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arcofortep12arcofortep12 Member Posts: 2,265 Arc User
One of the feature you (devs) can add to Craftmanship is to let people see 'who crafted what'. It was already implemented in an old MMO and it was a thing Crafters were proud of. Can you add this to the game? Just in the tooltip would be good enough. I don't know if it is feasible but it should give to Craftmanship a better shape.

Comments

  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited September 2015
    Early on back in early beta and even late alpha, there was talk of allowing Foundry Authors to tag equipment they set to drop as a reward. Sadly, that nor customization to Foundry Loot was ever implemented. As an old player of UO (my first MMO, 1997-2004), I really have enjoyed having crafting tags like this in the MMOs that have them and on that note, I really wish our crafting system in Neverwinter was more Community orientated.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    I can see it now:

    Masterfully Crafted Longbow of Death - crafted by My Butt Hurts.
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  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    Step 1 - Make something non-consumable, non-BoP that is actually worth crafting....besides shirt and pants.
    Step 2 - Stamp it with the users name.
  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User
    zebular said:

    I really wish our crafting system in Neverwinter was more Community orientated.

    Ditto.....

    I wish it also made sense, and provided materials that were useful for the Character making them while leveling up, and for others.

    Sadly, by the time you can make Armor +1, yous character is already wearing Armor +4 they found, and almost max level.....

    The problem with this game?

    Level advancement too fast + Crafting Advancement too slow + Crafting rewards being relatively useless = Crafting is going to all but die. Removing AD rewards from Leadership, instead of tweaking the rewards and craft, made things worst.




    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    edited September 2015
    As I've stated before, one simple thing to do to make professions more worthwhile would simply be to allow them to produce professions resources. I mean, if you're a Weaponsmith type and you have a bunch of hilts, you should have a single task that's "Equip an Army" that creates Surplus vouchers.

    That being said, it is true that our crafting system doesn't really feel like a master craftsman type system. The "crafted by" thing doesn't make sense. Why?

    Because that would be personalized. And personalized items are BoP. By design. So they're ALWAYS "Crafted by, ME, DIO!"
  • psyb3rtr011psyb3rtr011 Member, NW M9 Playtest Posts: 340 Arc User

    As I've stated before, one simple thing to do to make professions more worthwhile would simply be to allow them to produce professions resources. I mean, if you're a Weaponsmith type and you have a bunch of hilts, you should have a single task that's "Equip an Army" that creates Surplus vouchers.

    That being said, it is true that our crafting system doesn't really feel like a master craftsman type system. The "crafted by" thing doesn't make sense. Why?

    Because that would be personalized. And personalized items are BoP. By design. So they're ALWAYS "Crafted by, ME, DIO!"

    I disagree... History has Japanese Katana's made by Amakune and masamuni for instance...

    GoT has Valyrian Steel, and the best made by named Tobho Mott.

    That said, unless it provided something you cannot get from existing loot drops or crafting, then having a name attached is trivial.
    Psyb3rTr011
    AKA Cyber Troll and Euben Hadd
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  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    WoW had the same thing. I took pride in the fact that my crafted gear carried my name or those of one of my friends who made them for me. I miss that.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User

    As I've stated before, one simple thing to do to make professions more worthwhile would simply be to allow them to produce professions resources. I mean, if you're a Weaponsmith type and you have a bunch of hilts, you should have a single task that's "Equip an Army" that creates Surplus vouchers.

    That being said, it is true that our crafting system doesn't really feel like a master craftsman type system. The "crafted by" thing doesn't make sense. Why?

    Because that would be personalized. And personalized items are BoP. By design. So they're ALWAYS "Crafted by, ME, DIO!"

    I disagree... History has Japanese Katana's made by Amakune and masamuni for instance...

    GoT has Valyrian Steel, and the best made by named Tobho Mott.

    That said, unless it provided something you cannot get from existing loot drops or crafting, then having a name attached is trivial.
    Masamune. You're thinking of Masamune.

    I'm not saying a "legendary craftsman" system wouldn't be interesting but if I'm being perfectly honest, I'd rather that positions in the lore be held by NPCs.

    Now, what might be interesting is if there's NPCs that give Apprenticeship quests, and by completing those quests, you can be a "Student of Etc." You could make the quests mutually exclusive, so not everyone is able to craft and sell everything (at least not without alts), to make the market more effective.
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