Just curious. I'd like to start a character that can clear things easily, and quickly.
I've tried pretty much every class, I've never actually seen end game (personally), or BiS or any of that. I'm not really interested in BiS clear times for things etc. I'm talking more along the lines of a "from start to finish" perspective. Such as; I'm going to be playing through from scratch. No high end character to feed me diamonds or gold. Probably going to be using mostly green gear, blues here and there from dungeons drops and seals when I can.
Right now I have a low level OP and DC. I've heard damage for the OP drops off big time as you progress, and DC damage at the point I'm at with it, is next to nothing, and been told it never really improves even when specced into the feat tree that adds damage. But, I really like being able to survive anything.
So I'm looking for something with much better damage, but maybe still some way to survive. I want to be able to play for free, burn through non dungeon content by myself, etc.
So what is the strongest solo class as far as just powering through the game? Please try to give as much information as you can on why.
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Answers
There may be problems with surviving campaign contents (IWD and WoD) at first, but with superior gear the solo murder should resume eventually.
If you mean who is the strongest class single-handedly that can complete any content with less trouble, the paladin (any spec, really) would be the obvious answer.
Nothing compares in terms of DPS. They can even solo HEs due to their insane DPS.
Ummm... I know a lot of players who use other classes and solo HEs. In fact with my Scoundrel I have solo'd some of the kidnapped HEs in SH. So... this is not a great impossible thing to do.
I would have to say an OP... any build.
Classfeature Weaponmastery+offhandfeat is 15%+critchance as I remember
Selfbuffs are that redicules high:
Destroyer feature , daggers 40%, daring shout 20%, Weapon master strike
Get Vorp + lolset
At 3k GS 30% from overall damage is dealt by lolset
Damage wise, destroyer GWF will win this category hands down. However survivability wise, GWF will probably come last out of the 4 classes that I've mentioned, especially since you said you're not interested in being BiS, I think you'll find yourself quite squishy especially if you start running some dungeons with not very experienced players.
As for the other classes, I would say their damage are all quite close, a CW may do more damage in one situation, but HR or TR may do more in another. But if you ask which one will get you to the finish line first, then TR has a big advantage of slotting sneak attack, and running pass all the mobs. Also due to the stealth mechanism, TR should have the least amount of death.
For end game content, I'd say my TR and HR can solo pretty much all medium-big HEs pretty comfortably, CW's probably the most annoying as I find the cast time of some aoe's take too long and I have to dodge a lot more, but GWF is probably the most fun since I can actually die a lot if I make mistakes and I feel that's how the game should be played.
So my conclusion, if you want easy mode, pick TR. For the most fun and able to do more damage than any other class even if they have better gear, then GWF. CW and HR would be somewhere in the middle.
Have the gear and skills, but lack the friends to play with? Come and apply for Essence of Aggression. We have been here and strong since beta. (Immature, rude, and arrogant people will not be accepted)
All in one . After lvl60 you can do anything even IWD HE-s solo in reasonable time ofc.
Paladin is a good tank but nothing more . (true with slug and ap necklace + DC art you can make your team immortal.)
(if you want some noticeable dps you cant go to tia HE cuz any one will hate y)
But when you go solo dps is a big part to make you progress quicker so paladins dont have really good dps.
With GWF you will feal your self squishy in the early lvl's but after you get some rank 11-12 enchants perfect vorpal and you made your self almost bis it shine but i ask what class cannot shine after 3,6-4xx Ilvl?
Ummm... I know a lot of players who use other classes and solo HEs. In fact with my Scoundrel I have solo'd some of the kidnapped HEs in SH. So... this is not a great impossible thing to do.
I would have to say an OP... any build.
Funny, does your TR clean it out in under 5 min or blows through most of the time limit? The man asked for the class who can clear em quickly, not one who can do it within the time limit.
For solo play, its really not the OP class. This becomes evident when you try to do something like solo elol. I can do it on both CW and OP, the difference is, on CW, I can do it in a reasonable time frame. A protection OP does lots of damage via reflect and not directly via its encounters and the only way to generate enough damage via reflect for it to be really powerful is to be in a party and absorbing their damage. Devotion OP generates damage via burning guidance and guess what, burning guidance only works when you heal allies. When you see insane damage numbers on either paragon, its because they in a party. Don't get me wrong, they can still "slow and steady wins the race" any pve content, including things like solo eCC if they patient and got good enough gear (gods it would be boring though) and sure enough, my CW could never do that. However, most people when playing alone are not trying to solo dungeons, thats only a small minority of us and for solo play outside of dungeons, you simply do not need that level of survivability. You can sacrifice a great deal of it in fact and play a class like CW, HR, GWF, SW, DC, GF or TR and do a lot more damage and still have decent enough survivability for solo play.
In a group setting in pve paladin is the uncontested number 1 class in the game, with a very wide gap between them and second, but when playing solo excluding for the purposes of soloing t2 dungeons, there is room for sacrificing defense for more offense.
In a group setting in pve paladin is the uncontested number 1 class in the game, with a very wide gap between them and second, but when playing solo excluding for the purposes of soloing t2 dungeons, there is room for sacrificing defense for more offense.
He said solo PVE..... An OP will not come even close to the DPS of a GWF reflecting damage nor will a CW unless they're better geared. Pack on some LS on a GWF, see how easy the WoD lairs become vs a squishy CW attempting them.
Of course that will change with Mod 8.
I went down the destroyer path, and still feel quite tanky. Have been using both the healer companion, and the guard dog that came with the free cash shop purchase bundle. Early on I have to say I would recommend the tanking companion for the extra damage, and the fact they at least shield you from one mob as you deal with the weaker ones. Where I've been using the healer more frequently on skirmishes and dungeon runs where often times, the team does not have a tank or healing class, and I'm usually at the forefront of getting aggro due to all the AoE.
I really feel my only issue with the class is it's defensive mechanic (no damage reduction or extra deflection while running? No possibility of evasion or dodge?). I really feel like it's possibly one of the weakest, as far as PvE goes. But, it's a god send in some places where you can dash through much faster, gather everything up, and AoE them all down.
I would lean alot more heavily towards the Guardian if he had more AoE early on. I love the shield play style. You feel super tanky, and the way you play it is very straight forwards. I may still start one up. I really felt the damage was pretty good. Not sure how it pans out later. Since I've seen the arguments that paladins still do more damage supposedly.
I didn't get the HR far enough to really see any of its potential. Since as soon as I got melee weapons, I felt ultra squishy, and just wanted to hang back and spam split shot from safety, since melee felt so weak, and I got hit like I was naked. I've heard later on it feels much better, and I actually liked the quick dodge mechanic. It didn't go super far, but just far enough to get you out, and then back into the action.
TR felt really great until I realized I don't have any reliable AoE for quite awhile, making me feel weak when you have groups of 5+ rushing you. Other then that though, it felt VERY strong early on. Able to shred the tougher enemies with a handful of attacks.
SW? No thanks. Hardly any damage, takes longer then the cleric to kill things, and with no way to really heal until later (through lifesteal, which I heard was bugged or nerfed into the ground), and the curse mechanic feels really tacked on, to tacked on imo.
CW was fun for awhile. But, I felt like you spend half your time moving away from enemies rather then doing damage. Constantly trying to freeze them, then follow up with a flurry of encounters and repeating the process of moving away. Probably great in a group though.
So I guess GWF is for me. Thanks for all the input guys!
too many words in this thread, easy to answer
just look at Lazalias videos made with a high crit GWF, nothing more to say
https://youtu.be/Zy1EcGIeFV8
But the op question wasnt about bis charakters.
so its the best solo class by far imo
My GWF is only 2.3-2.4k.
Level every + instance in WoD and IWD and come back
SH is far easier, and can be done by lots oft classes, esp caster classes...even warlock
Sry to burst your bubble