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Best Enchantment for GWF defense slots?

defiantone99defiantone99 Member, NW M9 Playtest Posts: 6,634 Arc User
So, with the changes to mark prices and the abundance of r5s, I want to try to max my GWF. What is the best enchantment? Lifesteal, Defense, or HP?
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Comments

  • cesukecesuke Member Posts: 311 Arc User
    I think defense cause with ur skills + negation... u got really high defense... when i hit with normal attacks GWF takes risible damage.
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  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    After years of research, I concluded the best enchantment for Defense slot is.. Dragon Ball! and if you slot 7 defense slots with Dragon Balls, you have a chance to summon Shinryu during battle and could do a MAP WIDE AOE damage that hits for 999999. I strongly recommend this enchantment! :>
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    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    Lifesteal
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  • kweassakweassa Member Posts: 2,390 Arc User
    edited September 2015
    morenthar said:

    cesuke said:

    I think defense cause with ur skills + negation... u got really high defense... when i hit with normal attacks GWF takes risible damage.

    This really gave me a good laugh.
    Really? It gave me a headache, a facepalm, and diarrhea. :disappointed:

    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited September 2015
    I don't know at all
    Class dependant imo
    Warlock in my case...no clue...TnT belt and a free Reinkarnation ticket
    for my GWF i would chose
    LS, deflect, HP allways helps...except against invisible classes with oneshot automatic: savage/black ice/ draconic
    Offensive slots black ice sounds good for me too: power crit recovery-->my build benefits from recovery
    My warlock gets brutals but crit is not most important in PVP so power/Arp-->draconic
    all in all i do not know if high arp builds are viable at all, so in case i am not BIS i would not focus on arp
    Post edited by schietindebux on
  • pando83pando83 Member Posts: 2,564 Arc User
    edited October 2015
    I'd say Savage for HP+LS.
    I went temporary for darks cause i wanted to try and reach 20% LS roughly, and savage enchants are quite expensive.
    LS is needed for PvP GWFs, it's a big part of our survivability when you hit a high enough %.
    HPs are needed too cause they increase not only your HP pool but also your temp HPs from unstoppable.
    In my cause, being a GSF+Lathander set user, HPs are also important to increase both SF and Lathander's resurrection healings. For normal Negation users it affects both HP pool and Unstoppable temp HPs. Plus if you use, for example, wheel of elements, it affects water buff and earth buff (both based on % of your total HPs.
    Plus Savage enchants at higher ranks give more overall stats, like cruel enchants i think.

    IDK about Saber...he also has like 13k ArP--->130% DRI...which if i got it right from numbers-crunching players, might be a waste of stats... But might work out to take down Paladins so who knows...

    BTW i temporarily settled for darks but plan on going for Savages as soon as possible, to buff both HPs and LS. Both are important.
  • gweddrygweddry Member, NW M9 Playtest Posts: 278 Arc User
    Saber's GWF is built to kill other GWFs. That's why he has so much arpen. Best defense slots for GWF are savages/darks, I would say depends on build/boons/etc. and personal preference.
  • pando83pando83 Member Posts: 2,564 Arc User
    Isn't 13k ArP/ 130% DRI a bit overkill on a GWF? I plan on stacking ArP to counter Negation but other than that GWFs should have DR capped to 80%, am i mistaken? I knew Paladins could go higher thanks to multiple layers of DR piled up or something like this.
    GWFs should get around 25% DR from defense and AC, 15% from scars, 30% from negation and then cap to 80% when sprinting/ Unstoppable. That's what i thought but i'm probably missing some in-depth math.
    I planned on going up to 7-8k ArP then stop.

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  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    I say we listen to Cesuke and stack on defence.......
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    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
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  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    Good choice but I suggest slotting some Savage/Radiant into defence to boost up HP once ur Life Steal reaches around 20%, cus in high level fights its often 1-2 heavy burst rotations to take out ur opponent however having excessive life steal might mean u wouldnt get enough life steal or HP back before the rotation takes u down hence HP boost is equally important fighting veteran players. :)
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    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
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  • scathiasscathias Member Posts: 1,174 Arc User
    13k armor pen is not 130%. AFAIK, about 10k arm pen = 80% RI, so 13k is closer to 100%, then he adds his CON bonus to that. probably hits around 115% RI, maybe 118%. could be overkill, but it makes it better against tanks or anyone else who sits at the 80% DR cap a lot
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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited October 2015
    I give it a try
    GWF with 42+15+30+25=112%DR full stacks (80 %cap) not taking into account instoppable
    Saber 115% RI, you 64% Arp resist and 42% DR from tenacity

    In case Arp works against scars, Negation and class dependant DR
    0.7 x (1 - (1.15 x (1-0.64)= 0.41 (+0,42) --> 82%
    No effect because you do not get below cap

    In case the GWF has no stacks from Negation and scars
    0.25 x (1-(1.15 x (1-0.64))= 0.1465
    So 0.42+0.1465=0.5665. 23% below cap

    All in all I doubt this 115% will do any effect against BIS tanks with Negation enchant
    It only works against squishy targets like lets say Hunter with Negation full stacks
    or against my warlock etc.
    In case you are BIS I can't say if its worth it.
    Maxing power to rise the damage overall using tFeytouched may be same effect because 115% arp with near no effect on tanks and about 17% you lower the DR cap from squishy targets spending tons of points into Arp?

    42%(tenacity)+42%(DR/negation)
    0.42 x (1-(1.15 x ( 1-0.64)= 0.246
    42+24= 66%

    I would say in case you face a BIS tank you will deal more damage having spend more points in power than in arp, because you never get him below the cap, but since you do not get him down its irrelevant
    Post edited by schietindebux on
  • haloclownhaloclown Member Posts: 3 Arc User
    Sobek uses offensive Azures and defensive darks. Very few people can kill him 1v1 besides double shocking executioning him if he doesn't immune it with his daily.
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  • gweddrygweddry Member, NW M9 Playtest Posts: 278 Arc User
    haloclown said:

    Sobek uses offensive Azures and defensive darks. Very few people can kill him 1v1 besides double shocking executioning him if he doesn't immune it with his daily.

    Except that Sobek hasn't played since m7 launch, so his build is outdated. Although he was, no doubt, one of the best pvpers.

  • pando83pando83 Member Posts: 2,564 Arc User
    scathias said:

    13k armor pen is not 130%. AFAIK, about 10k arm pen = 80% RI, so 13k is closer to 100%, then he adds his CON bonus to that. probably hits around 115% RI, maybe 118%. could be overkill, but it makes it better against tanks or anyone else who sits at the 80% DR cap a lot

    He was at 130% or 132%.
    Not a con build, str/ dex at 115k HP.
    Don't remember exactly how much was from ArP but didn't see many other sources of DRI...
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