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Lostmauth set for Trapper HR

romotheoneromotheone Member, NW M9 Playtest Posts: 729 Arc User
edited July 2015 in The Wilds
How good is it? Does any of you have some numbers to show?

Comments

  • utuwerutuwer Member Posts: 393 Arc User
    Someone said the set is not that great on Trapper HR for some reasons.
    You say 4v5 is impossible? Cool story bro.
  • romotheoneromotheone Member, NW M9 Playtest Posts: 729 Arc User
    Yes, that's exactly what I heard and now I'm looking for some reason and proof. :) Thanks for the comment, utuwer!

    Would anyone be so kind and post some ACT logs or just a general number and a reason? Pretty please!
  • gom8gom8 Member Posts: 121 Arc User
    edited July 2015
    i am a 70 trapper HR, i saw EVERYONE going lostmauths and figured hey! screw that i will be different! and went with the imperial set, it sounded about the same maybe even better i thought! so i got the pieces waited till a 2x rp got them to purple, and have run lots of 1600 skirmishes/dungeons with em..

    they are... "ok" as a trapper i went power/crit/arpen... and i have run with some other HR(s) before in lostmauth's or shores of tuern and well IF they have lostmauth's set and often a vorpal jewel, they DESTROY ME on damage sometimes as much as 40%+ more (always hard to say, we never have EXACTLY the same gear, or stats).... but i will put it this way, the imperial set is a "tickle" of damage even though it goes off like CRAZY it is 25% of weapon damage.. where as the lostmauths is 100% but only on a crit..

    as a HR with a ioun stone it is EASY to get 40%+ crit and not too hard to break 50%+ so every other hit is a crit for 100% weapon damage.. where as 2 hits from you are only 25% each (or 50% total), and focusing on crit also makes GREAT use of a vorpal stone in your weapon then, which i ALSO stupidly didn't do, i read getting the plague fire was good because it let us careful attack tick more.. well that was before they nerfed that to only go off once a second..

    SO.. at this point i am going back and going to collect lostmauth's set but not in too much of a rush/hurry, i SUSPECT it is going to get nerfed hardcore soon, because EVERYONE is using it.. just like EVERYONE uses a vorpal stone..



    PS. side note on imperial set, it has the most annoying EVER partical effect... UGH each hit on a mob makes this red blood trail go from the mob to you... even worse, foxes cunning set it off too! so a red blood trail jumps from friendly players/npc's to you too! *rofl* took me a few days to get used to it, because it make me think i was getting hit by some spell or something..

    PPS, i sometimes feel "weird" as a trapper, lots of people say they only get aobut 30% to 35% of their damage (parsing the logs) from thorned roots.. i tend to get 60%+ of my damage from thorned roots, with the NEXT closest being fox shift at 6%) so could be something funky about my build too
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    I have approximately 40% crit (though according to ACT I tend to crit something more, around 43%). Tried Lostmauth and it made about 5% of my overall damage. The main issue is that a Trapper tends to mostly use encounters and Lostmauth only activates once with them and never on roots. Careful Attack is the only power that gets good benefit from Lostmauth as it applies to every crit. So in boss battles it is a little bit more interesting.
    After about a month of testing I went back to Lathander's.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    gom8 said:


    PPS, i sometimes feel "weird" as a trapper, lots of people say they only get aobut 30% to 35% of their damage (parsing the logs) from thorned roots.. i tend to get 60%+ of my damage from thorned roots, with the NEXT closest being fox shift at 6%) so could be something funky about my build too

    I guess it depends on your rotation. Cordon of Arrows/Plant Growth pump up a ton of damage (around 35% of my damage in an eCC run, not far away from roots at 40%). If you use Fox instead of Cordon, your DPS will go down quite sharply so roots will become a larger part of the picture. I have seen that in runs with less geared players where I used Fox to improve the overall party survivability.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    Lostmauth are Ok for hr trapper, but only does around 5-8% damage. I guess the roots are not proccing it. Anyway, I'd still go with Lostmauth, because it's better in Archer, and you never know, when will you decide to play some as archer (or even Combat)
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
  • fatgunsfatguns Member Posts: 410 Arc User
    Lostmauth is nothing like imperial, it's way better. And Valindra's set is buged if i recal correctly so yeah..lostmauth heads down.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    There is far too much ArP in the Lostmauth set to make it a viable option plus the fact that Strength is one of the stat boosts on the belt. Our gear is already overloaded with ArP which makes this set very undesirable.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • legion10398legion10398 Member Posts: 79 Arc User
    Yeah I prefer not running with a set at all. I go greater imperial cloak, greater dexterity belt, and that leaves me a free artifact slot over others, and as lirithiel mentioned, better efficiency with armor penetration.
  • kweassakweassa Member Posts: 2,390 Arc User
    Archery here.

    95% crit chance against targets outside 25' distance.

    LostM all the way.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited September 2015
    kweassa said:

    Archery here.

    95% crit chance against targets outside 25' distance.

    LostM all the way.

    How much damage does the Lostmauth proc give you? I've heard it's only roughly 5% extra for HRs.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited September 2015
    lirithiel said:

    How much damage does the Lostmauth proc give you? I've heard it's only roughly 5% extra for HRs.

    I'll give it a check. I usually dabble in low-power, high-utility builds so I don't think it's all that high.

    [EDIT]

    Checked. Between about 2.7k ~ 3.0k per LostM

    Post edited by kweassa on
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • mzrt666mzrt666 Member Posts: 1 Arc User
    kweassa said:

    lirithiel said:

    How much damage does the Lostmauth proc give you? I've heard it's only roughly 5% extra for HRs.

    I'll give it a check. I usually dabble in low-power, high-utility builds so I don't think it's all that high.

    [EDIT]

    Checked. Between about 2.7k ~ 3.0k per LostM

    Hm. )) Cheked. Between 2k - 7\8k per LostM )
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    For HRs its ok. Other classes get better results. It is typically about a 8-10% damage boost for me.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    lirithiel said:

    kweassa said:

    Archery here.

    95% crit chance against targets outside 25' distance.

    LostM all the way.

    How much damage does the Lostmauth proc give you? I've heard it's only roughly 5% extra for HRs.
    on my trapper with 50% crit chance and trans vorpal its just a 7-8%
    on archery is not much different.. why?
    because HR generally lacks damage multipliers and 90% of our powers do not proc lostmauth.
    - thorned root? no
    - plant grow? no
    - aimed strike? no
    - rain of arrow? no
    - fox shift? no
    and so on...

    on a combat hr, lostmauth contribution to damage should be pretty much 0.
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    Lostmauth is solid DPS if you use Careful Attack. You can push 15% and upwards with LM.
  • linknigrilinknigri Member Posts: 97 Arc User
    but what about imperial, does it proc on roots and etc?
  • hawkendhawkend Member Posts: 179 Arc User
    Roots is not affected by any additional parameter since module 4 AND SHOULDNT NEVER PROC ANYTHING. For example if roots get procs then Lostmauth will destroy anything in range of 15 feets. For PvP Lostmauth is still the best way because its help against Crushing Roots for bonus daze from Trapper's Cunning. If i remember good i was spot HR with imperial set in mod5 and it was approximately 1-2% of all damage what he dealt, so even not sense to investing in this.
  • statzkamikatzestatzkamikatze Member, NW M9 Playtest Posts: 20 Arc User
    Did some tests with ACT on dummies

    With my trapper i use this setup in dungeons
    Cordon of Arrows ==> procs LM
    Plantgrowth ==> only the first hit procs LM
    Constricting Arrow ==> procs LM
    Steel Breeze ==> procs LM
    Fox's Shift ==> only the first of the 3 hits procs LM
    DoT's such as roots and bleed dont proc it

    Allthough im casting my abilities NONSTOP with around 52% crit you really dont feel the difference LM makes
    The hit counter in act is a good reference here
    CW's or GWF's do WAY more hits (with even more crit chance) and thus more LM procs.
    The only place where it shines is carefull attack + LOTS of players (tiamat, demonic encounters and maybe demogorgon)
    In encounters in the well I apply it once at the demon boss - the first hit of carefull MUST be a crit!
    If the first hit is a crit, all other hits every 1.5 secs will be crits too and since you hit per player its like 1 crit per Player per 1.5 seconds
    Usually i out-dps all other players hitting the demonic encounter bosses 7kk to 4kk dps
    Act stats approximately: 7kk dps = 1.5 - 2 kk carefull, 1.5-2kk LM, 1-1.5 the pala aura if one is around and 1-2kk my encounters
    Tried it in ETOS too, but 5 ppl hitting the boss arent enough to do serious damage unfortunately.
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