1 second 3 stacks
    unfeated strikes: about 2 seconds 5 stacks
    using destroyer: its longer about 3-4 seconds 3 stacks
    destroyers purpose: 10 stacks in <1 second in case wearing PF
    Hidden dagger 40% buff reaplieable 3 times
    so beside destroyers purpose its really fast to get them back

    -->sure you have to build determination, but there are solution for GWF using other class feature like "steadfeast determination" wich builds your determination in no time 40%+ determination in fight...thats huge
    skip destroyer go steadfast determination + bravery or weapon mastery, this nearly solved your problems.
    as allways classes will adept to this littel feature and GWF is by sure not the class that has to suffer most as you can see

    take OP---without buffs dead in seconds i guess?

    DC faithfull: no AS buff? can´t say how long the buff disappears, in case the AS area is not affected? probably short time, bridging with 1-2 dodges

    there will be a shift from OP/GF? to CW/Hunter , GWF and TR will stay.......but warlock lol its " game over " i guess

    because 30 sparks are build in about 15-20 seconds having optimal conditions on dummy even using encounter like HG or HS that refill faster by critting.
    In game you will never be able to get them to 30 that fast its more 30-40 seconds, so you will run effectively all the time with no sparks at all wich means:
    -no selfheal from borrowed time
    -no offhand feature +15%
    -no damagebuff from classfeature like buring soul 9%
    -no LS from vampiric spark
    doesn´t make any difference if running Soulbinder or Hellbringer, and Hellbringer is redicules in PVP, near laughable imo
  • pando83pando83 Member Posts: 2,564 Arc User
    He said he got no ITC or SE. Playing WhisperKnife.

    As i said, typical reaction when a player is not involved in a nerf/ issue.

    I play GWF (among other classes) with non-meta Soulforged and T.Terror in PvP. And lathander set. This combo should not be affected (Terror works with debuffs on enemy, and the rest doesn't give any self buff) and, since the ring basically nerfs Negation and T.Fey, i should be happy.

    But i can see how the introduction of this item basically hits stuff that shouldn't be hit. For example, Soulbinder SW will be affected more than other classes, and it's not like Soulbinders are in a good spot in PvP to begin with.
    GWFs also, were basically strong in PvP due to self buffs and T.Fey-T.Negation. But right now, it's not a "tone down" of the build with these rings. It's from 100 to 0 in the blink of an eye. It strips a GWF of everything that, basically, allows him to fight a CW, HR, GF (classes that have high "base" battlepower, and are not that dependent on self-buffs).

    I get it you're fine with stealth reveal rings too right?

    I adapted to every change so far. Will try to adapt to this too but dude, when devs keep introducing stuff that just mess up core mechanics of classes/ builds, there's not much you can adapt to.
    More like play with whatever part of the content is left in a semi-playable and fun state.
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  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    @lemonchill, fresh 70?
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • lemonchilllemonchill Member Posts: 523 Arc User

    @lemonchill, fresh 70?

    not at all w?
  • vrubenvruben Member Posts: 6 Arc User
    edited November 2015
    I'm on preview and I can tell you right now, there are rings that affect TR as well. Try being a Rogue when every and any class can see you. With those new reveal stealth rings or a GF rushing you from their stealth with Bull rush it's a game changer for our class to, whoever put these rings in the game, does not play the game in PvP, I am 100% sure of that.

    GF will be the new TR.
  • phaazenphaazen Member Posts: 75 Arc User
    poor SW....
  • rustlordrustlord Member Posts: 1,454 Arc User
    TR is screwed like the rest... No ITC for MI--kinda had that coming but there goes "the crutch", every other non lon time TR player goes bye bye. Stealth reveal rings and lack of ITC makes sabo unplayable. The buff removal rings strip executioner stealth buffs, and doublefuks em with "visible" stealth... so whats probably left is wk scounrel, the tankiest non-stealth path... except half of the path relies on self buffs, you would never even proc the capstone because its a selfbuff too.
  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    That new ring was having some unintended issues and is being pulled from the launch. Sorry.
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    Any of my comments not posted in orange are based on my own personal opinion and not official.
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  • urabaskurabask Member Posts: 2,923 Arc User
    kreatyve said:

    That new ring was having some unintended issues and is being pulled from the launch. Sorry.

    Ring or rings? There are eighteen of them. They're half the reason to play the skirmishes/raid.
    I8r4ux9.jpg
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  • pando83pando83 Member Posts: 2,564 Arc User


    if you want to get a vague answer to wich class has to suffer most it is needed to look at your buffs and how long it last to regain them i think.

    weapon mastery: about 1 second 3 stacks
    unfeated strikes: about 2 seconds 5 stacks
    using destroyer: its longer about 3-4 seconds 3 stacks
    destroyers purpose: 10 stacks in <1 second in case wearing PF
    Hidden dagger 40% buff reaplieable 3 times
    so beside destroyers purpose its really fast to get them back

    -->sure you have to build determination, but there are solution for GWF using other class feature like "steadfeast determination" wich builds your determination in no time 40%+ determination in fight...thats huge
    skip destroyer go steadfast determination + bravery or weapon mastery, this nearly solved your problems.
    as allways classes will adept to this littel feature and GWF is by sure not the class that has to suffer most as you can see

    take OP---without buffs dead in seconds i guess?

    DC faithfull: no AS buff? can´t say how long the buff disappears, in case the AS area is not affected? probably short time, bridging with 1-2 dodges

    there will be a shift from OP/GF? to CW/Hunter , GWF and TR will stay.......but warlock lol its " game over " i guess

    because 30 sparks are build in about 15-20 seconds having optimal conditions on dummy even using encounter like HG or HS that refill faster by critting.
    In game you will never be able to get them to 30 that fast its more 30-40 seconds, so you will run effectively all the time with no sparks at all wich means:
    -no selfheal from borrowed time
    -no offhand feature +15%
    -no damagebuff from classfeature like buring soul 9%
    -no LS from vampiric spark
    doesn´t make any difference if running Soulbinder or Hellbringer, and Hellbringer is redicules in PVP, near laughable imo

    I do agree, and i stated it myself, that soulbinder warlock will suffer the most.
    But i disagree on the GWF part.
    To see which class will be hurt the most you must also look at the number and weight of the buffs in the core mechanics of the class.

    Now, GWF battlepower comes for what, 80%, from self buffs and gear. The devs, somehow, decided it was good to design the class this way.
    The scenario i describe is a situation where the ring has spread as much as every other META, which means every PvPer and their mom uses it.
    So what happens here? You build up buffs. Deleted. Try to build more. Another player arrives, deleted. Try again? No problem, here comes another ring for you. In the meanwhile, the enemies are bursting you down.

    Weapon Master-Destroyer: unless you're in a brawl, building these on dodging enemies/ experienced PvPers takes longer. Destro stacks last 6 seconds...

    Unfettered strikes: can rebuild but remember: from 15% DR to 0%, while you rebuild them you're eating that 15% extra damage, and if multiple rings are involved (most likely), good luck keeping stacks up

    destroyer purpose: too bad nobody uses plaguefire. I used it for a while. If you use it you are multiple levels under any enemy using T.Fey, T.Terror, even Vorpal. The enchant is just sub-par for PvP and the effect at trans is meh. The 45% Defense debuff adds a very tiny bit to your damage, and the 15% total debuff to enemy power same, adds a very tiny bit to your survivability.

    Hidden dagger: can reapply 3 times. And if there are 5 ring users in a domination match? Or 10 or more in GG or SH siege? When multiple rings are involved, how much can you keep your buffs up? If you run out of hidden daggers, it's a flat 40% damage loss.

    Also, GWF gets 80% of his damage from buffs. What happens when multiple players use the rings? What happens is that, basically, you put all the buffs together to burst the enemy aaand...when you're attacking they get deleted, making a GWF hit like a fly.
    Now, given that once these rings spread, self buffs will be wiped out frequently, you must take into account which classes rely more on self buffs. GWF is second after SW soulbinder.
    Damage nerf means lifesteal nerf, and GWF survivability comes not from unstoppable, but more from T.Fey and lifesteal.

    It's a chain effect that basically can leave a GWF or SW naked enough to allow any CW/HR/GF to just erase them in seconds. Cause these classes, on the other side, have high burst from the start and do not rely as much on self buffs, as the other classes do.

    My guess is that GF,CW,HR will stay.
    But the impact on other classes will be greater. Then the devs will try to "patch" the mess later, like usual.
    They always do this: "X" needs a tone down--->let's change the wrong stuff/ nerf the wrong things---> "X" becomes useless

    See start of module 4 and GWF overnerf.

    Obviously nobody is freaking out, just trying to figure out what will happen. I never failed in this btw. Hope i'll prove wrong this time but...i don't think so.


  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    Perhaps people should look for new builds to take advantage of this. Everyone is affected in some ways that they won't like, but I can see some of the OP problems with some class won't work as well anymore. We may actually have a chance to kill the unkillable ones.

    Pando, I am sure you're a good enough player to test out other builds. GWF shouldn't be the king of everything and be able to do a few times more damage than other dps classes. So going destroyer that relies on stacks to do huge damage should have a price to pay.

    The rings having a 60sec cooldown is a quite a long time, it will most likely proc right at the start. If you're up against multiple opponents, well you're not suppose to be able to beat multiple opponents by yourself. Just like an OP shouldn't be able to tank 5 players so easily.

    Plus it's more than just 1 ring, there are other rings that will benefit and hurt each class.

    I'm not trying to say this will balance PvP, because I think PvP can never be balanced, it's gone too far to hope for that. We'll just have to wait and see what the next FoTM class/builds are going to be.
    Merlin - CW Merlyn - HR Psylocke - TR Black Widow - GWF


    Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
  • pando83pando83 Member Posts: 2,564 Arc User
    There's only another ring we know about so far, and it's the stealth reveal ring.
    Soulbinder is, so far, the only build that allows SWs to fight in PvP. Plus it's not a build, but an entire paragon. You must, basically, switch to hellbringer. But i'm not sure about the viability of hellbringer builds in PvP.

    Another example is battlefury for GF: will become useless. It works as a self buff. Once the rings spread, it's another option that gets removed, since slotting 1 encounter to just, basically, refill stamina, is not a good choice, and the self-buff part of the power would get removed every time once multiple ring users are in a match.

    One way to change it could be that if you got "hit" by the ring effect (be it stealth reveal or erasing of self buffs), you're immune to it for the next 60 seconds. This would not change how it would work in a 1v1 scenario, but would avoid multiple ring procs when multiple players use it (for example, you face 5 ring users, your self buffs get deleted 5 times in a row).
  • vteasyvteasy Member Posts: 708 Arc User
    rings that take away TR core ability=fair and balanced
    rings that take away Gwf Destroyer abilities=toootally unbalanced, OMG sooo unfair

    keep the campaign going guys, maybe they will get you back to mod 3 where you can fall sleep again on keyboard and win pvp
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  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2015
    vteasy said:

    rings that take away TR core ability=fair and balanced
    rings that take away Gwf Destroyer abilities=toootally unbalanced, OMG sooo unfair

    keep the campaign going guys, maybe they will get you back to mod 3 where you can fall sleep again on keyboard and win pvp

    I advocated against both. And the reason is that instead of introducing rings and items that mess up with class core mechanics, i'd rather balance these core mechanics.
    Plus, the first one to complain about these rings is....a scourge warlock.

    So please keep up with this nice TR victimism "everyone hates me :'( "
    If you're still thraumatized by module 3 GWF you got a serious problem dude. Expecially considering how it's at least 4 full modules now that GWFs do not even pose a real threat to META TRs (module 4-5-6-Strongholds). GWF has been top dog in PvP for 2 modules, basically (2-3), and TR has been top dog now for module 4-5-6, with some classes being on par with them here and there. Are you really, still complaining about a GWF that existed over 4 modules ago??

    Instead of raging if some GWF or SW discuss about this ring, and complain about how GWFs were in module 3, you are free to open your own thread to discuss the stealth reveal ring.

    Right now, you're just trolling, while adding nothing to the discussion.
  • ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    @pando 100% agree with this part:
    "I advocated against both. And the reason is that instead of introducing rings and items that mess up with class core mechanics, i'd rather balance these core mechanics."

    But it needs a real work and deep understanding mechanics from dev's. They are not able to do that. Easy way is jut to introduce this HAMSTER.

    6 days to another slap in the face
    Ryoshin GF (4.2k)
    .Suicide Squad.




  • obsydian666obsydian666 Member Posts: 329 Arc User
    Yeah....My CW without chill stack - it means even -72% of my damage. Oppressor might as well do not exist...Rene buff worthless....can't wait these awesome changes in live!
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    I can't even tolerate pvp now with P2W drain marks.
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    Drain mark is one, AP gain is another... however I would rather face drain mark than a lame Perm Bubble OP, not because they are strong, only because they make the game and themselves look stupid :(
    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • vinceent1vinceent1 Member, NW M9 Playtest Posts: 1,264 Arc User
    edited November 2015
    hmpphh, too much noise. from the view of my two main chars who must deal with items which broke their core mechanics every day, no biggie. cant wait to experience TRs finally taste their own medicine, maybe they finally can start working on their skills. at the end this should be very excited module, cryptic is real magician, this game will never be boring. thats mean something :p
  • pando83pando83 Member Posts: 2,564 Arc User
    A dev on preview forums already stated that they are aware of the issue and that they will select which buffs will be affected. He also stated that SW soul sparks should not get deleted by the ring.

    Still...it would be better to just erase anything that can destroy core combat/ class mechanics...and then balance everything.
  • PVP is at its worst state right now anyways. This ring will surely bring change and that will be for the better
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