Played SW up to 29, love it. Then I run through the lowest level dungeon (I forget what it's called) this level 70 in all purples destroys the place. Is that the class is better for damage or the fact that his gear and level were far passed the content?
Also, I've read conflicting opinions... ultimately the one I want is the one that most closely resembles a black mage from final fantasy or mage from WoW if that helps
Comments
If you want a character that will be more desirable on teams, and which can bring together great damage and controls, then go with the CW. I prefer the ice/lightning path, but the master of flame one is also quite good.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
When you scale down, the downscale is only partial so you will usually be very powerful for the level.
When you scale up, the upscale is only partial so you are very weak for the level.
Might have something to do with gearlevels and so too. No matter what the technical explanation is, the effect is very obvious.
2. The SW can also kill his own team members just by attacking a player on the opposing team (Avalanche, ring any bells?)
3. The SW has a better killsteal move (Killing Flames).
/pun intended
This CW's dmg is laughable compared to them! Constantly nerfed since mod3 to a point where even righteous DCs can outdps them!
This game needs a real nuker Sorcerer bad!
We are at the point when yesterday my 3k CW friend was kicked from T2 where he dared use Oppressive force and bothered the "almighty" GWF...
In terms of how the classes play otherwise in pve, the CW does ok damage, not amazing like gwf (or those mentioned builds for SW) but not horrible either, atm the class quite honestly feels balanced. Depending on the CW build though, you also come with decent party wide buffs if you go renegade. The class has far superior control when compared to the SW though and whilst both the SW shift mechanic and the CW shift mechanic grant CC immunity when used properly, the CW shift mechanic also grants damage immunity for a decent period of time.
Over all, I feel the CW is in a stronger position atm, but its like comparing apples and banana's. They both meant to do different things and so comparing them will always paint an incomplete picture. You cannot compare both classes adequately till around about level 70, so my advice is to pick one of them, get it to 70 and then try out the other one afterwards. You really can't judge the CW until like level 50 or so because the majority of its strong powers come later on, with really weak ones in the early game.
If it helps you, at the end of the day the SW is supposed to be either a high damage dealing character or some dps/healer hybrid. The dps/heal hybrid version is really bad, but the alternative is ok although over all the class will likely get changed in future. The CW is meant to be exactly that, a control wizard. Whether you define control as killing things quickly enough so that they don't attack anyone else or CCing the enemy for long periods of time, at the end of the day, what a CW does in pve is it changes the tempo of combat.
CW can control/dps/heal the party (renegade)/ buff damage (MoF CW with swath of destruction)/ and even tank a little (CW shield) ... all at the same time.
CW can choose to focus on control or on dps. Can choose to focus on personal dps or party dps.
There are few situations in which a CW is a bad choice, such as, the CW is specced for control and control is not needed, or the CW is specced for dps but something else is preferred. Very often, CW is a good choice in the party.
SW soul puppet can do huge damage .... but you can't directly control what it attacks.
As for me, I don't enjoy playing a class in which I rely on an AI companion to kill monsters.
In regards to non-renegade CW's, many times, while not playing a CW, I would love to kick them!
Dungeons runs can be smoother with a renegade CW who can heal/buff the party.
Sometimes, even the healer needs a heal.
Oppressive force can be annoying when used in middle of mob which scatters the mob.
SW is more similar, probably, to a black sorcerer. I play a soulbinder fury build and it's quite fun, and the class is overall a primary DPS (or at least supposed to).
CWs boost a mix of primary CC and secondary DPS. They are very useful to CC groups of mobs in dungeons and deal good damage to add up to the primary DPS classes.
Both are ranged but one is primary DPS and based on necrotic damage and, right now, a soul puppet that hits like The Incredible Hulk on steroids.
The other (CW) allows you to AoE control groups of mobs and help with DPS.
For solo play SW has a harder time surviving, while CW has an easier time thanks to the AoE CC and the ability to put shield on Tab, which makes them tankier/ more survivable.
SW, to have an easier time in solo content must, in my experience, go Soulbinder Fury and use a mix of borrowed time passive and Warlock Bargain+ good footwork.
If you want a "darker" class then SW is darker than CW.
If you look for a specific role then CW--->primary control, best controller in game and secondary DPS, while SW is a full DPS class.
Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy
We are looking for non elitist guilds to join our alliance.
We do have damage problems, but honestly. THey are not as huge as with certin other character classes in this game. With rank 9's and 10's and all legendary gear. I am about on par with level 70 CW's who have rank 5's and green and blue gear.
I should know, because my level 70 CW has rank 5's and blue gear. And it can perform just as well as my level 70 SW in legendary gear with 9's and 10's. Now that being said.
When I do guild activities with my guildmates, when I do dungeons, whether Epic or normal. I am always either at the top or #2 in damage and kills.
In PvP, if I get a decent group around me and the match isnt stacked against us. I usually rate in the top 10% or so as well.
Now that being said, I think.....At least right now.....You will enjoy playing a Control Wizard much more then a Scourge Warlock.
I love my class, When the SW came out I stopped putting all my effort into my CW main to make the SW. But honestly, right now....The CW is the easier and more enjoyable class to play.
I still love my SW though, and while I have often found myself so frustrated with Neverwinter that I have to take breaks away from the game. When I come back, the SW is what I come back to.
SW starts out fairly robust and easy to play, and gradually gets worse and worse, until, eventually, with good gear (3k +) and especially in the party context, they get top notch damage dealers again. Core problem is that they're the squishiest class, IMHO&Xp, hence they have a hell during mid-game (EE, Campaignistan).
CWs start out weak and squishy, and from Lvl 20 or 30 onwards they start getting better. And better, and better,... ...also they're somewhat less gear-dependent and they're one of the few classes where all three paths are viable with a bit of hybridization, so plenty of room to evolve and experiment without having to reroll, even a mere feat respec can work wonders and give you a completely new gaming experience. And they're way more solo-capable than the SW, currently.
Warlock is my main and I have most fun playing it
SB damnation beats fury in most aspects atm
I did try Temptations mod 4+5,fury mod5+6 and damnation mod 6+7 and there is no Argument at all to recommand fury except you are near BIS equipped and the damage from puppet gets beaten by your fury capstone
Outside dungeons fury performs a bit better in theory, thats the only pro
But even doing dragon HE's damnation is able to top most equal geared classes except GWF
Since warlock powers are worthless in most cases there is no variety to play that class at all...thats the biggest problem
3-4 encounter and 2-3 class features are worth their powerpoints
So its a bit monotone
AT the mid 2ks a cw is fairly effective at mob pulling groups, cc and damage.. but at the current state of the game, usually will not end up with top dps.. unless in a group of no sws or gwfs, sometimes a hr , depending on builds will be.
a cw control isnt really needed at this state of the game either.. you get enough with regular roation /build , but the amount of sheer dps you will lose by not having lostmouth and one of the dps paths is around 30-40% or more.. even with similar i levels in comparison.
Might as well kill things quicker, there is no reason to be so strategized, the game is back to around the mod 3-4 level of hardness (maybe not as easy as mod 5.. as any random group could do anything in game) now it sometimes still takes a little bit of planning, but not that much (typically anyways) .
Once the parties are well geared, and also in the presence of them bubblies, a CC build (Oppressor) isn't necessary, but still can be helpful.
What many people ignore and/or don't know is that the Oppressor can, properly feated, also give a 10% damage buff (Frigid Winds: Damage taken from all sources after Frozen) and a 6 second +5% damage buff to all allies after CC spells (no specifics on which spells qualify, though, and there's better options for that pick...). While this won't promote your CW's DPS, party DPS do benefit from that "Ice is Nice" Opp.
Furthermore, if you happen to go for MoF, other CWs and Ice damage users (Frost Enchantment, though I never bothered to check that to the ACT) will get Rimefire Smolder from your Smolder. Again, DPS you cause, which don't land on your account.
Admittedly this is true for many other things in other classes, too, like e.g. Pallies' Aura of Vengeance. But that "30-40%" less is the personal DPS count mainly, and originates to quite some extent from the Crit-focus in DPS builds and the Lostmouse set procs resulting from that. So, for the dungeon run, especially in mid-game, mid-gear the difference is most often is way less than that.
Once your CW is done with Campaignistan and/or geared out and/or always running in parties, Opp is mostly wasteful, that much is true. But it's also fully viable. And as a feat respec is within the grindable AD scope, Opp for getting upped, Rene when done is a pragmatic approach I used...
Also, I don't intend to start the CW tree war in this thread...
Any player old enough in this game to have gone through modules 1-5 can say it was not like this in the past.
Right now you can be a SW or CW, players will need you and invite you to dungeon runs.
Players don't even really look so much to paingiver now for a simple reason:
in modules 1.5 dungeons were trivial, you needed top DPS to have the faster possible run.
Right now, mobs are not really though compared to the base damage of any DPS class, but hit way, way harder than in the past. So what matters now is just to have the means to survive (DC-OP-GF, healers and tanks) and decent DPS which are not determined by "class" but by iLvL, since a geared CW will still burn mobs fast enough for the average dungeon run, so a party leader will invite a SW, GWF, HR, TR, CW and it will not matter if they are geared enough.
Current PvE environment is the best we've ever had since ages.
Thanks.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!