And even to that...then disable being able to create exchange bids, then cancel them, and reclaim them on any toon. That alone would be another nail in the bot coffin.
And what if someone wants to cancel bid because he changes his mind or the price fluctuates? This is ridiculous quite frankly and the worst thing I have ever heard.
How about setting the rough AD limit account-wise and rising it to a reasonable level instead?
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited September 2015
If they cancel a bid, it goes back to the character who made the bid, not an account-wide bank. That's all. You're still welcome to make, cancel and re-bid, but it shuts off the mechanism to switch AD from toon to toon, essentially bypassing the daily RAD character limit.
But that being said, I would be open to an account-wide RAD limit instead.
56k to 75k sounds reasonable to me, as an account-wide limit. I don't run a ton of alts, so I'd like to see the feedback there...but again, that limits bot accounts, right?
"Meanwhile in the moderator's lounge..."
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dragoness10Member, NW M9 PlaytestPosts: 780Arc User
Use the AH to your advantage by selling loot items, and items from Professions. It is worth it doing Professions.
Take a few moments to research what is lacking on the AH, or what is selling well, and make that with Professions to sell.
Often people need a quick bit of gold so selling Treasure items is worth it too on the AH.
I've already managed to have one chr have more rough AD in a day that she can refine. You can too.
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
I just see 1 potential issues with it: Skirmishes: If you can max out doing the lvl70 skirmishes alone, you can bet your sweet behind it'll be bot infested in no time.
If bots can move beyond going to unguarded skill nodes and opening it, to actually playing content, then it is time to shut the game down. The entire game will be one giant system of programs. I love the bots for automating RP gathering, but I won't play with them unless it is part of a story line. Will bots get to this level of sophistication? I doubt it. These are scripts after all, not AI.
And even to that point, the only reason bots farm AD is because somewhere down the line, AD is being purchased by players to be used in game...another avenue is to detect large transfers of AD between accounts on the AH, and ban those accounts.
I'd even go as far as setting "max price" AD limits on some goods, to make it more difficult to transfer AD from account to account in the AH. I wouldn't make these limits public, only use them internally so that if you see certain items being sold on the AH beyond those far, far, far beyond reasonable limits, it triggers an internal audit flag of the accounts.
Such as "vendor trash" greys having a maximum AD price of 500 AD, or AD/Item caps on certain non-"rare" equipment...basically anything that's near useless anyway shouldn't be able to be sold for hundreds of thousands or millions of AD.
Prevents the "Hey, thanks for buying AD. Put on [Crappy item] on the AH for 1,000,000 AD". If the game detects that transaction, it flags the accounts for investigation by CS, and if it appears that it was a gold farming transaction, both accounts get banned.
If people knew there was a chance of them getting detected and banned for buying AD from 3rd party sites, I'm sure it would impact the AD sales.
What if i am giving AD to my wife, or transferring it to my guild leader? How do you distinguish between that and a bot without a lot of man hours of investigation?
I totally agree with the OP. All should be rewarded by playing the content they find fun. In another note, taking under consideration botting when it comes to earning AD is ridiculous, there will always be botting one way or another unless there are systems in place to avoid them and currently not active pursue is in place. Taking away means for all to earn AD only makes them raise their prices for AD and the people that were buying before will now just buy more.
ScyLent PvE GF Main S C Y L E N T PvE DC Alt ScyLent Lux PvE OP Alt Unrepentantgaming.com
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captsplinkyMember, NW M9 PlaytestPosts: 22Arc User
100% agree with OP. Right now we have a "Let them eat cake" system
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
Is what? Is this person implying they make 24kx50 per day? I don't believe that for one moment.
Yeah, technically if you could find enough time in the day to EARN 24k a day on the maximum of 50 toons...but these tasks take time.
And even to that...then disable being able to create exchange bids, then cancel them, and reclaim them on any toon. That alone would be another nail in the bot coffin.
I doubt that any legit player can max out AD on all their toons, bearing in mind I no life dungeons 6 hours a day, being the only content I really care about and I run efficient group comps, I can only max rAD on 16 chars/day.
How about letting people earn rAD from finishing quests, that would allow players to earn something no matter what they are doing, giving the continued feeling of being rewarded for playing.
For a lvl 70 average quests could give something like 50-100 rAD each while Lairs and similar could give as much as 500 rAD, for lower levels the rAD gains should be adjusted accordingly.
The fact that players will keep on gaining some AD per hour of play no matter what will incite more players to keep on playing, increasing the chance they will spend money on the game.
preventing ppl from transferring ad from one character to another would be HAMSTER, what am i supposed to do with ad i get from invoking ? keep it wasted on a character that will never use them, just like those stupid character bound rp from invoking ? get real, currencies tab should have been acc wide from the launch, there is no reason whatsoever to split it between characters
I LOVE the setup described in the OP. I just see 1 potential issues with it: Skirmishes: If you can max out doing the lvl70 skirmishes alone, you can bet your sweet behind it'll be bot infested in no time. I know, you shouldn't get good legit gaming experience be dictated by potential botting activities, but it is something to think about.
They are already doing this with every change they make. Yet the real truth is the bots are now making more than the legit players. True story.
If bots can move beyond going to unguarded skill nodes and opening it, to actually playing content, then it is time to shut the game down. The entire game will be one giant system of programs. I love the bots for automating RP gathering, but I won't play with them unless it is part of a story line. Will bots get to this level of sophistication? I doubt it. These are scripts after all, not AI.
Time to pull plug then.....
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
preventing ppl from transferring ad from one character to another would be HAMSTER, what am i supposed to do with ad i get from invoking ? keep it wasted on a character that will never use them, just like those stupid character bound rp from invoking ? get real, currencies tab should have been acc wide from the launch, there is no reason whatsoever to split it between characters
So let me ask a philosophical question. What if playing ONE character in Neverwinter didn't require you to grind tasks on several "throwaway" characters that you'll never actually play?
Asked a different way:
Is the demand for more account-wide stuff because people want to support playable alts (which is a good thing) or because people feel like they have to utilize tons of alts to generate enough resources to feed a single character they actually play (which is a bad thing, imho)?
Why, sometimes, does it feel "more productive" to spend 3 minutes clicking tasks on 20 characters, than playing ONE character for 60 minutes?
"Meanwhile in the moderator's lounge..."
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
Why, sometimes, does it feel "more productive" to spend 3 minutes clicking tasks on 20 characters, than playing ONE character for 60 minutes?
I don't get it either. I've got 2 characters. I would like to be able to use equipment from one or the other, so I would like account bound items. However, I don't understand the people with 20-50 alts--that take all those characters into consideration with every choice or suggestion. Unnecessary weight.
preventing ppl from transferring ad from one character to another would be HAMSTER, what am i supposed to do with ad i get from invoking ? keep it wasted on a character that will never use them, just like those stupid character bound rp from invoking ? get real, currencies tab should have been acc wide from the launch, there is no reason whatsoever to split it between characters
So let me ask a philosophical question. What if playing ONE character in Neverwinter didn't require you to grind tasks on several "throwaway" characters that you'll never actually play?
Asked a different way:
Is the demand for more account-wide stuff because people want to support playable alts (which is a good thing) or because people feel like they have to utilize tons of alts to generate enough resources to feed a single character they actually play (which is a bad thing, imho)?
Why, sometimes, does it feel "more productive" to spend 3 minutes clicking tasks on 20 characters, than playing ONE character for 60 minutes?
i have a character of each class, some ppl have more, some for farming, some for roleplay purposes, at one point or another ive played all of them except for dc, atm its not possible to gear alts to a usable degree(r7, epic artifacts), also the boon grind is insane. shared currency would allow to grind on character you enjoy playing more while advancing alts.
i think that invoking, profession slots and currency tabs(including refining limit) should be account wide, with the flat reward on doing dungeons/skirmishes/etc. that would allow you to progress from whatever character you enjoy playing at that point, do whatever content you want and the resources could be used to advance your alts, and would remove any use of profession armies, now even without leadership the 50 character accounts can get a lot of ad from only invoking. and btc should be removed, everything should be bound to account or account wide unlocks
Comments
How about setting the rough AD limit account-wise and rising it to a reasonable level instead?
But that being said, I would be open to an account-wide RAD limit instead.
56k to 75k sounds reasonable to me, as an account-wide limit. I don't run a ton of alts, so I'd like to see the feedback there...but again, that limits bot accounts, right?
Take a few moments to research what is lacking on the AH, or what is selling well, and make that with Professions to sell.
Often people need a quick bit of gold so selling Treasure items is worth it too on the AH.
I've already managed to have one chr have more rough AD in a day that she can refine. You can too.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
ScyLent PvE GF Main
S C Y L E N T PvE DC Alt
ScyLent Lux PvE OP Alt
Unrepentantgaming.com
For a lvl 70 average quests could give something like 50-100 rAD each while Lairs and similar could give as much as 500 rAD, for lower levels the rAD gains should be adjusted accordingly.
The fact that players will keep on gaining some AD per hour of play no matter what will incite more players to keep on playing, increasing the chance they will spend money on the game.
Asked a different way:
Is the demand for more account-wide stuff because people want to support playable alts (which is a good thing) or because people feel like they have to utilize tons of alts to generate enough resources to feed a single character they actually play (which is a bad thing, imho)?
Why, sometimes, does it feel "more productive" to spend 3 minutes clicking tasks on 20 characters, than playing ONE character for 60 minutes?
i think that invoking, profession slots and currency tabs(including refining limit) should be account wide, with the flat reward on doing dungeons/skirmishes/etc. that would allow you to progress from whatever character you enjoy playing at that point, do whatever content you want and the resources could be used to advance your alts, and would remove any use of profession armies, now even without leadership the 50 character accounts can get a lot of ad from only invoking. and btc should be removed, everything should be bound to account or account wide unlocks
--
I'll never retrace my steps.
Some of my best friends are Imaginary.