Some of the old pre module6 set bonuses can still have powerful uses even with the lower HP and one example is the CW high vizier set. Many people still don't know about this, especially newer players, so should be interesting to share. I saw someone ridiculed a CW for using this "junk" set until we showed them how overpowered the bonus was in operation and then they wanted it, haha. Many people don't understand how op it is because the tooltip is misleading. The set bonus, a debuff called Arcane Force Transference, reads on the tooltip as stealing 450 defense from from the target and giving it to the wearer on the use of a control power.
Sounds unimpressive, but what it actually does is give a flat 10% damage bonus
per stack up to 3 stacks. This works on any adds, is really powerful against dragons, dungeon bosses, Tiamat, etc., not sure about against other players though.
HIGH VIZIER BONUS (Aracane Force Transference)
- 10% dps boost per stack
- Stacks up to 3 times
- Each stack lasts 6 seconds
- Control encounters/daily powers apply stacks
- Multitick control power like Oppressice Force apply instant 3x stacks
- Everyone in party benefits from the dps bonus
One funny thing is that the damage bonus is applied even if an attacking player is already past the armor penetration cap (ie. 100% effectiveness without the vizier stacks will be 130% effectiveness with the vizier stacks. You can see in the data below where high vizier (three stacks) was applied in combination with the 3 ticks of the fabled set (corrupted fire) bonus and buffed the damage a flat 30% even though the fabled wearer's ArP was well past the 60%RI pve cap. High vizier set is actually one of the few legacy sets that is comes as BoE bond of equip and still some leftover pieces pop up on the AH from time to time. What are some other good/useful legacy set bonuses besides CW high viz and SW fabled? Other classes?
http://imgur.com/DMhsLfZ
Sopi (aka Haxbox) SW [Synergy]
Sopi SW Youtube channel pvp brickabrack
Comments
and also the featured satirical comedic adventure "A Call for Heroes".
Does Steal Time still apply 3 stacks of HV and Plaguefire, after it was changed?
hope you like dying
a lot
HV is nice for the dragon zerg (either in strongholds or WoD), just know the scenario (might as well use it against the blue dragon in strongholds, its not like my hit points will help). Again just understand the environment.
I have about 43k hit points in a good party, vip buff
See the old mod 3 & earlier guides for what proc's HV....
Steal time puts on 3 stacks but steal time also requires you to stand at close range which is risky with less than 50k hp.
Without a healer/tank near you, wearing high vizier can result in death because most CW wear offensive gear and have offensive boons and little defense and CW attracts enemy attacks. As a sidenote, my CW recently removed steal time from her rotation. The only thing left in her rotation which applies high vizier is icy terrain (one stack), or for boss fights, chill strike (2 stacks while not on tab) and both dailies (3 stacks). For me, it's debatable whether or not to use high vizier. Probably, at some point in the future, I will feel comfortable to recommend high vizier to most CW, but not yet.
On the other hand, high prophet is definitely viable for many DC.
Since more than a month ago, my righteous DC is doing all content (except pvp) in high prophet.
If I recall correctly, all damaging powers will add high prophet stacks. Unlike CW, most DC's wear defensive gear and have defensive boons, and numerous heals.
Even soloing is usually not a problem in high prophet, except for some difficult heroic encounters (which are not intended to be fought solo). In a party, there are few reasons not to wear high prophet. DC has 4 consecutive dodges and the class feature "prophetic action" shields me from all damage from one attack every 30sec. Lathandar set gives me a big heal (and angel of protection gives me small HP shield) when soulforged resurrects me.
There were some use of GFs Knight's Captain or some classes' Draconic/Draconic Templars set.
Its one issue it its freezes you to get through the entire animation, you can dodge out of it, but lose the rest of the damage on it.
I have hp, hv, royal guard, all the profound sets on most of the classes , the ad set on my sw and even still old AoW.. Aow is pretty worthless now though, i keep it for more sentimental reasons.. I farmed and farmed and farmed to get that set and eventually gave up after 100 runs in Karrundux for the arms and bought them (i think back then for like 800k or something)
I barely can stand playing my HR without its old profound set =P.. all that speed.
Traxus Atheanes GF
Bastiel Atheanes DC
Ellara Atheanes CW
Keira Atheanes TR
Sarasin Atheanes SW
Jerkface McGee HR
-MANTARA- OP
Sopi SW Youtube channel pvp brickabrack
DC High Prophet set was really hardcore.
If I recall, SW had a really awesome gear set too.
Avatar of War for GWF.
Timeless Hero for Cong GF. Broke my heart to salvage that.
But like it was said above, melee can't go without the mod6 gear HP.
Other good stuff: Old TR PvP sets (and GGrym set) => +20-30% more stealth meter capacity.
HR somehow had no real killer set, just some interesting, mobility or AP gain enhancing ones...
We are searching for slave labor, will pay with food from our farm!
...just FI has always been a tough-ish-to-acquire rarity, whereas AccD had been Tia-spammed, and hence can still be seen on the AH every now and then (or could some six weeks ago when I still cared to look...).
Procs Debuff with:
Chill Strike x2 (x3 on mastery on main target, x1 on others)
Icy Terrain x1 per target.
Ice Knife: x3
Ice Storm: x2 per target
Icy rays: x1
Shard of Endless Avalanche x1 per target on roll, x1 on explode.
Oppressive force x3 over the duration per target
Buff and Debuff (buff stacks up to 3 times)
Entangling force x1 (x1 per hit on mastery)
Steal time x3 per target (x1 buff total, x2 on mastery)
Repel x1 (x1 per target on mastery)
Shield x1 per target.
--
So Ice Knife needs no setup, it self buffs for 3 stacks.
From my own testing Steal Time is still 3 stacks on all the targets in AOE range (may be capped at 5, haven't checked that).
With Spell Twisting & Chill Strike on mastery, you can basically maintain 3 stacks on the primary target (ie the boss).
And speaking as SW the FI set is great, but makes me a true glass cannon. There is a huge trade off there running with just 32k HPs vs the elven or better new sets.
I just recently came back from a several month break. I have already gotten 2 pieces of the eleven gear in the last week since I came back.