Don't you just love it when you spend countless hours developing your quest. You publish your baby.. and start getting reviews. Things are going great.. mostly 5 stars.. and couple of 4's .. and everybody has great advice. You continue to fix those little bugs that you missed... then somebody goes and drops a stink bomb on you ... a 1 or 2 star review.. with no explanation.
Great.
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NWS-DITF6RXSK - All Daily Qualified
Q1 - Dungeons of Mirent Tusk - 16 minutes Featured
Q2 - The Legend of Prince Brightblade - 30+m
Q3 - The Legend of The Lady - 30m
Q4 - Finding the Way -20m
Q5 - King Mirent Tusk - 50m
1 Star - "HAMSTER lootz"
1 star - "!"
2 stars - "Was really good!"
4 stars - "absolutely the best foundry I've ever played!"
Enjoy building. When I was building my second Persistent World in NWN 1, I got down and someone told me, "build it and they will come." Good advice. If you truly enjoy building it and put a lot into it, it will turn out well and most people will enjoy your creation.
By the way, they did come.
NWS-DITF6RXSK - All Daily Qualified
Q1 - Dungeons of Mirent Tusk - 16 minutes Featured
Q2 - The Legend of Prince Brightblade - 30+m
Q3 - The Legend of The Lady - 30m
Q4 - Finding the Way -20m
Q5 - King Mirent Tusk - 50m
Someone said me once, "This wood seems empty" map had 1200 items... (That was when the foundry had a limitation of 1200 items per map.)
Sometimes I got 1 star because a dwarf tank would not like to jump! "I don't want to jump, so here is my 1 star for you!, This is not Mario Bross" he said very upset...
And so on..
NWS-DOVA9JIJV - The Lost Seneschal
NW-DT3221YUY - The Wildcross Bride
Foundry Grand Master.
That's such bad form.
"...I grab my wiener and charge!" - ironzerg79
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
"...I grab my wiener and charge!" - ironzerg79
I feel we have the creative advantage.
NWS-DITF6RXSK - All Daily Qualified
Q1 - Dungeons of Mirent Tusk - 16 minutes Featured
Q2 - The Legend of Prince Brightblade - 30+m
Q3 - The Legend of The Lady - 30m
Q4 - Finding the Way -20m
Q5 - King Mirent Tusk - 50m
Once again my latest foundry creation has been slammed with a poor star rating. So far I have gotten 16 plays in the quest "The Last Outpost"... most of which are 5 star.. with a few 4's. One 3 and One 2...
I really don't mind the poor reviews ... what bothers me is that no explanation is given as to why they did not like the quest. It seems grossly unfair to the hard work done by all the authors... not just myself. I'm very sure this happens to everyone but instead of railing against this I have decided instead to ask for the help of my fellow authors. I ask that those authors that have not tried this work to give it a play and a fair review... if you don't like it .... just give it the rating you think it deserves and please state your reasoning for the rating. I feel enough confidence in my own work to ask for this and I believe the outcome will outweigh the few low star reviews. I would also like to offer to review the work of others in exchange. I realize that this foundry creation can use tons of details added to what is already there... but I don't think this is any reason to slam the work. Just when is any project finally 'done'? The answer is ... never. You will always be able to look at any creative work and say.."I should have done this instead..." or "I need to add a few more of ...."
Anyone want to trade reviews with me?
"The Last Outpost"
NW-DA8J8WDJF
Almost no work done on prebuilt map, which on top of it is pretty hackneyed/well-worn to majority of players. Even compared to the LoL run, its sections and possibilities r at zero of their potential. The map is Big Empty, making the player to simply run directly from one objective to the next, no matter the geo (terrain, objects, environment...). Almost no points of interest. Slowfall volumes at wrong places, thus no matter if its built-in or ur intention, its annoyin, so either remove it or do some terraforming and make use of it. That "inn" is flat and bland as well, not to mention the walls flickering issue - either shift them and/or cover with furniture/pillars or make more complex. Its so common issue am sick of seeing it (no matter if its a wall or a platform/ground), when its so easily (with some very few specific exceptions) solvable. How to-s r for another thread i guess. Dialogues are another story, but at least that "prisoner" could use quite better tree/options. Linear long/er flat dialogues make an NPC but a soulless board. Unless its in the NPC's "character", make a possibility to ask again about some of the matters/things the NPC know or may know. Also am taking that "keyring" for a joke...nvm.
I could go on, with dialogues, with level design, with encounters, "DM notes", "difficulty setting" et cetera, but thats for a full document of general level and quest design matters. Am not sure its fair to impose my personal preferences on others work as well - thats also why the rating/stars translates to "i love it"/"i hate it", instead of "its perfect"/"its trash". Btw, considering the power a Cryptic's level designer should have (read should), i would never rate more than 4, 3 even, any of the official content. But dont worry, am pretty hard to be pleased.
So not everytime 1-2 stars is bashing and not everytime 100 hours of work stand for perfect work done. Right, i give 1 to "almost exploit" only, 2 to "no work done", but 3 is the only medium we have here. Then 4 being for a very good thing and visible and tested effort, whilst 5 in my eyes stands for a perfect work the foundry allows (and again, there is nothing i dont know about what is, what is not and under what circumstances, possible and open to the foundry user/author), leaving me with only one additional "invisible" option and thats a tip of 50-500 AD. I also downrate plagiarism, what ofc depends on my knowledge and memory, and obviously untested both level design and behavior (conditions).
I spent more than hundreds of hours, maybe thousands (including various countless testings of both my "quest" and the foundry itself) on my only "project" since 2013, still very far from being finished - for feeling disgusted by Cryptic behavior and stance towards foundry, burnt out coz of both the required effort/time, issues and waiting for improvements -, but i do not expect more than a couple of ppl telling "its perfect" (well also because not-a-fan wont ever finish it). "I am confident of my work", which i know is but a fraction of what it could or should be, is not an etalon.
Also, try the work of others and in one or two hundreds foundry runs u may find a couple of those worth mentioning, with quite "professional" (effective, clean) work and/or thoughts and/or effort put into it, no matter the complexity or simplicity. Still, crptc/pwe shts on foundry and the franchise as a whole like on a flat stone.
An easy solution to this is to select one of the two overlapping objects, and adjust it on the appropriate axis by 0.01 either forward or backward, depending on which one you want to be in front. It's a small enough change that the eye won't notice, but large enough that it solves the problem.
I would like to thank you... I greatly appreciate your explanation as to why you left no comments with your review of my work although I have to say I do not agree with your reasoning. Perfection will never be reached, my friend. But if I understand your explanation ... you didn't like my quest because ... it's a pre-built map and you have already played that map too many times? You do realize that there are some very significant bugs in the foundry itself (the teleport bug in particular) which make play-testing any map a pain in the neck. And you also realize, no doubt, that MOST players of this game PREFER to have the linear quests... with not much role-playing or dialogue. Perhaps you did not understand what I was going for with this quest although I thought the quest description was fairly clear ... but at least I'm glad you consider my work "medium".
I will be addressing the map issues in the near future...
And once again ... I thank you for the play and review.
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Some of the quests are good, but mostly it's go here, kill some of that, click some of these, with no actual depth or real story to it.
I've spent some time over at that other D&D MMO, and the official quests there blow away the ones here. So much more depth to the stories, even the most linear kill ones like the quest chain with the hobgoblins.
Foundry could have been the answer to that, if they'd supported it. Alas.