Along the borderlands, watching over an ancient battlefield, sits a lonely, fortified great house. This structure stands guard over an important nexus, a crossroads. Nearby is the entrance to a vast underground kingdom which is seldom seen by visitors from the upper world. This subterranian kingdom is a land of vast riches filled with secrets... but the road to the underworld is a gauntlet of death. The land is held by vicious forces of terrible power who guard and protect the entrance to the nether world. Long ago these sunlit lands would have fallen to the evil forces spewing from the darkness below .. if not for this lone fortress of humanity... The Last Outpost.
The Merchant's Guild wants to hire you to bring supplies to the outpost and to help out in any way that you can. This mission is not easy ... perhaps you should stock up on healing potions before you enter this desolate, forsaken battlefield.
This adventure is combat heavy.
Also note that the short code does not seem to find the quest .. search by title, under the 'for review' tab.
"The Last Outpost"
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Comments
I played through as a level 40 cleric. For me, the combat was pretty challenging. (of course I've gotten all my levels since about 6 or so from playing foundry's and haven't played in 2 years so take that as you will) I did not die, but there were about three battles where I had to use potions. Still, it was a lot of fun and got my heart beating in a few places for sure.
I did notice that the pillars that we click on to release the hostage need to be renamed. They are currently called Prop Pillar 1 and Prop Pillar 2. The names of some of the baddies were super cute but others were using the standard name. (not a judgement of good or bad, just an observation)
I wish I could have left you a nice review, but understand why you've turned off the chest for now.
Act 1: Nightmare on Market Street
Act 2: My Best Friend's Evil Wedding
Enjoy & Thank you.
Act 1: Nightmare on Market Street
Act 2: My Best Friend's Evil Wedding
Thank you